Pokemon Brilliant Diamond and Shining Pearl Gengar is a Ghost and Poison Type Shadow Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Gengar can be found with Cursed Body as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Gengar Stats and Abilities
Based on Gengar Base IVs we consider this pokemon B-Tier choice. Gengar Highest IV Stat is Special Attack 130 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 65 | 121 | 251 |
F | Defense | 60 | 112 | 240 |
S | Special Attack | 130 | 238 | 394 |
E | Special Defense | 75 | 139 | 273 |
C | Speed | 110 | 202 | 350 |
B | Total | 500 |
Gengar | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sour
|
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Cursed Body Ability 1 | May disable a move used on the Pokémon. |
How To Evolve Gengar in BDSP
Gastly requires (Level 25) to evolve into Haunter and then (Trade) to evolve into Gengar.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Gastly
| Level 25 → |
Haunter
| Trade → |
Gengar
|
Where To Find Gengar in BDSP
Gengar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Haunter
Lv. 44-46
| |
5 - 1% |
Gastly
Lv. 12-16
| |
5 - 1% |
Gastly
Lv. 16-18
| |
20 - 5% |
Gastly
Lv. 16
| |
Interact |
Haunter
Lv.
| |
Start |
Gastly
Lv. 16-63
| |
Start |
Gastly
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Gengar Weakness
Gengar is a Ghost and Poison Type pokemon. This will cause Gengar to take More Damage from Ghost, Dark, Ground, Psychic Type Moves, and Less Damage from Grass, Fairy, Normal, Fighting, Poison, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ghost
Dark
Ground
Psychic
|
0.5x Less Damage |
Grass
Fairy
|
0.25x Less Damage |
Poison
Bug
|
Immune to Damage |
Normal
Fighting
|
What pokemon is Gengar Strong Against?
Best Moves Gengar in BDSP
Best Moveset for Gengar Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
60 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
42 |
Dark Pulse
| Special | 80 | 100 | 15 | May cause flinching. | |
48 |
Shadow Ball
| Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
36 |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Gengar TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. |
Gengar Level Up Moves
List of Moves Gengar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Shadow Punch
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
1 |
Perish Song
|
Power: —
Acc: —
PP: 5
Status
Any Pokémon in play when this attack is used faints in 3 turns.
|
1 |
Reflect Type
|
Power: —
Acc: —
PP: 15
Status
User becomes the target's type.
|
1 |
Lick
|
Power:
45 Acc: 100
PP: 30
Physical
May paralyze opponent.
|
1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
1 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
1 |
Mean Look
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
12 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
16 |
Spite
|
Power: —
Acc: 100
PP: 10
Status
The opponent's last move loses 2-5 PP.
|
20 |
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
24 |
Hex
|
Power:
97.5 Acc: 100
PP: 10
Special
Inflicts more damage if the target has a status condition.
|
30 |
Night Shade
|
Power: —
Acc: 100
PP: 15
Special
Inflicts damage equal to user's level.
|
36 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
42 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
|
48 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
54 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
Status
If the user faints, the opponent also faints.
|
60 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
Gengar TM Moves
List of Moves Gengar can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power:
120 Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
Special
May poison opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM65 |
Shadow Claw
|
Power:
105 Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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