Pokemon Brilliant Diamond and Shining Pearl Huntail is a Water Type Deep Sea Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Huntail can be found with Swift Swim as an Ability and has a Erratic growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Relaxed Nature, based on 485 combined Base Stats.
Huntail Stats and Abilities
Based on Huntail Base IVs we consider this pokemon C-Tier choice. Huntail Highest IV Stat is Defense 105 and the Lowest being Speed 52.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
C | Attack | 104 | 191 | 337 |
D | Defense | 105 | 193 | 339 |
C | Special Attack | 94 | 173 | 315 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 52 | 98 | 223 |
C | Total | 485 |
Huntail | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Defense |
Growth Rate | Erratic |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Huntail in BDSP
Clamperl can evolve into Gorebyss (trade holding Deep Sea Scale) or Huntail (trade holding Deep Sea Tooth).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Clamperl ![]() | trade holding Deep Sea Tooth ![]() → | Huntail ![]() |
Clamperl ![]() | trade holding Deep Sea Scale ![]() → | Gorebyss ![]() |

Where To Find Huntail in BDSP
Huntail has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Clamperl, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Clamperl Lv. 20-30 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Clamperl Lv. 20-30 | |
![]() ![]() National | ![]() Clamperl Lv. 16-63 | |
![]() ![]() National | ![]() Clamperl Lv. 16-63 | |
![]() ![]() National | ![]() Clamperl Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Huntail Weakness
Huntail is a Water Type pokemon. This will cause Huntail to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Huntail Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Huntail in BDSP
Best Moveset for Huntail Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
39 | Aqua Tail | ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
34 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
26 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
Best Moveset for Huntail TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Huntail Level Up Moves
List of Moves Huntail can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Whirlpool | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
1 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
5 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
9 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
11 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
14 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
16 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
19 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
23 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
26 | Dive | Power: 120 Acc: 100 PP: 10 ![]() Dives underwater on first turn, attacks on second turn. |
29 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
34 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
39 | Aqua Tail | Power: 135 Acc: 90 PP: 10 ![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
45 | Coil | Power: — Acc: — PP: 20 ![]() Raises user's Attack, Defense and Accuracy. |
50 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Huntail TM Moves
List of Moves Huntail can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Click/Tap WATER Pokemon similar to Huntail.

































































































