Pokemon Brilliant Diamond and Shining Pearl Hoothoot is a Normal and Type Owl Pokémon, with a 33.3% Chance To Catch with a regular PokeBall. Hoothoot has a Medium Fast growth rate with a 1 HP EV Yield, and Total of 262 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 60 | 30 | 30 | 36 | 56 | 50 | 262 |
Min | 230 | 58 | 58 | 69 | 105 | 94 | |
Max | 324 | 174 | 174 | 188 | 232 | 218 |
Abilities | 1. Insomnia 2. Keen Eye Tinted Lens (hidden ability) |
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
How To Evolve Hoothoot in Pokemon Diamond and Pearl
Hoothoot requires Level 20 to evolve into Noctowl in Pokemon D/P.
Pokemon Diamond and Pearl Hoothoot Weakness
Hoothoot is a Normal and Type pokemon. This will cause it to take More Damage from Rock, Electric, Ice Type Moves and will take Less Damage from Bug, Grass, Ghost, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Hoothoot Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
540 | |||
535 | |||
535 | |||
530 | |||
525 |
What pokemon is Hoothoot Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
535 | |||
530 | |||
525 |
Where To Find Hoothoot in Pokemon Diamond and Pearl
Hoothoot spawn locations, include Route 211 where level 14 Hoothoot is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 14 Walking Route 211 | |
Level: 20-22 Walking Great Marsh | |
Level: 20-22 Walking Great Marsh | |
Level: 22-24 Walking Great Marsh | |
Level: 22-24 Walking Great Marsh | |
Level: 24 Walking Great Marsh | |
Level: 24 Walking Great Marsh | |
Level: 24 Walking Route 210 |
Hoothoot Moves in Pokemon Diamond and Pearl
List of Moves Hoothoot can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
39 | Dream Eater | Class: Special Power: 100 Acc: 100 PP: 15 User recovers half the HP inflicted on a sleeping opponent. |
36 | Hypnosis | Class: Status Power: — Acc: 60 PP: 20 Puts opponent to sleep. |
33 | Moonblast | Class: Special Power: 95 Acc: 100 PP: 15 May lower opponent's Special Attack. |
30 | Roost | Class: Status Power: — Acc: — PP: 10 User recovers half of its max HP and loses the Flying type temporarily. |
27 | Uproar | Class: Special Power: 90 Acc: 100 PP: 10 User attacks for 3 turns and prevents sleep. |
24 | Take Down | Class: Physical Power: 90 Acc: 85 PP: 20 User receives recoil damage. |
21 | Extrasensory | Class: Special Power: 80 Acc: 100 PP: 20 May cause flinching. |
18 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
15 | Psycho Shift | Class: Status Power: — Acc: 90 PP: 10 Gives the opponent the user's status condition, if it hits. |
12 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
9 | Confusion | Class: Special Power: 50 Acc: 100 PP: 25 May confuse opponent. |
6 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
3 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Peck | Class: Physical Power: 35 Acc: 100 PP: 35 |
1 | Growl | Class: Status Power: — Acc: 100 PP: 40 Lowers opponent's Attack. |
List of Moves Hoothoot can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
95 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
44 | Imprison | Class: Status Power: — Acc: — PP: 10 Opponent is unable to use moves that the user also knows. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
30 | Steel Wing | Class: Physical Power: 70 Acc: 90 PP: 25 May raise user's Defense. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
18 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
16 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
6 | Fly | Class: Physical Power: 90 Acc: 95 PP: 15 Flies up on first turn, attacks on second turn. |
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