Pokemon Brilliant Diamond and Shining Pearl Chansey is a Normal Type Egg Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Chansey can be found with Natural Cure, Serene Grace and Healer as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Calm Nature, based on 450 combined Base Stats.
Chansey Stats and Abilities
Based on Chansey Base IVs we consider this pokemon C-Tier choice. Chansey Highest IV Stat is Special Defense 105 and the Lowest being Attack 5.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
S | HP | 250 | 610 | 704 |
F | Attack | 5 | 13 | 119 |
F | Defense | 5 | 13 | 119 |
F | Special Attack | 35 | 67 | 185 |
D | Special Defense | 105 | 193 | 339 |
F | Speed | 50 | 94 | 218 |
C | Total | 450 |
Chansey | Detail |
---|---|
Best Held Items | |
Best Nature | Calm ↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Natural Cure Ability 1 | All status problems heal when it switches out. |
Serene Grace Ability 2 | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Healer Hidden Ability | May heal an ally's status conditions. |
How To Evolve Chansey in BDSP
Happiny requires (hold Oval Stone, Daytime) to evolve into Chansey and then (high Friendship) to evolve into Blissey.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Happiny ![]() | hold Oval Stone ![]() → | Chansey ![]() | high Friendship → | Blissey ![]() |

Where To Find Chansey in BDSP
Chansey has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Happiny, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Chansey Lv. 18-20 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Chansey Lv. 16 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Chansey Lv. 16-18 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Happiny Lv. 16-18 |

Pokemon Brilliant Diamond and Shining Pearl Chansey Weakness
Chansey is a Normal Type pokemon. This will cause Chansey to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Chansey Weak Against?
What pokemon is Chansey Strong Against?

Best Moves Chansey in BDSP
Best Moveset for Chansey Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 | Last Resort | ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
40 | Double-Edge | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
24 | Take Down | ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
1 | Covet | ![]() | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Chansey TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |



Chansey Level Up Moves
List of Moves Chansey can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Sweet Kiss | Power: — Acc: 75 PP: 10 ![]() Confuses opponent. |
1 | Disarming Voice | Power: 40 Acc: — PP: 15 ![]() Ignores Accuracy and Evasiveness. |
1 | Covet | Power: 90 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
1 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
1 | Minimize | Power: — Acc: — PP: 10 ![]() Sharply raises user's Evasiveness. |
1 | Pound | Power: 60 Acc: 100 PP: 35 ![]() |
1 | Copycat | Power: — Acc: — PP: 20 ![]() Copies opponent's last move. |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
4 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
8 | Echoed Voice | Power: 60 Acc: 100 PP: 15 ![]() Power increases each turn. |
12 | Life Dew | Power: — Acc: — PP: 10 ![]() User and teammates recover HP. |
16 | Sing | Power: — Acc: 55 PP: 15 ![]() Puts opponent to sleep. |
20 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
24 | Take Down | Power: 135 Acc: 85 PP: 20 ![]() User receives recoil damage. |
28 | Heal Pulse | Power: — Acc: — PP: 10 ![]() Restores half the target's max HP. |
32 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
36 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
40 | Double-Edge | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. |
44 | Soft-Boiled | Power: — Acc: — PP: 10 ![]() User recovers half its max HP. |
48 | Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
52 | Healing Wish | Power: — Acc: — PP: 10 ![]() The user faints and the next Pokémon released is fully healed. |
Chansey TM Moves
List of Moves Chansey can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Chansey Egg Moves
List of Egg Moves Chansey can learn.
Egg Move | Desc |
---|---|
Aromatherapy | Power: — Acc: — PP: 5 ![]() Cures all status problems in your party. |
Gravity | Power: — Acc: — PP: 5 ![]() Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. |
Present | Power: — Acc: 90 PP: 15 ![]() Either deals damage or heals. |
Seismic Toss | Power: — Acc: 100 PP: 20 ![]() Inflicts damage equal to user's level. |
Metronome | Power: — Acc: — PP: 10 ![]() User performs almost any move in the game at random. |
Heal Bell | Power: — Acc: — PP: 5 ![]() Heals the user's party's status conditions. |
Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
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