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Pokemon Brilliant Diamond and Shining Pearl Suicune

Suicune
Aurora Pokémon

Pokemon Brilliant Diamond and Shining Pearl Suicune is a Water Type Aurora Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Suicune can be found with Pressure as an Ability and has a Slow growth rate with a 1 Defense, 2 Special Defense EV Yield. We recommend the Bold Nature, based on 580 combined Base Stats.

Brilliant Diamond Exclusive
National Dex Pokemon

Suicune Stats and Abilities

Based on Suicune Base IVs we consider this pokemon S-Tier choice. Suicune Highest IV Stat is Defense 115 and the Lowest being Attack 75.

Tier Stat Base Min Max
E
HP100310404
D
Attack75139273
C
Defense115211361
C
Special Attack90166306
C
Special Defense115211361
D
Speed85157295
S
Total580
Suicune Detail
Best Held Items
Best Nature
Bold
+10% Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Spicy
EV Yield1 Defense, 2 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Inner Focus
Hidden Ability
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.

How To Evolve Suicune in BDSP

The Pokemon Suicune does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Suicune in BDSP

How To Get Suicune In Pokemon Brilliant Diamond and Shining Pearl. Suicune is one of the three Legendary Beasts alongside Entei and Raikou.

Brilliant Diamond Exclusive Pokemon

  1. First obtain the Explorer Kit from the Old Man in Eterna City.
  2. Go underground, while in the Grand Underground you have a Rare chance while mining to mine a Mysterious Shard.
  3. After you have beat the game (Battling and Winning the Champion) - You will need 3 Mysterious Shards or 1 Mysterious Shard L to obtain the Johto Slate.
  4. Travel to Ramanas Park located in Route 221, after you enter you can purchase the Johto Slate from one of the Vendors.
  5. NOTE: You will need to purchase the current Slates available before new slates will appear in shop.
  6. Take the Johto Slate to the corresponding room and place it on the pedestal, you will be transported and the Suicune encounter will begin. 1 Johto Slate per encounter.

Suicune has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. ? Suicune, within the Ramanas Park location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Ramanas Park
Interact
Suicune
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Suicune Weakness

Suicune is a Water Type pokemon. This will cause Suicune to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Suicune Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Suicune Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Suicune in BDSP

Best Moveset for Suicune Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
78
Blizzard
Special
110
70 5 May freeze opponent.
72
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
54
Surf
Special
135
100 15 Hits all adjacent Pokémon.
42
Crunch
Physical
80
100 15 May lower opponent's Defense.

Best Moveset for Suicune TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Suicune Level Up Moves

List of Moves Suicune can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sheer Cold
Power: —
Acc: —
PP: 5
Special

One-Hit-KO, if it hits.
1
Extreme Speed
Power: 80
Acc: 100
PP: 5
Physical

User attacks first.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Gust
Power: 40
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
1
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
6
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
12
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
18
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
24
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
30
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
36
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
42
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
48
Extrasensory
Power: 80
Acc: 100
PP: 20
Special

May cause flinching.
54
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
60
Mirror Coat
Power: —
Acc: 100
PP: 20
Special

When hit by a Special Attack, user strikes back with 2x power.
66
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
72
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
78
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
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Suicune TM Moves

List of Moves Suicune can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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