Pokemon Brilliant Diamond and Shining Pearl Persian is a Normal Type Classy Cat Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Persian can be found with Limber, Technician and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 440 combined Base Stats.
Persian Stats and Abilities
Based on Persian Base IVs we consider this pokemon D-Tier choice. Persian Highest IV Stat is Speed 115 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
E | Attack | 70 | 130 | 262 |
F | Defense | 60 | 112 | 240 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 65 | 121 | 251 |
C | Speed | 115 | 211 | 361 |
D | Total | 440 |
Persian | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Quick Claw ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Limber Ability 1 | The Pokémon is protected from paralysis. |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Persian in BDSP
Meowth requires (Level 28) to evolve into Persian.

Where To Find Persian in BDSP
Persian has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Meowth, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Meowth Lv. 16-18 |

Pokemon Brilliant Diamond and Shining Pearl Persian Weakness
Persian is a Normal Type pokemon. This will cause Persian to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Persian Weak Against?
What pokemon is Persian Strong Against?

Best Moves Persian in BDSP
Best Moveset for Persian Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
1 | Power Gem | ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
42 | Slash | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
24 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Persian TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |


Persian Level Up Moves
List of Moves Persian can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Power Gem | Power: 80 Acc: 100 PP: 20 ![]() The user attacks with a ray of light that sparkles as if it were made of gemstones. |
1 | Switcheroo | Power: — Acc: 100 PP: 15 ![]() Swaps held items with the opponent. |
1 | Fake Out | Power: 60 Acc: 100 PP: 10 ![]() User attacks first, foe flinches. Only usable on first turn. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Feint | Power: 45 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
1 | Scratch | Power: 60 Acc: 100 PP: 35 ![]() |
12 | Pay Day | Power: 60 Acc: 100 PP: 20 ![]() A small amount of money is gained after the battle resolves. |
16 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
20 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
24 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
31 | Fury Swipes | Power: 27 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
36 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
42 | Slash | Power: 105 Acc: 100 PP: 20 ![]() High critical hit ratio. |
48 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
54 | Play Rough | Power: 90 Acc: 90 PP: 10 ![]() May lower opponent's Attack. |
Persian TM Moves
List of Moves Persian can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
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