Pokemon Brilliant Diamond and Shining Pearl Slaking is a Normal Type Lazy Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Slaking can be found with Truant as an Ability and has a Slow growth rate with a 3 HP EV Yield. We recommend the Naughty Nature, based on 670 combined Base Stats.
Slaking Stats and Abilities
Based on Slaking Base IVs we consider this pokemon S-Tier choice. Slaking Highest IV Stat is Attack 160 and the Lowest being Special Defense 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
C | HP | 150 | 410 | 504 |
S | Attack | 160 | 292 | 460 |
D | Defense | 100 | 184 | 328 |
C | Special Attack | 95 | 175 | 317 |
F | Special Defense | 65 | 121 | 251 |
C | Speed | 100 | 184 | 328 |
S | Total | 670 |
Slaking | Detail |
---|---|
Best Held Items | |
Best Nature | Naughty ↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 HP |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Truant Ability 1 | Truant causes the ability-bearer to only attack every alternate turn. On the even turns, it will say the Pokémon is loafing around. |
How To Evolve Slaking in BDSP
Slakoth requires (Level 18) to evolve into Vigoroth and then (Level 36) to evolve into Slaking.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Slakoth ![]() | Level 18 → | Vigoroth ![]() | Level 36 → | Slaking ![]() |

Where To Find Slaking in BDSP
Slaking has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 10 Slakoth, within the Eterna Forest location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Slakoth Lv. 10 |

Pokemon Brilliant Diamond and Shining Pearl Slaking Weakness
Slaking is a Normal Type pokemon. This will cause Slaking to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Slaking Weak Against?
What pokemon is Slaking Strong Against?

Best Moves Slaking in BDSP
Best Moveset for Slaking Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
61 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
27 | Headbutt | ![]() | Physical | 105 | 100 | 15 | May cause flinching. |
53 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
23 | Covet | ![]() | Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Slaking TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Slaking Level Up Moves
List of Moves Slaking can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
61 | Hammer Arm | Power: 100 Acc: 90 PP: 10 ![]() Lowers user's Speed. |
47 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
1 | Scratch | Power: 60 Acc: 100 PP: 35 ![]() |
1 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
6 | Encore | Power: — Acc: 100 PP: 5 ![]() Forces opponent to keep using its last move for 3 turns. |
9 | Slack Off | Power: — Acc: — PP: 10 ![]() User recovers half its max HP. |
14 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
17 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
23 | Covet | Power: 90 Acc: 100 PP: 25 ![]() Opponent's item is stolen by the user. |
27 | Headbutt | Power: 105 Acc: 100 PP: 15 ![]() May cause flinching. |
33 | Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
39 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
53 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
Slaking TM Moves
List of Moves Slaking can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 75 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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