Pokemon Brilliant Diamond and Shining Pearl Ambipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ambipom can be found with Technician, Pickup and Skill Link as an Ability and has a Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 482 combined Base Stats.
Ambipom Stats and Abilities
Based on Ambipom Base IVs we consider this pokemon C-Tier choice. Ambipom Highest IV Stat is Speed 115 and the Lowest being Special Attack 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 75 | 260 | 354 |
| C | Attack | 100 | 184 | 328 |
| F | Defense | 66 | 123 | 254 |
| E | Special Attack | 60 | 112 | 240 |
| F | Special Defense | 66 | 123 | 254 |
| C | Speed | 115 | 211 | 361 |
| C | Total | 482 |
| Ambipom | Detail |
|---|---|
| Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Speed |
| Growth Rate | Fast |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Technician Ability 1 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Pickup Ability 2 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Skill Link Hidden Ability | Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected. |
How To Evolve Ambipom in BDSP
Aipom requires (after Double Hit learned) to evolve into Ambipom.
Evolution ChartWhere To Find Ambipom in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
20 - 5% |
Aipom
Lv. 5-15
| |
|
Defog |
Aipom
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Ambipom Weakness
Ambipom is a Normal Type pokemon. This will cause Ambipom to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Ambipom Weak Against?
What pokemon is Ambipom Strong Against?
Type Weakness ChartBest Moves Ambipom in BDSP
Best Moveset for Ambipom Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 43 |
Last Resort
| | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
| 22 |
Swift
| | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
| 1 |
Dual Chop
| | Physical | 40 | 90 | 15 | Hits twice in one turn. |
| 1 |
Scratch
| | Physical | 60 | 100 | 35 |
Best Moveset for Ambipom TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Ambipom Level Up Moves
List of Moves Ambipom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Dual Chop
|
Power: 40
Acc: 90
PP: 15
Hits twice in one turn.
|
| 1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 8 |
Astonish
|
Power: 30
Acc: 100
PP: 15
May cause flinching.
|
| 11 |
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
| 15 |
Tickle
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Attack and Defense.
|
| 18 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 22 |
Swift
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| 25 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 29 |
Agility
|
Power: —
Acc: —
PP: 30
Sharply raises user's Speed.
|
| 32 |
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
Hits twice in one turn.
|
| 36 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| 39 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| 43 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
Can only be used after all other moves are used.
|
Ambipom TM Moves
List of Moves Ambipom can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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