Pokemon Brilliant Diamond and Shining Pearl Cherrim is a Grass Type Blossom Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Cherrim can be found with Flower Gift as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 450 combined Base Stats.
Cherrim Stats and Abilities
Based on Cherrim Base IVs we consider this pokemon C-Tier choice. Cherrim Highest IV Stat is Special Attack 87 and the Lowest being Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
E | Attack | 60 | 112 | 240 |
E | Defense | 70 | 130 | 262 |
C | Special Attack | 87 | 161 | 300 |
E | Special Defense | 78 | 144 | 280 |
D | Speed | 85 | 157 | 295 |
C | Total | 450 |
Cherrim | Detail |
---|---|
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Miracle Seed ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Fairy, Grass |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Flower Gift Ability 1 | Flower Gift raises the Attack and Special Defense of all party Pokémon by 50% during harsh sunlight. |
How To Evolve Cherrim in BDSP
Cherubi requires (Level 25) to evolve into Cherrim.

Where To Find Cherrim in BDSP
Cherrim has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() Cherubi
Lv. 5-15
| |
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![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
Advertisement | ||
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
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![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Cherubi
Lv. 5-15
| |
![]() Start |
![]() Cherubi
Lv. 16-63
| |
![]() Start |
![]() Cherubi
Lv. 16-63
| |
Advertisement |

Pokemon Brilliant Diamond and Shining Pearl Cherrim Weakness
Cherrim is a Grass Type pokemon. This will cause Cherrim to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Cherrim Weak Against?
What pokemon is Cherrim Strong Against?

Best Moves Cherrim in BDSP
Best Moveset for Cherrim Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
62 |
Petal Dance
| ![]() | Special | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
55 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
41 |
Petal Blizzard
| ![]() | Physical | 135 | 100 | 15 | Hits all adjacent Pokémon. |
34 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Cherrim TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |


Cherrim Level Up Moves
List of Moves Cherrim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
1 |
Flower Shield
|
Power: —
Acc: —
PP: 10
![]() Sharply raises Defense of all Grass-type Pokémon on the field.
|
1 |
Morning Sun
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Leafage
|
Power:
60 Acc: 100
PP: 40
![]() Strikes opponent with leaves.
|
1 |
Growth
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack and Special Attack.
|
15 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
20 |
Magical Leaf
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
28 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
34 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
41 |
Petal Blizzard
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
48 |
Worry Seed
|
Power: —
Acc: 100
PP: 10
![]() Changes the opponent's Ability to Insomnia.
|
55 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
62 |
Petal Dance
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Cherrim TM Moves
List of Moves Cherrim can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
Click/Tap GRASS Pokemon similar to Cherrim.





























































