Pokemon Brilliant Diamond and Shining Pearl Dodrio is a Normal and Type Triple Bird Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Dodrio can be found with Run Away, Early Bird and Tangled Feet as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 470 combined Base Stats.
Dodrio Stats and Abilities
Based on Dodrio Base IVs we consider this pokemon C-Tier choice. Dodrio Highest IV Stat is Attack 110 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
B | Attack | 110 | 202 | 350 |
E | Defense | 70 | 130 | 262 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
C | Speed | 110 | 202 | 350 |
C | Total | 470 |
Dodrio | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Sharp Beak ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Tangled Feet Hidden Ability | Raises evasion if the Pokémon is confused. |
How To Evolve Dodrio in BDSP
Doduo requires (Level 31) to evolve into Dodrio.

Where To Find Dodrio in BDSP
Dodrio has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Doduo
Lv. 2
|

Pokemon Brilliant Diamond and Shining Pearl Dodrio Weakness
Dodrio is a Normal and Type pokemon. This will cause Dodrio to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() ![]() |
What pokemon is Dodrio Weak Against?
What pokemon is Dodrio Strong Against?

Best Moves Dodrio in BDSP
Best Moveset for Dodrio Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Thrash
| ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
29 |
Uproar
| ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
47 |
Drill Peck
| ![]() | Physical | 120 | 100 | 20 | |
43 |
Lunge
| ![]() | Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Best Moveset for Dodrio TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM94 |
Fly
| ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM42 |
Facade
| ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |


Dodrio Level Up Moves
List of Moves Dodrio can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tri Attack
|
Power:
120 Acc: 100
PP: 10
![]() May paralyze, burn or freeze opponent.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
![]() |
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
5 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
8 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
12 |
Fury Attack
|
Power:
22.5 Acc: 85
PP: 20
![]() Hits 2-5 times in one turn.
|
15 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
19 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
22 |
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
26 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
29 |
Uproar
|
Power:
135 Acc: 100
PP: 10
![]() User attacks for 3 turns and prevents sleep.
|
34 |
Acupressure
|
Power: —
Acc: —
PP: 30
![]() Sharply raises a random stat.
|
38 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
43 |
Lunge
|
Power: 80
Acc: 100
PP: 15
![]() The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
47 |
Drill Peck
|
Power:
120 Acc: 100
PP: 20
![]() |
52 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
56 |
Thrash
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Dodrio TM Moves
List of Moves Dodrio can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
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