Pokemon Brilliant Diamond and Shining Pearl Persian is a Normal Type Classy Cat Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Persian can be found with Limber, Technician and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 440 combined Base Stats.
Persian Stats and Abilities
Based on Persian Base IVs we consider this pokemon D-Tier choice. Persian Highest IV Stat is Speed 115 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
E | Attack | 70 | 130 | 262 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 65 | 121 | 251 |
C | Speed | 115 | 211 | 361 |
D | Total | 440 |
Persian | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Quick Claw ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Limber Ability 1 | The Pokémon is protected from paralysis. |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Persian in BDSP
Meowth requires (Level 28) to evolve into Persian.

Where To Find Persian in BDSP
Persian has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Meowth, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Meowth
Lv. 16-18
|

Pokemon Brilliant Diamond and Shining Pearl Persian Weakness
Persian is a Normal Type pokemon. This will cause Persian to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Persian Weak Against?
What pokemon is Persian Strong Against?

Best Moves Persian in BDSP
Best Moveset for Persian Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Play Rough
| ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
1 |
Power Gem
| ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
42 |
Slash
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
24 |
Assurance
| ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Persian TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |


Persian Level Up Moves
List of Moves Persian can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
![]() The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
1 |
Switcheroo
|
Power: —
Acc: 100
PP: 15
![]() Swaps held items with the opponent.
|
1 |
Fake Out
|
Power:
60 Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Feint
|
Power:
45 Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
![]() |
12 |
Pay Day
|
Power:
60 Acc: 100
PP: 20
![]() A small amount of money is gained after the battle resolves.
|
16 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
20 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
24 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
31 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
36 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
42 |
Slash
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio.
|
48 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
54 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
![]() May lower opponent's Attack.
|
Persian TM Moves
List of Moves Persian can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
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