Pokemon Brilliant Diamond and Shining Pearl Chansey is a Normal Type Egg Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Chansey can be found with Natural Cure, Serene Grace and Healer as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Calm Nature, based on 450 combined Base Stats.
Chansey Stats and Abilities
Based on Chansey Base IVs we consider this pokemon C-Tier choice. Chansey Highest IV Stat is Special Defense 105 and the Lowest being Attack 5.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
S | HP | 250 | 610 | 704 |
F | Attack | 5 | 13 | 119 |
F | Defense | 5 | 13 | 119 |
F | Special Attack | 35 | 67 | 185 |
D | Special Defense | 105 | 193 | 339 |
F | Speed | 50 | 94 | 218 |
C | Total | 450 |
Chansey | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 2 HP |
Growth Rate | Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Natural Cure Ability 1 | All status problems heal when it switches out. |
Serene Grace Ability 2 | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Healer Hidden Ability | May heal an ally's status conditions. |
How To Evolve Chansey in BDSP
Happiny requires (hold Oval Stone, Daytime) to evolve into Chansey and then (high Friendship) to evolve into Blissey.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Happiny
| hold
Oval Stone , Daytime → |
Chansey
| high Friendship → |
Blissey
|
Where To Find Chansey in BDSP
Chansey has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Chansey
Lv. 18-20
| |
100 - 20% |
Chansey
Lv. 16
| |
100 - 20% |
Chansey
Lv. 16-18
| |
100 - 20% |
Happiny
Lv. 16-18
|
Pokemon Brilliant Diamond and Shining Pearl Chansey Weakness
Chansey is a Normal Type pokemon. This will cause Chansey to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Chansey Weak Against?
What pokemon is Chansey Strong Against?
Best Moves Chansey in BDSP
Best Moveset for Chansey Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Last Resort
| Physical | 210 | 100 | 5 | Can only be used after all other moves are used. | |
40 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
24 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. | |
1 |
Covet
| Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Chansey TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Chansey Level Up Moves
List of Moves Chansey can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
Status
Confuses opponent.
|
1 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
Special
Ignores Accuracy and Evasiveness.
|
1 |
Covet
|
Power:
90 Acc: 100
PP: 25
Physical
Opponent's item is stolen by the user.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
1 |
Minimize
|
Power: —
Acc: —
PP: 10
Status
Sharply raises user's Evasiveness.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
Physical
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
Status
Copies opponent's last move.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
4 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
8 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Special
Power increases each turn.
|
12 |
Life Dew
|
Power: —
Acc: —
PP: 10
Status
User and teammates recover HP.
|
16 |
Sing
|
Power: —
Acc: 55
PP: 15
Status
Puts opponent to sleep.
|
20 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
24 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
28 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
Status
Restores half the target's max HP.
|
32 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
36 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
40 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
44 |
Soft-Boiled
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
|
48 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
Physical
Can only be used after all other moves are used.
|
52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
Status
The user faints and the next Pokémon released is fully healed.
|
Chansey TM Moves
List of Moves Chansey can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Chansey Egg Moves
List of Egg Moves Chansey can learn.
Egg Move | Desc |
---|---|
Aromatherapy
|
Power: —
Acc: —
PP: 5
Status
Cures all status problems in your party.
|
Gravity
|
Power: —
Acc: —
PP: 5
Status
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
|
Present
|
Power: —
Acc: 90
PP: 15
Physical
Either deals damage or heals.
|
Seismic Toss
|
Power: —
Acc: 100
PP: 20
Physical
Inflicts damage equal to user's level.
|
Metronome
|
Power: —
Acc: —
PP: 10
Status
User performs almost any move in the game at random.
|
Heal Bell
|
Power: —
Acc: —
PP: 5
Status
Heals the user's party's status conditions.
|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
Click/Tap NORMAL Pokemon similar to Chansey.