Pokemon Brilliant Diamond and Shining Pearl Huntail is a Water Type Deep Sea Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Huntail can be found with Swift Swim as an Ability and has a Erratic growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Relaxed Nature, based on 485 combined Base Stats.
Huntail Stats and Abilities
Based on Huntail Base IVs we consider this pokemon C-Tier choice. Huntail Highest IV Stat is Defense 105 and the Lowest being Speed 52.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
C | Attack | 104 | 191 | 337 |
D | Defense | 105 | 193 | 339 |
C | Special Attack | 94 | 173 | 315 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 52 | 98 | 223 |
C | Total | 485 |
Huntail | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 1 Attack, 1 Defense |
Growth Rate | Erratic |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Huntail in BDSP
Clamperl can evolve into Gorebyss (trade holding Deep Sea Scale) or Huntail (trade holding Deep Sea Tooth).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Clamperl
| trade holding
Deep Sea Tooth → |
Huntail
|
Clamperl
| trade holding
Deep Sea Scale → |
Gorebyss
|
Where To Find Huntail in BDSP
Huntail has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Clamperl
Lv. 20-30
| |
100 - 20% |
Clamperl
Lv. 20-30
| |
National |
Clamperl
Lv. 16-63
| |
National |
Clamperl
Lv. 16-63
| |
National |
Clamperl
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Huntail Weakness
Huntail is a Water Type pokemon. This will cause Huntail to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Huntail Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
Best Moves Huntail in BDSP
Best Moveset for Huntail Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
39 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
34 |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
26 |
Dive
| Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
Best Moveset for Huntail TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Huntail Level Up Moves
List of Moves Huntail can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Special
Traps opponent, damaging them for 4-5 turns.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
5 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
9 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
11 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
14 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
16 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or freeze opponent.
|
19 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
23 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
26 |
Dive
|
Power:
120 Acc: 100
PP: 10
Physical
Dives underwater on first turn, attacks on second turn.
|
29 |
Baton Pass
|
Power: —
Acc: —
PP: 40
Status
User switches out and gives stat changes to the incoming Pokémon.
|
34 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
39 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
45 |
Coil
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack, Defense and Accuracy.
|
50 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Huntail TM Moves
List of Moves Huntail can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Huntail.