Pokemon Brilliant Diamond and Shining Pearl Stantler is a Normal Type Big Horn Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Stantler can be found with Intimidate, Frisk and Sap Sipper as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 465 combined Base Stats.
Stantler Stats and Abilities
Based on Stantler Base IVs we consider this pokemon C-Tier choice. Stantler Highest IV Stat is Attack 95 and the Lowest being Defense 62.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 73 | 256 | 350 |
C | Attack | 95 | 175 | 317 |
F | Defense | 62 | 116 | 245 |
D | Special Attack | 85 | 157 | 295 |
F | Special Defense | 65 | 121 | 251 |
D | Speed | 85 | 157 | 295 |
C | Total | 465 |
Stantler | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 1 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Frisk Ability 2 | The Pokémon can check a foe's held item. |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
How To Evolve Stantler in BDSP
Stantler requires Use Agile Psyshield Bash 20 times to evolve into Wyrdeer.
Base Form | Evolution Requirement | First Evolution |
---|
Where To Find Stantler in BDSP
Stantler has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Stantler
Lv. 7
|
Pokemon Brilliant Diamond and Shining Pearl Stantler Weakness
Stantler is a Normal Type pokemon. This will cause Stantler to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Stantler Weak Against?
What pokemon is Stantler Strong Against?
Best Moves Stantler in BDSP
Best Moveset for Stantler Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
21 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. | |
43 |
Lunge
| Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |
38 |
Zen Headbutt
| Physical | 80 | 90 | 15 | May cause flinching. |
Best Moveset for Stantler TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Stantler Level Up Moves
List of Moves Stantler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
3 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
7 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
10 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
13 |
Stomp
|
Power:
97.5 Acc: 100
PP: 20
Physical
May cause flinching.
|
16 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
21 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
23 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
27 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
33 |
Role Play
|
Power: —
Acc: —
PP: 15
Status
User copies the opponent's Ability.
|
38 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
43 |
Lunge
|
Power: 80
Acc: 100
PP: 15
Physical
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
49 |
Imprison
|
Power: —
Acc: —
PP: 10
Status
Opponent is unable to use moves that the user also knows.
|
50 |
Entrainment
|
Power: —
Acc: 100
PP: 15
Status
Makes target's ability same as user's.
|
55 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Stantler TM Moves
List of Moves Stantler can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
Stantler Egg Moves
List of Egg Moves Stantler can learn.
Egg Move | Desc |
---|---|
Spite
|
Power: —
Acc: 100
PP: 10
Status
The opponent's last move loses 2-5 PP.
|
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
Extrasensory
|
Power: 80
Acc: 100
PP: 20
Special
May cause flinching.
|
Thrash
|
Power:
180 Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
Physical
Hits twice in one turn.
|
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
Megahorn
|
Power: 120
Acc: 85
PP: 10
Physical
Using its tough and impressive horn, the user rams into the target to inflict damage.
|
Click/Tap NORMAL Pokemon similar to Stantler.