Pokemon Brilliant Diamond and Shining Pearl Eevee is a Normal Type Evolution Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Eevee can be found with Run Away, Adaptability and Anticipation as an Ability and has a Medium Fast growth rate with a 1 Special Defense EV Yield. We recommend the Careful Nature, based on 325 combined Base Stats.
Eevee Stats and Abilities
Based on Eevee Base IVs we consider this pokemon F-Tier choice. Eevee Highest IV Stat is Special Defense 65 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
E | Attack | 55 | 103 | 229 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 55 | 103 | 229 |
F | Total | 325 |
Eevee | Detail |
---|---|
Best Held Items | |
Best Nature | Careful ↑ +10% Special Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Adaptability Ability 2 | Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x. |
Anticipation Hidden Ability | A Pokémon with Anticipation will shudder upon entering battle, if an opponent has a move that is super-effective against it, or a One-Hit-KO move (Fissure, Horn Drill, Guillotine or Sheer Cold). It only activates when the ability-bearer switches in, not when an opponent switches in. |
How To Evolve Eevee in BDSP
Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Eevee ![]() | Water Stone ![]() → | Vaporeon ![]() |
Eevee ![]() | Thunder Stone ![]() → | Jolteon ![]() |
Eevee ![]() | Fire Stone ![]() → | Flareon ![]() |
Eevee ![]() | Level Up with Happiness Value at 220 During the Day → | Espeon ![]() |
Eevee ![]() | Level Up with Happiness Value at 220 During the Night → | Umbreon ![]() |
Eevee ![]() | Level up near a rock in Eterna forest → | Leafeon ![]() |
Eevee ![]() | Level up near a rock in Snowpoint City → | Glaceon ![]() |

Where To Find Eevee in BDSP
How To Get Eevee In Pokemon Brilliant Diamond and Shining Pearl. Eevee is a Normal Type Pokemon that can evolve into many different Evolutions with different types depending on the method used to evolve it.
Location: Hearthome City

- Obtain the National Pokedex.
- Speak to Bebe in the house directly next to the Pokemon Center in Hearthome City.
- She will offer you the Eevee.
- If you want another Eevee, you need to obtain a Ditto and place it in a Daycare with Eevee to receive an egg that will hatch into another Eevee.
Eevee has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16 Eevee, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Eevee Lv. 16 |

Pokemon Brilliant Diamond and Shining Pearl Eevee Weakness
Eevee is a Normal Type pokemon. This will cause Eevee to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Eevee Weak Against?
What pokemon is Eevee Strong Against?

Best Moves Eevee in BDSP
Best Moveset for Eevee Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 | Last Resort | ![]() | Physical | 210 | 100 | 5 | Can only be used after all other moves are used. |
50 | Double-Edge | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
40 | Take Down | ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
25 | Bite | ![]() | Physical | 60 | 100 | 25 | May cause flinching. |
Best Moveset for Eevee TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TM42 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |



Eevee Level Up Moves
List of Moves Eevee can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Covet | Power: 90 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
1 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
1 | Tackle | Power: 60 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
5 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
10 | Quick Attack | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
15 | Baby-Doll Eyes | Power: — Acc: 100 PP: 30 ![]() Always goes first. Lowers the target's attack. |
20 | Swift | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
25 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
30 | Copycat | Power: — Acc: — PP: 20 ![]() Copies opponent's last move. |
35 | Baton Pass | Power: — Acc: — PP: 40 ![]() User switches out and gives stat changes to the incoming Pokémon. |
40 | Take Down | Power: 135 Acc: 85 PP: 20 ![]() User receives recoil damage. |
45 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
50 | Double-Edge | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. |
55 | Last Resort | Power: 210 Acc: 100 PP: 5 ![]() Can only be used after all other moves are used. |
Eevee TM Moves
List of Moves Eevee can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
Eevee Egg Moves
List of Egg Moves Eevee can learn.
Egg Move | Desc |
---|---|
Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Tickle | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Attack and Defense. |
Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
Detect | Power: — Acc: — PP: 5 ![]() Protects the user, but may fail if used consecutively. |
Double Kick | Power: 30 Acc: 100 PP: 30 ![]() Hits twice in one turn. |
Mud-Slap | Power: 20 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
Wish | Power: — Acc: — PP: 10 ![]() The user recovers HP in the following turn. |
Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
Fake Tears | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Special Defense. |
Covet | Power: 90 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
Stored Power | Power: 20 Acc: 100 PP: 10 ![]() Power increases when user's stats have been raised. |
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