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Pokemon Brilliant Diamond and Shining Pearl Drifblim

Drifblim
Blimp Pokémon

Pokemon Brilliant Diamond and Shining Pearl Drifblim is a Ghost and Flying Type Blimp Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Drifblim can be found with Aftermath, Unburden and Flare Boost as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Mild Nature, based on 498 combined Base Stats.

Drifblim Stats and Abilities

Based on Drifblim Base IVs we consider this pokemon C-Tier choice. Drifblim Highest IV Stat is Special Attack 90 and the Lowest being Defense 44.

Tier Stat Base Min Max
C
HP150410504
D
Attack80148284
F
Defense4483205
C
Special Attack90166306
F
Special Defense54101227
D
Speed80148284
C
Total498
Drifblim Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield2 HP
Growth RateFluctuating
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles30 (7,454–7,710 steps)
Abilities Description
Aftermath
Ability 1
If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP.
Unburden
Ability 2
Raises Speed if a held item is used.
Flare Boost
Hidden Ability
Powers up special attacks when burned.

How To Evolve Drifblim in BDSP

Drifloon requires (Level 28) to evolve into Drifblim.

Base Form Evolution Requirement First Evolution
Drifloon
Level 28
Drifblim

Where To Find Drifblim in BDSP

Drifblim has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 22 Drifloon, within the Valley Windworks location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
Interact
Drifloon
Lv. 22

Pokemon Brilliant Diamond and Shining Pearl Drifblim Weakness

Drifblim is a Ghost and Flying Type pokemon. This will cause Drifblim to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves, and Less Damage from Poison, Grass, Normal, Fighting, Ground, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Dark
Rock
Electric
Ice
0.5x
Less Damage
Poison
Grass
0.25x
Less Damage
Bug
Immune to Damage
Normal
Fighting
Ground

What pokemon is Drifblim Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
S
Articuno
S
Zapdos
S
Raikou

What pokemon is Drifblim Strong Against?

Tier Pokemon
S
Arceus
S
Slaking
S
Groudon
S
Regigigas
S
Celebi
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Best Moves Drifblim in BDSP

Best Moveset for Drifblim Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
54
Explosion
Physical
250
100 5 User faints.
31
Self-Destruct
Physical
200
100 5 User faints.
1
Phantom Force
Physical
135
100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
20
Shadow Ball
Special
120
100 15 May lower opponent's Special Defense.

Best Moveset for Drifblim TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Drifblim Level Up Moves

List of Moves Drifblim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Phantom Force
Power:
135
Acc: 100
PP: 10
Physical

Disappears on first turn, attacks on second. Can strike through Protect/Detect.
1
Strength Sap
Power: —
Acc: 100
PP: 10
Status

The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
1
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
1
Astonish
Power:
45
Acc: 100
PP: 15
Physical

May cause flinching.
1
Gust
Power:
60
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
1
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
12
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
16
Hex
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts more damage if the target has a status condition.
20
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
24
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
24
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
24
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
31
Self-Destruct
Power: 200
Acc: 100
PP: 5
Physical

User faints.
36
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
42
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
48
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
54
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
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Drifblim TM Moves

List of Moves Drifblim can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
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