Pokemon Brilliant Diamond and Shining Pearl Furret is a Normal Type Long Body Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Furret can be found with Run Away, Keen Eye and Frisk as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 415 combined Base Stats.
Furret Stats and Abilities
Based on Furret Base IVs we consider this pokemon D-Tier choice. Furret Highest IV Stat is Speed 90 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
D | Attack | 76 | 141 | 276 |
F | Defense | 64 | 119 | 249 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 55 | 103 | 229 |
D | Speed | 90 | 166 | 306 |
D | Total | 415 |
Furret | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Furret in BDSP
Sentret requires (Level 15) to evolve into Furret.
Where To Find Furret in BDSP
Furret has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Sentret
Lv. 2-4
| |
National |
Furret
Lv. 16-63
| |
National |
Sentret
Lv. 16-63
| |
National |
Furret
Lv. 16-63
| |
National |
Sentret
Lv. 16-63
| |
National |
Furret
Lv. 16-63
| |
National |
Sentret
Lv. 16-63
| |
National |
Furret
Lv. 16-63
| |
National |
Sentret
Lv. 16-63
| |
National |
Furret
Lv. 16-63
| |
Advertisement | ||
National |
Sentret
Lv. 16-63
| |
National |
Furret
Lv. 16-63
| |
National |
Sentret
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Furret Weakness
Furret is a Normal Type pokemon. This will cause Furret to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Furret Weak Against?
What pokemon is Furret Strong Against?
Best Moves Furret in BDSP
Best Moveset for Furret Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Hyper Voice
| Special | 135 | 100 | 10 | ||
28 |
Slam
| Physical | 120 | 75 | 20 | ||
36 |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
7 |
Quick Attack
| Physical | 60 | 100 | 30 | User attacks first. |
Best Moveset for Furret TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Furret Level Up Moves
List of Moves Furret can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
1 |
Coil
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack, Defense and Accuracy.
|
1 |
Scratch
|
Power:
60 Acc: 100
PP: 35
Physical
|
4 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
7 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
13 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
17 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
21 |
Follow Me
|
Power: —
Acc: —
PP: 20
Status
In Double Battle, the user takes all the attacks.
|
28 |
Slam
|
Power:
120 Acc: 75
PP: 20
Physical
|
32 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
36 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
42 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
46 |
Baton Pass
|
Power: —
Acc: —
PP: 40
Status
User switches out and gives stat changes to the incoming Pokémon.
|
50 |
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
56 |
Hyper Voice
|
Power:
135 Acc: 100
PP: 10
Special
|
Furret TM Moves
List of Moves Furret can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
Physical
User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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