Pokemon Brilliant Diamond and Shining Pearl Dodrio is a Normal and Type Triple Bird Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Dodrio can be found with Run Away, Early Bird and Tangled Feet as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 470 combined Base Stats.
Dodrio Stats and Abilities
Based on Dodrio Base IVs we consider this pokemon C-Tier choice. Dodrio Highest IV Stat is Attack 110 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
B | Attack | 110 | 202 | 350 |
E | Defense | 70 | 130 | 262 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
C | Speed | 110 | 202 | 350 |
C | Total | 470 |
Dodrio | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Sharp Beak ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Tangled Feet Hidden Ability | Raises evasion if the Pokémon is confused. |
How To Evolve Dodrio in BDSP
Doduo requires (Level 31) to evolve into Dodrio.

Where To Find Dodrio in BDSP
Dodrio has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 2 Doduo, within the Route 201 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() ![]() National |
![]() Doduo
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Doduo
Lv. 2
|

Pokemon Brilliant Diamond and Shining Pearl Dodrio Weakness
Dodrio is a Normal and Type pokemon. This will cause Dodrio to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() ![]() |
What pokemon is Dodrio Weak Against?
What pokemon is Dodrio Strong Against?

Best Moves Dodrio in BDSP
Best Moveset for Dodrio Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Thrash
| ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
29 |
Uproar
| ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
47 |
Drill Peck
| ![]() | Physical | 120 | 100 | 20 | |
43 |
Lunge
| ![]() | Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Best Moveset for Dodrio TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM94 |
Fly
| ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM42 |
Facade
| ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |


Dodrio Level Up Moves
List of Moves Dodrio can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tri Attack
|
Power:
120 Acc: 100
PP: 10
![]() May paralyze, burn or freeze opponent.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
![]() |
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
5 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
8 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
12 |
Fury Attack
|
Power:
22.5 Acc: 85
PP: 20
![]() Hits 2-5 times in one turn.
|
15 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
19 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
22 |
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
26 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
29 |
Uproar
|
Power:
135 Acc: 100
PP: 10
![]() User attacks for 3 turns and prevents sleep.
|
34 |
Acupressure
|
Power: —
Acc: —
PP: 30
![]() Sharply raises a random stat.
|
38 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
43 |
Lunge
|
Power: 80
Acc: 100
PP: 15
![]() The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
47 |
Drill Peck
|
Power:
120 Acc: 100
PP: 20
![]() |
52 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
56 |
Thrash
|
Power:
180 Acc: 100
PP: 10
![]() User attacks for 2-3 turns but then becomes confused.
|
Dodrio TM Moves
List of Moves Dodrio can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
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