Pokemon Brilliant Diamond and Shining Pearl Tangrowth is a Grass Type Vine Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Tangrowth can be found with Chlorophyll, Leaf Guard and Regenerator as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 535 combined Base Stats.
Tangrowth Stats and Abilities
Based on Tangrowth Base IVs we consider this pokemon A-Tier choice. Tangrowth Highest IV Stat is Defense 125 and the Lowest being Speed 50.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 100 | 310 | 404 |
| C | Attack | 100 | 184 | 328 |
| C | Defense | 125 | 229 | 383 |
| B | Special Attack | 110 | 202 | 350 |
| F | Special Defense | 50 | 94 | 218 |
| F | Speed | 50 | 94 | 218 |
| A | Total | 535 |
| Tangrowth | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 30 (3.9% with PokéBall, full HP) |
| Egg Groups | Grass |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Leaf Guard Ability 2 | Leaf Guard prevents the bearer from succumbing to major status ailments (sleep, burns, poisoning, paralysis or freezing) during sunny weather. |
Regenerator Hidden Ability | A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out. |
How To Evolve Tangrowth in BDSP
Tangela requires (after Ancient Power learned) to evolve into Tangrowth.
Evolution ChartWhere To Find Tangrowth in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Tangela
Lv. 16-63
| |
|
National |
Tangrowth
Lv. 16-63
| |
|
National |
Tangela
Lv. 16-63
| |
|
National |
Tangrowth
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Tangrowth Weakness
Tangrowth is a Grass Type pokemon. This will cause Tangrowth to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Tangrowth Weak Against?
What pokemon is Tangrowth Strong Against?
Type Weakness ChartBest Moves Tangrowth in BDSP
Best Moveset for Tangrowth Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 48 |
Power Whip
| | Physical | 180 | 85 | 10 | |
| 40 |
Slam
| | Physical | 80 | 75 | 20 | |
| 32 |
Giga Drain
| | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
| 28 |
Knock Off
| | Physical | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. |
Best Moveset for Tangrowth TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
| TM22 |
Solar Beam
| | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
Tangrowth Level Up Moves
List of Moves Tangrowth can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
| 1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
User recovers half the HP inflicted on opponent.
|
| 1 |
Bind
|
Power: 15
Acc: 85
PP: 20
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Stun Spore
|
Power: —
Acc: 75
PP: 30
Paralyzes opponent.
|
| 1 |
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
| 12 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
User recovers half the HP inflicted on opponent.
|
| 16 |
Vine Whip
|
Power:
67.5 Acc: 100
PP: 25
|
| 20 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
Poisons opponent.
|
| 24 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
May raise all user's stats at once.
|
| 28 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Removes opponent's held item for the rest of the battle.
|
| 32 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| 36 |
Sleep Powder
|
Power: —
Acc: 75
PP: 15
Puts opponent to sleep.
|
| 40 |
Slam
|
Power: 80
Acc: 75
PP: 20
|
| 44 |
Tickle
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Attack and Defense.
|
| 48 |
Power Whip
|
Power:
180 Acc: 85
PP: 10
|
| 52 |
Ingrain
|
Power: —
Acc: —
PP: 20
User restores HP each turn. User cannot escape/switch.
|
| 56 |
Grassy Terrain
|
Power: —
Acc: —
PP: 10
Restores a little HP of all Pokémon for 5 turns.
|
Tangrowth TM Moves
List of Moves Tangrowth can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
May poison opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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