Pokemon Brilliant Diamond and Shining Pearl Rattata is a Normal Type Mouse Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Rattata can be found with Run Away, Guts and Hustle as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 253 combined Base Stats.
Rattata Stats and Abilities
Based on Rattata Base IVs we consider this pokemon F-Tier choice. Rattata Highest IV Stat is Speed 72 and the Lowest being Special Attack 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 30 | 170 | 264 |
E | Attack | 56 | 105 | 232 |
F | Defense | 35 | 67 | 185 |
F | Special Attack | 25 | 49 | 163 |
F | Special Defense | 35 | 67 | 185 |
E | Speed | 72 | 134 | 267 |
F | Total | 253 |
Rattata | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Guts Ability 2 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Hustle Hidden Ability | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
How To Evolve Rattata in BDSP
Rattata requires (Level 20) to evolve into Raticate.
Where To Find Rattata in BDSP
Rattata has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Rattata
Lv. 20-22
| |
5 - 1% |
Raticate
Lv. 51-52
| |
100 - 20% |
Rattata
Lv. 20-22
| |
5 - 1% |
Raticate
Lv. 50-52
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
Advertisement | ||
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
| |
National |
Raticate
Lv. 16-63
| |
National |
Rattata
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Rattata Weakness
Rattata is a Normal Type pokemon. This will cause Rattata to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Rattata Weak Against?
What pokemon is Rattata Strong Against?
Best Moves Rattata in BDSP
Best Moveset for Rattata Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
31 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
16 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. | |
22 |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
25 |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Rattata TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Rattata Level Up Moves
List of Moves Rattata can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
4 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
7 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
10 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
13 |
Laser Focus
|
Power: —
Acc: —
PP: 30
Status
User's next attack is guaranteed to result in a critical hit.
|
16 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
19 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
22 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
25 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
28 |
Super Fang
|
Power: —
Acc: 90
PP: 10
Physical
Always takes off half of the opponent's HP.
|
31 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
34 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
Rattata TM Moves
List of Moves Rattata can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power: 60
Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Rattata Egg Moves
List of Egg Moves Rattata can learn.
Egg Move | Desc |
---|---|
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
Flame Wheel
|
Power: 60
Acc: 100
PP: 25
Physical
May burn opponent.
|
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
Uproar
|
Power:
135 Acc: 100
PP: 10
Special
User attacks for 3 turns and prevents sleep.
|
Last Resort
|
Power:
210 Acc: 100
PP: 5
Physical
Can only be used after all other moves are used.
|
Revenge
|
Power: 60
Acc: 100
PP: 10
Physical
Power increases if user was hit first.
|
Final Gambit
|
Power: —
Acc: 100
PP: 5
Special
Inflicts damage equal to the user's remaining HP. User faints.
|
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