Pokemon Brilliant Diamond and Shining Pearl Sceptile is a Grass Type Forest Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Sceptile can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 3 Speed EV Yield. We recommend the Hasty Nature, based on 530 combined Base Stats.
Sceptile Stats and Abilities
Based on Sceptile Base IVs we consider this pokemon A-Tier choice. Sceptile Highest IV Stat is Speed 120 and the Lowest being Defense 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
D | Attack | 85 | 157 | 295 |
F | Defense | 65 | 121 | 251 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 85 | 157 | 295 |
B | Speed | 120 | 220 | 372 |
A | Total | 530 |
Sceptile | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Sour
|
EV Yield | 3 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Unburden Hidden Ability | Raises Speed if a held item is used. |
How To Evolve Sceptile in BDSP
Treecko requires (Level 16) to evolve into Grovyle and then (Level 36) to evolve into Sceptile.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Treecko
| Level 16 → |
Grovyle
| Level 36 → |
Sceptile
|
Where To Find Sceptile in BDSP
Sceptile has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Treecko
Lv. 16-63
| |
National |
Treecko
Lv. 16-63
| |
National |
Treecko
Lv. 16-63
| |
National |
Treecko
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Sceptile Weakness
Sceptile is a Grass Type pokemon. This will cause Sceptile to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Flying
Poison
Bug
Fire
Ice
|
0.5x Less Damage |
Ground
Water
Grass
Electric
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Sceptile Weak Against?
What pokemon is Sceptile Strong Against?
Best Moves Sceptile in BDSP
Best Moveset for Sceptile Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
63 |
Leaf Storm
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
1 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
42 |
Leaf Blade
| Physical | 135 | 100 | 15 | High critical hit ratio. | |
30 |
Slam
| Physical | 80 | 75 | 20 |
Best Moveset for Sceptile TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Sceptile Level Up Moves
List of Moves Sceptile can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Dual Chop
|
Power: 40
Acc: 90
PP: 15
Physical
Hits twice in one turn.
|
1 |
Fury Cutter
|
Power: 40
Acc: 95
PP: 20
Physical
Power increases each turn.
|
1 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
1 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
1 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Leafage
|
Power:
60 Acc: 100
PP: 40
Physical
Strikes opponent with leaves.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
5 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on opponent.
|
12 |
Detect
|
Power: —
Acc: —
PP: 5
Status
Protects the user, but may fail if used consecutively.
|
15 |
Quick Guard
|
Power: —
Acc: —
PP: 15
Status
Protects the user's team from high-priority moves.
|
20 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
25 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
30 |
Slam
|
Power: 80
Acc: 75
PP: 20
Physical
|
35 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
42 |
Leaf Blade
|
Power:
135 Acc: 100
PP: 15
Physical
High critical hit ratio.
|
49 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
56 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
63 |
Leaf Storm
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
Sceptile TM Moves
List of Moves Sceptile can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM02 |
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Sceptile Tutor Moves
List of Tutor Moves Sceptile can learn.
Egg Move | Desc |
---|---|
Frenzy Plant
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
Click/Tap GRASS Pokemon similar to Sceptile.