Pokemon Brilliant Diamond and Shining Pearl Bulbasaur is a Grass and Poison Type Seed Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Bulbasaur can be found with Overgrow as an Ability and has a Medium Slow growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 318 combined Base Stats.
Bulbasaur Stats and Abilities
Based on Bulbasaur Base IVs we consider this pokemon F-Tier choice. Bulbasaur Highest IV Stat is Special Attack 65 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 45 | 200 | 294 |
F | Attack | 49 | 92 | 216 |
F | Defense | 49 | 92 | 216 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 45 | 85 | 207 |
F | Total | 318 |
Bulbasaur | Detail |
---|---|
Best Held Items | |
Best Nature | Quiet ↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Chlorophyll Hidden Ability | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
How To Evolve Bulbasaur in BDSP
Bulbasaur requires (Level 16) to evolve into Ivysaur and then (Level 32) to evolve into Venusaur.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Bulbasaur ![]() | Level 16 → | Ivysaur ![]() | Level 32 → | Venusaur ![]() |

Where To Find Bulbasaur in BDSP
Bulbasaur has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Bulbasaur, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 | |
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 | |
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 | |
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 | |
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 | |
![]() ![]() National | ![]() Bulbasaur Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Bulbasaur Weakness
Bulbasaur is a Grass and Poison Type pokemon. This will cause Bulbasaur to take More Damage from , Fire, Ice, Psychic Type Moves, and Less Damage from Water, Electric, Fighting, Fairy, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage |
What pokemon is Bulbasaur Weak Against?
What pokemon is Bulbasaur Strong Against?

Best Moves Bulbasaur in BDSP
Best Moveset for Bulbasaur Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
33 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
36 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
21 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
18 | Seed Bomb | ![]() | Physical | 120 | 100 | 15 |
Best Moveset for Bulbasaur TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM53 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM36 | Sludge Bomb | ![]() | Special | 135 | 100 | 10 | May poison opponent. |
TM96 | Strength | ![]() | Physical | 80 | 100 | 15 |



Bulbasaur Level Up Moves
List of Moves Bulbasaur can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
3 | Vine Whip | Power: 67.5 Acc: 100 PP: 25 ![]() |
6 | Growth | Power: — Acc: — PP: 40 ![]() Raises user's Attack and Special Attack. |
9 | Leech Seed | Power: — Acc: 90 PP: 10 ![]() Drains HP from opponent each turn. |
12 | Razor Leaf | Power: 82.5 Acc: 95 PP: 25 ![]() High critical hit ratio. |
15 | Poison Powder | Power: — Acc: 75 PP: 35 ![]() Poisons opponent. |
15 | Sleep Powder | Power: — Acc: 75 PP: 15 ![]() Puts opponent to sleep. |
18 | Seed Bomb | Power: 120 Acc: 100 PP: 15 ![]() |
21 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
24 | Sweet Scent | Power: — Acc: — PP: 20 ![]() Lowers opponent's Evasiveness. |
27 | Synthesis | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
30 | Worry Seed | Power: — Acc: 100 PP: 10 ![]() Changes the opponent's Ability to Insomnia. |
33 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
36 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
Bulbasaur TM Moves
List of Moves Bulbasaur can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM06 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
TM09 | Bullet Seed | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM22 | Solar Beam | Power: 180 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM36 | Sludge Bomb | Power: 135 Acc: 100 PP: 10 ![]() May poison opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM53 | Energy Ball | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Bulbasaur Egg Moves
List of Egg Moves Bulbasaur can learn.
Egg Move | Desc |
---|---|
Skull Bash | Power: 130 Acc: 100 PP: 10 ![]() Raises Defense on first turn, attacks on second. |
Petal Dance | Power: 180 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Ingrain | Power: — Acc: — PP: 20 ![]() User restores HP each turn. User cannot escape/switch. |
Nature Power | Power: — Acc: — PP: 20 ![]() Uses a certain move based on the current terrain. |
Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
Magical Leaf | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
Leaf Storm | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
Power Whip | Power: 180 Acc: 85 PP: 10 ![]() |
Sludge | Power: 97.5 Acc: 100 PP: 20 ![]() May poison opponent. |
Grassy Terrain | Power: — Acc: — PP: 10 ![]() Restores a little HP of all Pokémon for 5 turns. |
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