Pokemon Brilliant Diamond and Shining Pearl Girafarig is a Normal and Psychic Type Long Neck Pokémon, with a 7.8% Chance To Catch with a regular PokeBall. Girafarig has a Medium Fast growth rate with a 2 Special Attack EV Yield, and Total of 455 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 70 | 80 | 65 | 90 | 65 | 85 | 455 |
Min | 250 | 148 | 121 | 166 | 121 | 157 | |
Max | 344 | 284 | 251 | 306 | 251 | 295 |
Abilities | 1. Inner Focus 2. Early Bird Sap Sipper (hidden ability) |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
How To Evolve Girafarig in Pokemon Diamond and Pearl
This pokemon currently does not have an evolution.
Pokemon Diamond and Pearl Girafarig Weakness
Girafarig is a Normal and Psychic Type pokemon. This will cause it to take More Damage from Bug, Dark Type Moves and will take Less Damage from Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Girafarig Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
525 | |||
515 | |||
510 | |||
505 | |||
500 |
What pokemon is Girafarig Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
525 | |||
518 |
Where To Find Girafarig in Pokemon Diamond and Pearl
Girafarig spawn locations, include Valor Lakefront where level 21-22 Girafarig is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 21-22 Walking Valor Lakefront | |
Level: 24 Walking Route 214 |
Girafarig Moves in Pokemon Diamond and Pearl
List of Moves Girafarig can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
50 | Psychic | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
46 | Nasty Plot | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Special Attack. |
41 | Baton Pass | Class: Status Power: — Acc: — PP: 40 User switches out and gives stat changes to the incoming Pokémon. |
37 | Crunch | Class: Physical Power: 80 Acc: 100 PP: 15 May lower opponent's Defense. |
32 | Zen Headbutt | Class: Physical Power: 80 Acc: 90 PP: 15 May cause flinching. |
28 | Double Hit | Class: Physical Power: 35 Acc: 90 PP: 10 Hits twice in one turn. |
23 | Agility | Class: Status Power: — Acc: — PP: 30 Sharply raises user's Speed. |
19 | Psybeam | Class: Special Power: 65 Acc: 100 PP: 20 May confuse opponent. |
14 | Stomp | Class: Physical Power: 65 Acc: 100 PP: 20 May cause flinching. |
10 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
5 | Odor Sleuth | Class: Status Power: — Acc: — PP: 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. |
1 | Astonish | Class: Physical Power: 30 Acc: 100 PP: 15 May cause flinching. |
1 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Growl | Class: Status Power: — Acc: 100 PP: 40 Lowers opponent's Attack. |
1 | Confusion | Class: Special Power: 50 Acc: 100 PP: 25 May confuse opponent. |
1 | Power Swap | Class: Status Power: — Acc: — PP: 10 User and opponent swap Attack and Special Attack. |
1 | Guard Swap | Class: Status Power: — Acc: — PP: 10 User and opponent swap Defense and Special Defense. |
List of Moves Girafarig can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
99 | Dazzling Gleam | Class: Special Power: 80 Acc: 100 PP: 10 Hits all adjacent opponents. |
92 | Trick Room | Class: Status Power: — Acc: — PP: 5 Slower Pokémon move first in the turn for 5 turns. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
86 | Grass Knot | Class: Special Power: — Acc: 100 PP: 20 The heavier the opponent, the stronger the attack. |
85 | Dream Eater | Class: Special Power: 100 Acc: 100 PP: 15 User recovers half the HP inflicted on a sleeping opponent. |
78 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
77 | Psych Up | Class: Status Power: — Acc: — PP: 10 Copies the opponent's stat changes. |
73 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
57 | Charge Beam | Class: Special Power: 50 Acc: 90 PP: 10 May raise user's Special Attack. |
53 | Energy Ball | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
49 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
46 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
33 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
30 | Shadow Ball | Class: Special Power: 80 Acc: 100 PP: 15 May lower opponent's Special Defense. |
29 | Psychic | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
26 | Earthquake | Class: Physical Power: 100 Acc: 100 PP: 10 Power is doubled if opponent is underground from using Dig. |
25 | Thunder | Class: Special Power: 110 Acc: 70 PP: 10 May paralyze opponent. |
24 | Thunderbolt | Class: Special Power: 90 Acc: 100 PP: 15 May paralyze opponent. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
16 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
11 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
4 | Calm Mind | Class: Status Power: — Acc: — PP: 20 Raises user's Special Attack and Special Defense. |
3 | Psyshock | Class: Special Power: 80 Acc: 100 PP: 10 Inflicts damage based on the target's Defense, not Special Defense. |
1 | Work Up | Class: Status Power: — Acc: — PP: 30 Raises user's Attack and Special Attack. |
Click/Tap to view other Type Guides below.
Click/Tap NORMAL Pokemon similar to Girafarig.
Click/Tap PSYCHIC Pokemon similar to Girafarig.