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Pokemon Brilliant Diamond and Shining Pearl Horsea

Horsea
Dragon Pokémon

Pokemon Brilliant Diamond and Shining Pearl Horsea is a Water Type Dragon Pokémon, with a 29.4% Chance To Catch with a regular Pokeball. Horsea can be found with Swift Swim, Sniper and Damp as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Lax Nature, based on 295 combined Base Stats.

National Dex Pokemon

Horsea Stats and Abilities

Based on Horsea Base IVs we consider this pokemon F-Tier choice. Horsea Highest IV Stat is Defense 70 and the Lowest being Special Defense 25.

Tier Stat Base Min Max
F
HP30170264
F
Attack4076196
E
Defense70130262
D
Special Attack70130262
F
Special Defense2549163
E
Speed60112240
F
Total295
Horsea Detail
Best Held Items
Best Nature
Lax
+10% Defense
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Bitter
EV Yield1 Special Attack
Growth RateMedium Fast
Catch Rate225 (29.4% with PokéBall, full HP)
Egg GroupsDragon, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Swift Swim
Ability 1
Swift Swim doubles the ability-bearer's Speed during rain.
Sniper
Ability 2
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Damp
Hidden Ability
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.

How To Evolve Horsea in BDSP

Horsea requires (Level 32) to evolve into Seadra and then (trade holding Dragon Scale) to evolve into Kingdra.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Horsea
Level 32
Seadra
trade holding Dragon Scale
Kingdra

Where To Find Horsea in BDSP

Horsea has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Horsea, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 226
5 - 1%
Horsea
Lv. 10-25
Route 226
5 - 1%
Seadra
Lv. 30-55
Still-Water Cavern
National
Horsea
Lv. 16-63
Riverbank Cave
National
Horsea
Lv. 16-63
Fountainspring Cave
National
Horsea
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Horsea Weakness

Horsea is a Water Type pokemon. This will cause Horsea to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Horsea Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Horsea Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Horsea in BDSP

Best Moveset for Horsea Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
45
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
40
Dragon Pulse
Special
85
100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
25
Bubble Beam
Special
97.5
100 20 May lower opponent's Speed.
20
Dragon Breath
Special
60
100 20 May paralyze opponent.

Best Moveset for Horsea TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
TM95
Surf
Special
135
100 15 Hits all adjacent Pokémon.
TM59
Dragon Pulse
Special
85
100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Horsea Level Up Moves

List of Moves Horsea can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
5
Smokescreen
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
10
Twister
Power: 40
Acc: 100
PP: 20
Special

May cause flinching. Hits Pokémon using Fly/Bounce with double power.
15
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
20
Dragon Breath
Power: 60
Acc: 100
PP: 20
Special

May paralyze opponent.
25
Bubble Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Speed.
30
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
35
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
40
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
45
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
50
Dragon Dance
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Speed.
55
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
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Horsea TM Moves

List of Moves Horsea can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power: 80
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Horsea Egg Moves

List of Egg Moves Horsea can learn.

Egg Move Desc
Aurora Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Attack.
Clear Smog
Power: 50
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Octazooka
Power:
97.5
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
Dragon Breath
Power: 60
Acc: 100
PP: 20
Special

May paralyze opponent.
Muddy Water
Power:
135
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
Outrage
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
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