Pokemon Brilliant Diamond and Shining Pearl Furret is a Normal Type Long Body Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Furret can be found with Run Away, Keen Eye and Frisk as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 415 combined Base Stats.
Furret Stats and Abilities
Based on Furret Base IVs we consider this pokemon D-Tier choice. Furret Highest IV Stat is Speed 90 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
D | Attack | 76 | 141 | 276 |
F | Defense | 64 | 119 | 249 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 55 | 103 | 229 |
D | Speed | 90 | 166 | 306 |
D | Total | 415 |
Furret | Detail |
---|---|
Best Held Items | |
Best Nature | Jolly ↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Furret in BDSP
Sentret requires (Level 15) to evolve into Furret.

Where To Find Furret in BDSP
Furret has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Sentret, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Sentret Lv. 2-4 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
![]() ![]() National | ![]() Sentret Lv. 16-63 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
![]() ![]() National | ![]() Sentret Lv. 16-63 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
![]() ![]() National | ![]() Sentret Lv. 16-63 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
![]() ![]() National | ![]() Sentret Lv. 16-63 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
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![]() ![]() National | ![]() Sentret Lv. 16-63 | |
![]() ![]() National | ![]() Furret Lv. 16-63 | |
![]() ![]() National | ![]() Sentret Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Furret Weakness
Furret is a Normal Type pokemon. This will cause Furret to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Furret Weak Against?
What pokemon is Furret Strong Against?

Best Moves Furret in BDSP
Best Moveset for Furret Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 | Hyper Voice | ![]() | Special | 135 | 100 | 10 | |
28 | Slam | ![]() | Physical | 120 | 75 | 20 | |
36 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
7 | Quick Attack | ![]() | Physical | 60 | 100 | 30 | User attacks first. |
Best Moveset for Furret TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Furret Level Up Moves
List of Moves Furret can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
1 | Coil | Power: — Acc: — PP: 20 ![]() Raises user's Attack, Defense and Accuracy. |
1 | Scratch | Power: 60 Acc: 100 PP: 35 ![]() |
4 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
7 | Quick Attack | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
13 | Fury Swipes | Power: 27 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
17 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
21 | Follow Me | Power: — Acc: — PP: 20 ![]() In Double Battle, the user takes all the attacks. |
28 | Slam | Power: 120 Acc: 75 PP: 20 ![]() |
32 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
36 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
42 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
46 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
50 | Reversal | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
56 | Hyper Voice | Power: 135 Acc: 100 PP: 10 ![]() |
Furret TM Moves
List of Moves Furret can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 90 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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