Pokemon Brilliant Diamond and Shining Pearl Aipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Aipom can be found with Run Away, Pickup and Skill Link as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 360 combined Base Stats.
Aipom Stats and Abilities
Based on Aipom Base IVs we consider this pokemon E-Tier choice. Aipom Highest IV Stat is Speed 85 and the Lowest being Special Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
E | Attack | 70 | 130 | 262 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 55 | 103 | 229 |
D | Speed | 85 | 157 | 295 |
E | Total | 360 |
Aipom | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Pickup Ability 2 | When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again. |
Skill Link Hidden Ability | Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected. |
How To Evolve Aipom in BDSP
Aipom requires (after Double Hit learned) to evolve into Ambipom.

Where To Find Aipom in BDSP
Aipom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
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![]() Aipom
Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Advertisement | ||
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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Lv. 5-15
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![]() Aipom
Lv. 5-15
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![]() ![]() Defog |
![]() Aipom
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Aipom Weakness
Aipom is a Normal Type pokemon. This will cause Aipom to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Aipom Weak Against?
What pokemon is Aipom Strong Against?

Best Moves Aipom in BDSP
Best Moveset for Aipom Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 |
Last Resort
| ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
22 |
Swift
| ![]() | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
1 |
Scratch
| ![]() | Physical | 60 | 100 | 35 | |
32 |
Double Hit
| ![]() | Physical | 52.5 | 90 | 10 | Hits twice in one turn. |
Best Moveset for Aipom TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |



Aipom Level Up Moves
List of Moves Aipom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
![]() |
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
8 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
11 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
15 |
Tickle
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Attack and Defense.
|
18 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
22 |
Swift
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
25 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
29 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
32 |
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
36 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
39 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
43 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
Aipom TM Moves
List of Moves Aipom can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Aipom Egg Moves
List of Egg Moves Aipom can learn.
Egg Move | Desc |
---|---|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
Spite
|
Power: —
Acc: 100
PP: 10
![]() The opponent's last move loses 2-5 PP.
|
Slam
|
Power:
120 Acc: 75
PP: 20
![]() |
Beat Up
|
Power: —
Acc: 100
PP: 30
![]() Each Pokémon in your party attacks.
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
Revenge
|
Power: 60
Acc: 100
PP: 10
![]() Power increases if user was hit first.
|
Switcheroo
|
Power: —
Acc: 100
PP: 15
![]() Swaps held items with the opponent.
|
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
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