Pokemon Brilliant Diamond and Shining Pearl Ambipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ambipom can be found with Technician, Pickup and Skill Link as an Ability and has a Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 482 combined Base Stats.
Ambipom Stats and Abilities
Based on Ambipom Base IVs we consider this pokemon C-Tier choice. Ambipom Highest IV Stat is Speed 115 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 100 | 184 | 328 |
F | Defense | 66 | 123 | 254 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 66 | 123 | 254 |
C | Speed | 115 | 211 | 361 |
C | Total | 482 |
Ambipom | Detail |
---|---|
Best Held Items | |
Best Nature | Jolly ↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Technician Ability 1 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Pickup Ability 2 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Skill Link Hidden Ability | Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected. |
How To Evolve Ambipom in BDSP
Aipom requires (after Double Hit learned) to evolve into Ambipom.

Where To Find Ambipom in BDSP
Ambipom has 19 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Aipom, within the Spacious Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
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![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Aipom Lv. 5-15 | |
![]() ![]() Defog | ![]() Aipom Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Ambipom Weakness
Ambipom is a Normal Type pokemon. This will cause Ambipom to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Ambipom Weak Against?
What pokemon is Ambipom Strong Against?

Best Moves Ambipom in BDSP
Best Moveset for Ambipom Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 | Last Resort | ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
22 | Swift | ![]() | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
1 | Dual Chop | ![]() | Physical | 40 | 90 | 15 | Hits twice in one turn. |
1 | Scratch | ![]() | Physical | 60 | 100 | 35 |
Best Moveset for Ambipom TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Ambipom Level Up Moves
List of Moves Ambipom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Dual Chop | Power: 40 Acc: 90 PP: 15 ![]() Hits twice in one turn. |
1 | Scratch | Power: 60 Acc: 100 PP: 35 ![]() |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
4 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
8 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
11 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
15 | Tickle | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Attack and Defense. |
18 | Fury Swipes | Power: 27 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
22 | Swift | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
25 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
29 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
32 | Double Hit | Power: 52.5 Acc: 90 PP: 10 ![]() Hits twice in one turn. |
36 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
39 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
43 | Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
Ambipom TM Moves
List of Moves Ambipom can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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