Pokemon Brilliant Diamond and Shining Pearl Eevee is a Normal Type Evolution Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Eevee can be found with Run Away, Adaptability and Anticipation as an Ability and has a Medium Fast growth rate with a 1 Special Defense EV Yield. We recommend the Careful Nature, based on 325 combined Base Stats.
Eevee Stats and Abilities
Based on Eevee Base IVs we consider this pokemon F-Tier choice. Eevee Highest IV Stat is Special Defense 65 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
E | Attack | 55 | 103 | 229 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 55 | 103 | 229 |
F | Total | 325 |
Eevee | Detail |
---|---|
Best Nature | Careful
↑ +10% Special Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Adaptability Ability 2 | Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x. |
Anticipation Hidden Ability | A Pokémon with Anticipation will shudder upon entering battle, if an opponent has a move that is super-effective against it, or a One-Hit-KO move (Fissure, Horn Drill, Guillotine or Sheer Cold). It only activates when the ability-bearer switches in, not when an opponent switches in. |
How To Evolve Eevee in BDSP
Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Eevee
![]() |
Water Stone ![]() → |
Vaporeon
![]() |
Eevee
![]() |
Thunder Stone ![]() → |
Jolteon
![]() |
Eevee
![]() |
Fire Stone ![]() → |
Flareon
![]() |
Eevee
![]() | Level Up with Happiness Value at 220 During the Day → |
Espeon
![]() |
Eevee
![]() | Level Up with Happiness Value at 220 During the Night → |
Umbreon
![]() |
Eevee
![]() | Level up near a rock in Eterna forest → |
Leafeon
![]() |
Eevee
![]() | Level up near a rock in Snowpoint City → |
Glaceon
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Where To Find Eevee in BDSP
How To Get Eevee In Pokemon Brilliant Diamond and Shining Pearl. Eevee is a Normal Type Pokemon that can evolve into many different Evolutions with different types depending on the method used to evolve it.
Location: Hearthome City

- Obtain the National Pokedex.
- Speak to Bebe in the house directly next to the Pokemon Center in Hearthome City.
- She will offer you the Eevee.
- If you want another Eevee, you need to obtain a Ditto and place it in a Daycare with Eevee to receive an egg that will hatch into another Eevee.
Eevee has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Eevee
Lv. 16
|

Pokemon Brilliant Diamond and Shining Pearl Eevee Weakness
Eevee is a Normal Type pokemon. This will cause Eevee to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Eevee Weak Against?
What pokemon is Eevee Strong Against?

Best Moves Eevee in BDSP
Best Moveset for Eevee Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Last Resort
| ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
50 |
Double-Edge
| ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
40 |
Take Down
| ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
25 |
Bite
| ![]() | Physical | 60 | 100 | 25 | May cause flinching. |
Best Moveset for Eevee TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM28 |
Dig
| ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 |
Shadow Ball
| ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TM42 |
Facade
| ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |



Eevee Level Up Moves
List of Moves Eevee can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
5 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
10 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
15 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
20 |
Swift
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
25 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
30 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
35 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
40 |
Take Down
|
Power:
135 Acc: 85
PP: 20
![]() User receives recoil damage.
|
45 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
50 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
![]() User receives recoil damage.
|
55 |
Last Resort
|
Power:
210 Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
Eevee TM Moves
List of Moves Eevee can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
Eevee Egg Moves
List of Egg Moves Eevee can learn.
Egg Move | Desc |
---|---|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Tickle
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Attack and Defense.
|
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
Wish
|
Power: —
Acc: —
PP: 10
![]() The user recovers HP in the following turn.
|
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Covet
|
Power:
90 Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
Stored Power
|
Power: 20
Acc: 100
PP: 10
![]() Power increases when user's stats have been raised.
|
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