Pokemon Brilliant Diamond and Shining Pearl Bayleef is a Grass Type Leaf Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Bayleef can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 405 combined Base Stats.
Bayleef Stats and Abilities
Based on Bayleef Base IVs we consider this pokemon D-Tier choice. Bayleef Highest IV Stat is Defense 80 and the Lowest being Speed 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 62 | 116 | 245 |
E | Defense | 80 | 148 | 284 |
E | Special Attack | 63 | 117 | 247 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 60 | 112 | 240 |
D | Total | 405 |
Bayleef | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Defense, 1 Special Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Leaf Guard Hidden Ability | Leaf Guard prevents the bearer from succumbing to major status ailments (sleep, burns, poisoning, paralysis or freezing) during sunny weather. |
How To Evolve Bayleef in BDSP
Chikorita requires (Level 16) to evolve into Bayleef and then (Level 32) to evolve into Meganium.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Chikorita ![]() | Level 16 → | Bayleef ![]() | Level 32 → | Meganium ![]() |

Where To Find Bayleef in BDSP
Bayleef has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Chikorita, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Chikorita Lv. 16-63 | |
![]() ![]() National | ![]() Chikorita Lv. 16-63 | |
![]() ![]() National | ![]() Chikorita Lv. 16-63 | |
![]() ![]() National | ![]() Chikorita Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Bayleef Weakness
Bayleef is a Grass Type pokemon. This will cause Bayleef to take More Damage from , Poison, Bug, Fire, Ice Type Moves, and Less Damage from Ground, Water, Grass, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Bayleef Weak Against?
What pokemon is Bayleef Strong Against?

Best Moves Bayleef in BDSP
Best Moveset for Bayleef Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
40 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
22 | Magical Leaf | ![]() | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
6 | Razor Leaf | ![]() | Physical | 82.5 | 95 | 25 | High critical hit ratio. |
Best Moveset for Bayleef TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM96 | Strength | ![]() | Physical | 80 | 100 | 15 |


Bayleef Level Up Moves
List of Moves Bayleef can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
6 | Razor Leaf | Power: 82.5 Acc: 95 PP: 25 ![]() High critical hit ratio. |
9 | Poison Powder | Power: — Acc: 75 PP: 35 ![]() Poisons opponent. |
12 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
18 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
22 | Magical Leaf | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
26 | Nature Power | Power: — Acc: — PP: 20 ![]() Uses a certain move based on the current terrain. |
32 | Sweet Scent | Power: — Acc: — PP: 20 ![]() Lowers opponent's Evasiveness. |
36 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
40 | Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
46 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
50 | Aromatherapy | Power: — Acc: — PP: 5 ![]() Cures all status problems in your party. |
54 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
Bayleef TM Moves
List of Moves Bayleef can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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