Pokemon Brilliant Diamond and Shining Pearl Rattata is a Normal Type Mouse Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Rattata can be found with Run Away, Guts and Hustle as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 253 combined Base Stats.
Rattata Stats and Abilities
Based on Rattata Base IVs we consider this pokemon F-Tier choice. Rattata Highest IV Stat is Speed 72 and the Lowest being Special Attack 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 30 | 170 | 264 |
E | Attack | 56 | 105 | 232 |
F | Defense | 35 | 67 | 185 |
F | Special Attack | 25 | 49 | 163 |
F | Special Defense | 35 | 67 | 185 |
E | Speed | 72 | 134 | 267 |
F | Total | 253 |
Rattata | Detail |
---|---|
Best Held Items | |
Best Nature | Jolly ↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Hustle Hidden Ability | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
How To Evolve Rattata in BDSP
Rattata requires (Level 20) to evolve into Raticate.

Where To Find Rattata in BDSP
Rattata has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Rattata, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Rattata Lv. 20-22 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Raticate Lv. 51-52 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Rattata Lv. 20-22 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Raticate Lv. 50-52 | |
![]() ![]() National | ![]() Raticate Lv. 16-63 | |
![]() ![]() National | ![]() Rattata Lv. 16-63 | |
![]() ![]() National | ![]() Raticate Lv. 16-63 | |
![]() ![]() National | ![]() Rattata Lv. 16-63 | |
![]() ![]() National | ![]() Raticate Lv. 16-63 | |
![]() ![]() National | ![]() Rattata Lv. 16-63 | |
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![]() ![]() National | ![]() Raticate Lv. 16-63 | |
![]() ![]() National | ![]() Rattata Lv. 16-63 | |
![]() ![]() National | ![]() Raticate Lv. 16-63 | |
![]() ![]() National | ![]() Rattata Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Rattata Weakness
Rattata is a Normal Type pokemon. This will cause Rattata to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Rattata Weak Against?
What pokemon is Rattata Strong Against?

Best Moves Rattata in BDSP
Best Moveset for Rattata Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
31 | Double-Edge | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
16 | Take Down | ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
22 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
25 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Rattata TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |



Rattata Level Up Moves
List of Moves Rattata can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 60 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
4 | Quick Attack | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
7 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
10 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
13 | Laser Focus | Power: — Acc: — PP: 30 ![]() User's next attack is guaranteed to result in a critical hit. |
16 | Take Down | Power: 135 Acc: 85 PP: 20 ![]() User receives recoil damage. |
19 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
22 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
25 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
28 | Super Fang | Power: — Acc: 90 PP: 10 ![]() Always takes off half of the opponent's HP. |
31 | Double-Edge | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. |
34 | Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
Rattata TM Moves
List of Moves Rattata can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM88 | Pluck | Power: 60 Acc: 100 PP: 20 ![]() If the opponent is holding a berry, its effect is stolen by user. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Rattata Egg Moves
List of Egg Moves Rattata can learn.
Egg Move | Desc |
---|---|
Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
Flame Wheel | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
Fury Swipes | Power: 27 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
Reversal | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Uproar | Power: 135 Acc: 100 PP: 10 ![]() User attacks for 3 turns and prevents sleep. |
Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
Revenge | Power: 60 Acc: 100 PP: 10 ![]() Power increases if user was hit first. |
Final Gambit | Power: — Acc: 100 PP: 5 ![]() Inflicts damage equal to the user's remaining HP. User faints. |
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