Pokemon Brilliant Diamond and Shining Pearl Remoraid is a Water Type Jet Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Remoraid can be found with Hustle, Sniper and Moody as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 300 combined Base Stats.
Remoraid Stats and Abilities
Based on Remoraid Base IVs we consider this pokemon F-Tier choice. Remoraid Highest IV Stat is Attack 65 and the Lowest being Defense 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 35 | 180 | 274 |
| E | Attack | 65 | 121 | 251 |
| F | Defense | 35 | 67 | 185 |
| E | Special Attack | 65 | 121 | 251 |
| F | Special Defense | 35 | 67 | 185 |
| E | Speed | 65 | 121 | 251 |
| F | Total | 300 |
| Remoraid | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Water 1, Water 2 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Hustle Ability 1 | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Moody Hidden Ability | Raises one stat and lowers another. |
How To Evolve Remoraid in BDSP
Remoraid requires (Level 25) to evolve into Octillery.
Evolution ChartWhere To Find Remoraid in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
5 - 1% |
Octillery
Lv. 20-50
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
100 - 20% |
Octillery
Lv. 40-55
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
100 - 20% |
Octillery
Lv. 40-55
| |
|
5 - 1% |
Remoraid
Lv. 10-25
| |
|
Waterfall |
Octillery
Lv. 16-63
| |
|
Waterfall |
Octillery
Lv. 16-63
| |
|
Waterfall |
Octillery
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Remoraid Weakness
Remoraid is a Water Type pokemon. This will cause Remoraid to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Remoraid Weak Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Remoraid Strong Against?
Type Weakness ChartBest Moves Remoraid in BDSP
Best Moveset for Remoraid Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 44 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| 36 |
Hydro Pump
| | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 32 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
| 16 |
Aurora Beam
| | Special | 65 | 100 | 20 | May lower opponent's Attack. |
Best Moveset for Remoraid TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM38 |
Fire Blast
| | Special | 110 | 85 | 5 | May burn opponent. |
| TM35 |
Flamethrower
| | Special | 90 | 100 | 15 | May burn opponent. |
Remoraid Level Up Moves
List of Moves Remoraid can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
In Double Battles, boosts the power of the partner's move.
|
| 4 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| 8 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 12 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
May confuse opponent.
|
| 16 |
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
May lower opponent's Attack.
|
| 20 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
May lower opponent's Speed.
|
| 24 |
Lock-On
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 28 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| 32 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| 36 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
| 40 |
Soak
|
Power: —
Acc: 100
PP: 20
Changes the target's type to water.
|
| 44 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
Remoraid TM Moves
List of Moves Remoraid can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Remoraid Egg Moves
List of Egg Moves Remoraid can learn.
| Egg Move | Desc |
|---|---|
|
Octazooka
|
Power:
97.5 Acc: 85
PP: 10
May lower opponent's Accuracy.
|
|
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
|
Haze
|
Power: —
Acc: —
PP: 30
Resets all stat changes.
|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Water Spout
|
Power:
225 Acc: 100
PP: 5
The higher the user's HP, the higher the damage caused.
|
|
Acid Spray
|
Power: 40
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
|
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
May lower opponent's Attack.
|
|
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
|
Rock Blast
|
Power: 25
Acc: 90
PP: 10
Hits 2-5 times in one turn.
|
|
Snore
|
Power: 50
Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
|
Mud Shot
|
Power: 55
Acc: 95
PP: 15
Lowers opponent's Speed.
|
|
Swift
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
|
Entrainment
|
Power: —
Acc: 100
PP: 15
Makes target's ability same as user's.
|
Click/Tap WATER Pokemon similar to Remoraid.


















































































