Guides

Pokemon Brilliant Diamond and Shining Pearl Stantler

Stantler
Big Horn Pokémon

Pokemon Brilliant Diamond and Shining Pearl Stantler is a Normal Type Big Horn Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Stantler can be found with Intimidate, Frisk and Sap Sipper as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 465 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Stantler Stats and Abilities

Based on Stantler Base IVs we consider this pokemon C-Tier choice. Stantler Highest IV Stat is Attack 95 and the Lowest being Defense 62.

Tier Stat Base Min Max
F
HP73256350
C
Attack95175317
F
Defense62116245
D
Special Attack85157295
F
Special Defense65121251
D
Speed85157295
C
Total465
Stantler Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Intimidate
Ability 1
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Frisk
Ability 2
The Pokémon can check a foe's held item.
Sap Sipper
Hidden Ability
Boosts Attack when hit by a Grass-type move.

How To Evolve Stantler in BDSP

Stantler requires Use Agile Psyshield Bash 20 times to evolve into Wyrdeer.

Base Form Evolution Requirement First Evolution

Where To Find Stantler in BDSP

Stantler has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 7 Stantler, within the Route 207 location using the PokeRadar method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 207
20 - 5%
Stantler
Lv. 7

Pokemon Brilliant Diamond and Shining Pearl Stantler Weakness

Stantler is a Normal Type pokemon. This will cause Stantler to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Stantler Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Stantler Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Stantler in BDSP

Best Moveset for Stantler Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
55
Double-Edge
Physical
180
100 15 User receives recoil damage.
21
Take Down
Physical
135
85 20 User receives recoil damage.
43
Lunge
Physical
80
100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
38
Zen Headbutt
Physical
80
90 15 May cause flinching.

Best Moveset for Stantler TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Stantler Level Up Moves

List of Moves Stantler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power:
60
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
3
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
7
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
10
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
13
Stomp
Power:
97.5
Acc: 100
PP: 20
Physical

May cause flinching.
16
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
21
Take Down
Power:
135
Acc: 85
PP: 20
Physical

User receives recoil damage.
23
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
27
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
33
Role Play
Power: —
Acc: —
PP: 15
Status

User copies the opponent's Ability.
38
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
43
Lunge
Power: 80
Acc: 100
PP: 15
Physical

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
49
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
50
Entrainment
Power: —
Acc: 100
PP: 15
Status

Makes target's ability same as user's.
55
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Stantler TM Moves

List of Moves Stantler can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Stantler Egg Moves

List of Egg Moves Stantler can learn.

Egg Move Desc
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
Extrasensory
Power: 80
Acc: 100
PP: 20
Special

May cause flinching.
Thrash
Power:
180
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
Megahorn
Power: 120
Acc: 85
PP: 10
Physical

Using its tough and impressive horn, the user rams into the target to inflict damage.
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