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    Pokemon Diamond and Pearl Ambipom

    Ambipom
    Locations
    Pokedex
    Evolutions
    Best Pokemon
    Ambipom
    NORMAL
    Long Tail Pokémon

    Pokemon Brilliant Diamond and Shining Pearl Ambipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Ambipom has a Fast growth rate with a 2 Speed EV Yield, and Total of 482 combine Stats.

    StatHPAttackDefenseSp.AtkSp.DefSpeedTotal
    Base75100666066115482
    Min260184123112123211
    Max354328254240254361
    Abilities1. Technician 2. Pickup Skill Link (hidden ability)
    EV Yield2 Speed
    Growth RateFast
    Catch Rate45 (5.9% with PokéBall, full HP)
    Egg GroupsField
    Egg Cycles20 (4,884–5,140 steps)
    • Evolutions
    • Locations
    • Moves
    Quickly navigate this Ambipom Guide using the links above.

    How To Evolve Ambipom in Pokemon Diamond and Pearl

    Aipom requires after Double Hit learned to evolve into Ambipom in Pokemon D/P.

    Base→First Evo→Final Evo
    Aipom
    NORMAL
    after Double Hit learned Ambipom
    NORMAL
    • Evolution Chart
      subject

    Pokemon Diamond and Pearl Ambipom Weakness

    Ambipom is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.

    DamageTypes
    4.0x
    Damage
    2.0x
    Damage
    Fighting
    0.5x
    Damage
    0.25x
    Damage
    Immune to Damage
    Ghost

    What pokemon is Ambipom Weak Against?

    PokemonType 1Type 2CP
    Infernape FIRE FIGHTING534
    Lucario FIGHTING STEEL525
    Gallade PSYCHIC FIGHTING518
    Machamp FIGHTING505
    Heracross BUG FIGHTING500

    What pokemon is Ambipom Strong Against?

    PokemonType 1Type 2CP
    Dusknoir GHOST525
    Gengar GHOST POISON500
    Drifblim GHOST FLYING498
    Mismagius GHOST495
    Spiritomb GHOST DARK485
    • Type Weakness Chart
      subject

    Where To Find Ambipom in Pokemon Diamond and Pearl

    • Locations List
      subject
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    Ambipom Moves in Pokemon Diamond and Pearl

    List of Moves Ambipom can learn by reaching higher levels in Pokemon Diamond and Pearl.

    Level Up Moves
    LvlMoveDesc
    43
    Last Resort
    NORMAL
    Class: Physical
    Power: 140
    Acc: 100
    PP: 5

    Can only be used after all other moves are used.
    39
    Nasty Plot
    DARK
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Sharply raises user's Special Attack.
    36
    Fling
    DARK
    Class: Physical
    Power: —
    Acc: 100
    PP: 10

    Power depends on held item.
    32
    Double Hit
    NORMAL
    Class: Physical
    Power: 35
    Acc: 90
    PP: 10

    Hits twice in one turn.
    29
    Agility
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 30

    Sharply raises user's Speed.
    25
    Screech
    NORMAL
    Class: Status
    Power: —
    Acc: 85
    PP: 40

    Sharply lowers opponent's Defense.
    22
    Swift
    NORMAL
    Class: Special
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    18
    Fury Swipes
    NORMAL
    Class: Physical
    Power: 18
    Acc: 80
    PP: 15

    Hits 2-5 times in one turn.
    15
    Tickle
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Lowers opponent's Attack and Defense.
    11
    Baton Pass
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 40

    User switches out and gives stat changes to the incoming Pokémon.
    8
    Astonish
    GHOST
    Class: Physical
    Power: 30
    Acc: 100
    PP: 15

    May cause flinching.
    4
    Sand Attack
    GROUND
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Lowers opponent's Accuracy.
    1
    Dual Chop
    DRAGON
    Class: Physical
    Power: 40
    Acc: 90
    PP: 15

    Hits twice in one turn.
    1
    Astonish
    GHOST
    Class: Physical
    Power: 30
    Acc: 100
    PP: 15

    May cause flinching.
    1
    Sand Attack
    GROUND
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Lowers opponent's Accuracy.
    1
    Scratch
    NORMAL
    Class: Physical
    Power: 40
    Acc: 100
    PP: 35

    1
    Tail Whip
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 30

    Lowers opponent's Defense.
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    List of Moves Ambipom can learn using (TMs) Technical Machine Items.

