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Pokemon Brilliant Diamond and Shining Pearl Jigglypuff

Jigglypuff
Balloon Pokémon

Pokemon Brilliant Diamond and Shining Pearl Jigglypuff is a Normal and Fairy Type Balloon Pokémon, with a 22.2% Chance To Catch with a regular Pokeball. Jigglypuff can be found with Cute Charm, Competitive and Friend Guard as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Lonely Nature, based on 270 combined Base Stats.

National Dex Pokemon

Jigglypuff Stats and Abilities

Based on Jigglypuff Base IVs we consider this pokemon F-Tier choice. Jigglypuff Highest IV Stat is Attack 45 and the Lowest being Defense 20.

Tier Stat Base Min Max
D
HP115340434
F
Attack4585207
F
Defense2040152
F
Special Attack4585207
F
Special Defense2549163
F
Speed2040152
F
Total270
Jigglypuff Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield2 HP
Growth RateFast
Catch Rate170 (22.2% with PokéBall, full HP)
Egg GroupsFairy
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Cute Charm
Ability 1
Contact with the Pokémon may cause infatuation.
Competitive
Ability 2
Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it.
Friend Guard
Hidden Ability
Reduces damage done to allies.

How To Evolve Jigglypuff in BDSP

Igglybuff requires (high Friendship) to evolve into Jigglypuff and then (use Moon Stone) to evolve into Wigglytuff.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Igglybuff
high Friendship
Jigglypuff
use Moon Stone
Wigglytuff

Where To Find Jigglypuff in BDSP

Jigglypuff has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Trophy Garden
100 - 20%
Igglybuff
Lv. 16-18
Trophy Garden
100 - 20%
Jigglypuff
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Jigglypuff Weakness

Jigglypuff is a Normal and Fairy Type pokemon. This will cause Jigglypuff to take More Damage from Poison, Steel Type Moves, and Less Damage from Bug, Dark, Ghost, Dragon Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
0.5x
Less Damage
Bug
Dark
0.25x
Less Damage
Immune to Damage
Ghost
Dragon

What pokemon is Jigglypuff Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Jigglypuff Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Tyranitar
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Best Moves Jigglypuff in BDSP

Best Moveset for Jigglypuff Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Double-Edge
Physical
180
100 15 User receives recoil damage.
36
Hyper Voice
Special
135
100 10
40
Play Rough
Physical
135
90 10 May lower opponent's Attack.
24
Body Slam
Physical
127.5
100 15 May paralyze opponent.

Best Moveset for Jigglypuff TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Jigglypuff Level Up Moves

List of Moves Jigglypuff can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Disarming Voice
Power:
60
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
4
Echoed Voice
Power:
60
Acc: 100
PP: 15
Special

Power increases each turn.
8
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
12
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
12
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
12
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
16
Round
Power:
90
Acc: 100
PP: 15
Special

Power increases if teammates use it in the same turn.
20
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
24
Body Slam
Power:
127.5
Acc: 100
PP: 15
Physical

May paralyze opponent.
28
Mimic
Power: —
Acc: —
PP: 10
Status

Copies the opponent's last move.
32
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
36
Hyper Voice
Power:
135
Acc: 100
PP: 10
Special

40
Play Rough
Power:
135
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
44
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Jigglypuff TM Moves

List of Moves Jigglypuff can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

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