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Pokemon Brilliant Diamond and Shining Pearl Remoraid

Remoraid
Jet Pokémon

Pokemon Brilliant Diamond and Shining Pearl Remoraid is a Water Type Jet Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Remoraid can be found with Hustle, Sniper and Moody as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 300 combined Base Stats.

Remoraid Stats and Abilities

Based on Remoraid Base IVs we consider this pokemon F-Tier choice. Remoraid Highest IV Stat is Attack 65 and the Lowest being Defense 35.

Tier Stat Base Min Max
F
HP35180274
E
Attack65121251
F
Defense3567185
E
Special Attack65121251
F
Special Defense3567185
E
Speed65121251
F
Total300
Remoraid Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 Special Attack
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsWater 1, Water 2
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Hustle
Ability 1
Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%.
Sniper
Ability 2
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Moody
Hidden Ability
Raises one stat and lowers another.

How To Evolve Remoraid in BDSP

Remoraid requires (Level 25) to evolve into Octillery.

Base Form Evolution Requirement First Evolution
Remoraid
Level 25
Octillery

Where To Find Remoraid in BDSP

Remoraid has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Victory Road
5 - 1%
Remoraid
Lv. 10-25
Sunyshore City
5 - 1%
Octillery
Lv. 20-50
Sunyshore City
5 - 1%
Remoraid
Lv. 10-25
Route 224
5 - 1%
Octillery
Lv. 20-50
Route 224
5 - 1%
Remoraid
Lv. 10-25
Route 222
5 - 1%
Octillery
Lv. 20-50
Route 222
5 - 1%
Remoraid
Lv. 10-25
Route 213
5 - 1%
Octillery
Lv. 20-50
Route 213
5 - 1%
Remoraid
Lv. 10-25
Pokemon League
5 - 1%
Octillery
Lv. 20-50
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Pokemon League
5 - 1%
Remoraid
Lv. 10-25
Pastoria City
5 - 1%
Octillery
Lv. 20-50
Pastoria City
5 - 1%
Remoraid
Lv. 10-25
Route 230
100 - 20%
Octillery
Lv. 40-55
Route 230
5 - 1%
Remoraid
Lv. 10-25
Route 223
100 - 20%
Octillery
Lv. 40-55
Route 223
5 - 1%
Remoraid
Lv. 10-25
Still-Water Cavern
Waterfall
Octillery
Lv. 16-63
Riverbank Cave
Waterfall
Octillery
Lv. 16-63
Fountainspring Cave
Waterfall
Octillery
Lv. 16-63
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Pokemon Brilliant Diamond and Shining Pearl Remoraid Weakness

Remoraid is a Water Type pokemon. This will cause Remoraid to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Remoraid Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Remoraid Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Remoraid in BDSP

Best Moveset for Remoraid Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Hyper Beam
Special
150
90 5 User must recharge next turn.
36
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
32
Ice Beam
Special
90
100 10 May freeze opponent.
16
Aurora Beam
Special
65
100 20 May lower opponent's Attack.

Best Moveset for Remoraid TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
TM35
Flamethrower
Special
90
100 15 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Remoraid Level Up Moves

List of Moves Remoraid can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
4
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
8
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
12
Psybeam
Power: 65
Acc: 100
PP: 20
Special

May confuse opponent.
16
Aurora Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Attack.
20
Bubble Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Speed.
24
Lock-On
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
28
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
32
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
36
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
40
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
44
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
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Remoraid TM Moves

List of Moves Remoraid can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM09
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Remoraid Egg Moves

List of Egg Moves Remoraid can learn.

Egg Move Desc
Octazooka
Power:
97.5
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Water Spout
Power:
225
Acc: 100
PP: 5
Special

The higher the user's HP, the higher the damage caused.
Acid Spray
Power: 40
Acc: 100
PP: 20
Special

Sharply lowers opponent's Special Defense.
Aurora Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Attack.
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
Rock Blast
Power: 25
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
Snore
Power: 50
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
Mud Shot
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
Entrainment
Power: —
Acc: 100
PP: 15
Status

Makes target's ability same as user's.
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