    Technical Machine (TMs) Moves
    TMMoveDesc
    100
    Confide
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Lowers opponent's Special Attack.
    90
    Substitute
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Uses HP to creates a decoy that takes hits.
    89
    U-turn
    BUG
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    User switches out immediately after attacking.
    88
    Sleep Talk
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User performs one of its own moves while sleeping.
    87
    Swagger
    NORMAL
    Class: Status
    Power: —
    Acc: 85
    PP: 15

    Opponent becomes confused, but its Attack is sharply raised.
    86
    Grass Knot
    GRASS
    Class: Special
    Power: —
    Acc: 100
    PP: 20

    The heavier the opponent, the stronger the attack.
    85
    Dream Eater
    PSYCHIC
    Class: Special
    Power: 100
    Acc: 100
    PP: 15

    User recovers half the HP inflicted on a sleeping opponent.
    73
    Thunder Wave
    ELECTRIC
    Class: Status
    Power: —
    Acc: 90
    PP: 20

    Paralyzes opponent.
    68
    Giga Impact
    NORMAL
    Class: Physical
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    66
    Payback
    DARK
    Class: Physical
    Power: 50
    Acc: 100
    PP: 10

    Power doubles if the user was attacked first.
    65
    Shadow Claw
    GHOST
    Class: Physical
    Power: 70
    Acc: 100
    PP: 15

    High critical hit ratio.
    62
    Acrobatics
    FLYING
    Class: Physical
    Power: 55
    Acc: 100
    PP: 15

    Stronger when the user does not have a held item.
    56
    Fling
    DARK
    Class: Physical
    Power: —
    Acc: 100
    PP: 10

    Power depends on held item.
    48
    Round
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Power increases if teammates use it in the same turn.
    47
    Low Sweep
    FIGHTING
    Class: Physical
    Power: 65
    Acc: 100
    PP: 20

    Lowers opponent's Speed.
    46
    Thief
    DARK
    Class: Physical
    Power: 60
    Acc: 100
    PP: 25

    Also steals opponent's held item.
    45
    Attract
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    If opponent is the opposite gender, it's less likely to attack.
    44
    Rest
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User sleeps for 2 turns, but user is fully healed.
    42
    Facade
    NORMAL
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    Power doubles if user is burned, poisoned, or paralyzed.
    40
    Aerial Ace
    FLYING
    Class: Physical
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    32
    Double Team
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 15

    Raises user's Evasiveness.
    31
    Brick Break
    FIGHTING
    Class: Physical
    Power: 75
    Acc: 100
    PP: 15

    Breaks through Reflect and Light Screen barriers.
    30
    Shadow Ball
    GHOST
    Class: Special
    Power: 80
    Acc: 100
    PP: 15

    May lower opponent's Special Defense.
    27
    Return
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power increases with higher Friendship.
    25
    Thunder
    ELECTRIC
    Class: Special
    Power: 110
    Acc: 70
    PP: 10

    May paralyze opponent.
    24
    Thunderbolt
    ELECTRIC
    Class: Special
    Power: 90
    Acc: 100
    PP: 15

    May paralyze opponent.
    22
    Solar Beam
    GRASS
    Class: Special
    Power: 120
    Acc: 100
    PP: 10

    Charges on first turn, attacks on second.
    21
    Frustration
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power decreases with higher Friendship.
    18
    Rain Dance
    WATER
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it rain for 5 turns.
    17
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
    15
    Hyper Beam
    NORMAL
    Class: Special
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    12
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    11
    Sunny Day
    FIRE
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it sunny for 5 turns.
    10
    Hidden Power
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Type and power depends on user's IVs.
    6
    Toxic
    POISON
    Class: Status
    Power: —
    Acc: 90
    PP: 10

    Badly poisons opponent.
    1
    Work Up
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 30

    Raises user's Attack and Special Attack.
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    Click/Tap to view other Type Guides below.

    BUG
    DARK
    DRAGON
    ELECTRIC
    FAIRY
    FIGHTING
    FIRE
    FLYING
    GHOST
    GRASS
    GROUND
    ICE
    NORMAL
    POISON
    PSYCHIC
    ROCK
    STEEL
    WATER

    Click/Tap NORMAL Pokemon similar to Ambipom.

    NORMAL
    Starly
    Staravia
    Staraptor
    Bidoof
    Bibarel
    Aipom
    Buneary
    Lopunny
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    Purugly
    Happiny
    Chansey
    Blissey
    Chatot
    Hoothoot
    Noctowl
    Munchlax
    Snorlax
    Girafarig
    Azurill
    Lickitung
    Lickilicky
    Eevee
    Swablu
    Porygon
    Porygon2
    Porygon-z

    Last updated 1 week ago on April 13, 2021 by RankedBoost

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