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Pokemon Brilliant Diamond and Shining Pearl Cherrim

Cherrim
Blossom Pokémon

Pokemon Brilliant Diamond and Shining Pearl Cherrim is a Grass Type Blossom Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Cherrim can be found with Flower Gift as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 450 combined Base Stats.

Cherrim Stats and Abilities

Based on Cherrim Base IVs we consider this pokemon C-Tier choice. Cherrim Highest IV Stat is Special Attack 87 and the Lowest being Attack 60.

Tier Stat Base Min Max
F
HP70250344
E
Attack60112240
E
Defense70130262
C
Special Attack87161300
E
Special Defense78144280
D
Speed85157295
C
Total450
Cherrim Detail
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 Special Attack
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsFairy, Grass
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Flower Gift
Ability 1
Flower Gift raises the Attack and Special Defense of all party Pokémon by 50% during harsh sunlight.

How To Evolve Cherrim in BDSP

Cherubi requires (Level 25) to evolve into Cherrim.

Base Form Evolution Requirement First Evolution
Cherubi
Level 25
Cherrim

Where To Find Cherrim in BDSP

Cherrim has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
20 - 5%
Cherubi
Lv. 5-15
Route 222
20 - 5%
Cherubi
Lv. 5-15
Route 221
20 - 5%
Cherubi
Lv. 5-15
Route 218
20 - 5%
Cherubi
Lv. 5-15
Route 215
20 - 5%
Cherubi
Lv. 5-15
Route 214
20 - 5%
Cherubi
Lv. 5-15
Route 213
20 - 5%
Cherubi
Lv. 5-15
Route 212
20 - 5%
Cherubi
Lv. 5-15
Route 211
20 - 5%
Cherubi
Lv. 5-15
Route 210
20 - 5%
Cherubi
Lv. 5-15
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Route 209
20 - 5%
Cherubi
Lv. 5-15
Route 208
20 - 5%
Cherubi
Lv. 5-15
Route 207
20 - 5%
Cherubi
Lv. 5-15
Route 206
20 - 5%
Cherubi
Lv. 5-15
Route 205
20 - 5%
Cherubi
Lv. 5-15
Fuego Ironworks
20 - 5%
Cherubi
Lv. 5-15
Floaroma Meadow
20 - 5%
Cherubi
Lv. 5-15
Eterna Forest
20 - 5%
Cherubi
Lv. 5-15
Sunlit Cavern
Start
Cherubi
Lv. 16-63
Grassland Cave
Start
Cherubi
Lv. 16-63
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Pokemon Brilliant Diamond and Shining Pearl Cherrim Weakness

Cherrim is a Grass Type pokemon. This will cause Cherrim to take More Damage from Flying, Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Poison
Bug
Fire
Ice
0.5x
Less Damage
Ground
Water
Grass
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Cherrim Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Salamence

What pokemon is Cherrim Strong Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Celebi
S
Garchomp
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Best Moves Cherrim in BDSP

Best Moveset for Cherrim Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
62
Petal Dance
Special
180
100 10 User attacks for 2-3 turns but then becomes confused.
55
Solar Beam
Special
180
100 10 Charges on first turn, attacks on second.
41
Petal Blizzard
Physical
135
100 15 Hits all adjacent Pokémon.
34
Take Down
Physical
90
85 20 User receives recoil damage.

Best Moveset for Cherrim TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
180
100 10 Charges on first turn, attacks on second.
TM53
Energy Ball
Special
135
100 10 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Cherrim Level Up Moves

List of Moves Cherrim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
1
Flower Shield
Power: —
Acc: —
PP: 10
Status

Sharply raises Defense of all Grass-type Pokémon on the field.
1
Morning Sun
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Leafage
Power:
60
Acc: 100
PP: 40
Physical

Strikes opponent with leaves.
1
Growth
Power: —
Acc: —
PP: 40
Status

Raises user's Attack and Special Attack.
15
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
20
Magical Leaf
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
28
Leech Seed
Power: —
Acc: 90
PP: 10
Status

Drains HP from opponent each turn.
34
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
41
Petal Blizzard
Power:
135
Acc: 100
PP: 15
Physical

Hits all adjacent Pokémon.
48
Worry Seed
Power: —
Acc: 100
PP: 10
Status

Changes the opponent's Ability to Insomnia.
55
Solar Beam
Power:
180
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
62
Petal Dance
Power:
180
Acc: 100
PP: 10
Special

User attacks for 2-3 turns but then becomes confused.
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Cherrim TM Moves

List of Moves Cherrim can learn using (TMs) Technical Machine Items.

TM Move Desc
TM09
Bullet Seed
Power:
37.5
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power:
112.5
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power:
180
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM53
Energy Ball
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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