Pokemon Brilliant Diamond and Shining Pearl Chansey is a Normal Type Egg Pokémon, with a 3.9% Chance To Catch with a regular PokeBall. Chansey has a Fast growth rate with a 2 HP EV Yield, and Total of 450 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 250 | 5 | 5 | 35 | 105 | 50 | 450 |
Min | 610 | 13 | 13 | 67 | 193 | 94 | |
Max | 704 | 119 | 119 | 185 | 339 | 218 |
Abilities | 1. Natural Cure 2. Serene Grace Healer (hidden ability) |
EV Yield | 2 HP |
Growth Rate | Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 40 (10,024–10,280 steps) |
How To Evolve Chansey in Pokemon Diamond and Pearl
Happiny requires hold Oval Stone, Daytime to evolve into Chansey and then high Friendship to evolve into Blissey in Pokemon D/P.
Pokemon Diamond and Pearl Chansey Weakness
Chansey is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Chansey Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
534 | |||
525 | |||
518 | |||
505 | |||
500 |
What pokemon is Chansey Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
525 | |||
500 | |||
498 | |||
495 | |||
485 |
Where To Find Chansey in Pokemon Diamond and Pearl
Chansey spawn locations, include Route 209 where level 16 Chansey is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 16 Walking Route 209 | |
Level: 18-20 Walking Route 210 |
Chansey Moves in Pokemon Diamond and Pearl
List of Moves Chansey can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
52 | Healing Wish | Class: Status Power: — Acc: — PP: 10 The user faints and the next Pokémon released is fully healed. |
48 | Last Resort | Class: Physical Power: 140 Acc: 100 PP: 5 Can only be used after all other moves are used. |
44 | Soft-Boiled | Class: Status Power: — Acc: — PP: 10 User recovers half its max HP. |
40 | Double-Edge | Class: Physical Power: 120 Acc: 100 PP: 15 User receives recoil damage. |
36 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
32 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
28 | Heal Pulse | Class: Status Power: — Acc: — PP: 10 Restores half the target's max HP. |
24 | Take Down | Class: Physical Power: 90 Acc: 85 PP: 20 User receives recoil damage. |
20 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
16 | Sing | Class: Status Power: — Acc: 55 PP: 15 Puts opponent to sleep. |
12 | Life Dew | Class: Status Power: — Acc: — PP: 10 User and teammates recover HP. |
8 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
4 | Tail Whip | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
1 | Disarming Voice | Class: Special Power: 40 Acc: — PP: 15 Ignores Accuracy and Evasiveness. |
1 | Sweet Kiss | Class: Status Power: — Acc: 75 PP: 10 Confuses opponent. |
1 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
1 | Pound | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Covet | Class: Physical Power: 60 Acc: 100 PP: 25 Opponent's item is stolen by the user. |
1 | Minimize | Class: Status Power: — Acc: — PP: 10 Sharply raises user's Evasiveness. |
1 | Copycat | Class: Status Power: — Acc: — PP: 20 Copies opponent's last move. |
1 | Defense Curl | Class: Status Power: — Acc: — PP: 40 Raises user's Defense. |
List of Moves Chansey can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
98 | Stomping Tantrum | Class: Physical Power: 75 Acc: 100 PP: 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
79 | Retaliate | Class: Physical Power: 70 Acc: 100 PP: 5 Inflicts double damage if a teammate fainted on the last turn. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
63 | Drain Punch | Class: Physical Power: 75 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
48 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
35 | Hail | Class: Status Power: — Acc: — PP: 10 Non-Ice types are damaged for 5 turns. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
32 | Sandstorm | Class: Status Power: — Acc: — PP: 10 Creates a sandstorm for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
29 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
27 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
22 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
14 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
11 | Solar Beam | Class: Special Power: 120 Acc: 100 PP: 10 Charges on first turn, attacks on second. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
5 | Thunder Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May paralyze opponent. |
4 | Ice Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May freeze opponent. |
3 | Fire Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May burn opponent. |
1 | Mega Kick | Class: Physical Power: 120 Acc: 75 PP: 5 |
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