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Pokemon Brilliant Diamond and Shining Pearl Ursaring

Ursaring
Hibernator Pokémon

Pokemon Brilliant Diamond and Shining Pearl Ursaring is a Normal Type Hibernator Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Ursaring can be found with Guts, Quick Feet and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Ursaring Stats and Abilities

Based on Ursaring Base IVs we consider this pokemon B-Tier choice. Ursaring Highest IV Stat is Attack 130 and the Lowest being Speed 55.

Tier Stat Base Min Max
E
HP90290384
S
Attack130238394
E
Defense75139273
D
Special Attack75139273
E
Special Defense75139273
F
Speed55103229
B
Total500
Ursaring Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield2 Attack
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Guts
Ability 1
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Quick Feet
Ability 2
Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed.
Unnerve
Hidden Ability
Makes the foe nervous and unable to eat Berries.

How To Evolve Ursaring in BDSP

Teddiursa can evolve into Ursaluna Use a Peat Block in Crimson Mirelands during a full moon or Ursaring (Level 30).

Base Form Evolution Requirement First Evolution
Teddiursa
Level 30
Ursaring

Where To Find Ursaring in BDSP

Ursaring has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Teddiursa, within the Glacial Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Spacious Cave
National
Teddiursa
Lv. 16-63
Icy Cave
National
Teddiursa
Lv. 16-63
Grassland Cave
National
Teddiursa
Lv. 16-63
Whiteout Cave
Start
Teddiursa
Lv. 16-63
Sunlit Cavern
Start
Teddiursa
Lv. 16-63
Rocky Cave
Start
Teddiursa
Lv. 16-63
Glacial Cavern
Start
Teddiursa
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Ursaring Weakness

Ursaring is a Normal Type pokemon. This will cause Ursaring to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Ursaring Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Ursaring Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Ursaring in BDSP

Best Moveset for Ursaring Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
58
Thrash
Physical
180
100 10 User attacks for 2-3 turns but then becomes confused.
67
Hammer Arm
Physical
100
90 10 Lowers user's Speed.
29
Slash
Physical
105
100 20 High critical hit ratio.
1
Covet
Physical
90
100 25 Opponent's item is stolen by the user.

Best Moveset for Ursaring TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Ursaring Level Up Moves

List of Moves Ursaring can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
67
Hammer Arm
Power: 100
Acc: 90
PP: 10
Physical

Lowers user's Speed.
1
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
1
Scratch
Power:
60
Acc: 100
PP: 35
Physical

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
1
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
8
Fury Swipes
Power:
27
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
15
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
22
Sweet Scent
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Evasiveness.
25
Play Nice
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Attack. Always hits.
29
Slash
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
38
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
47
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
49
Snore
Power:
75
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
58
Thrash
Power:
180
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
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Ursaring TM Moves

List of Moves Ursaring can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power:
75
Acc: 95
PP: 30
Physical

TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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