Pokemon Brilliant Diamond and Shining Pearl Jigglypuff is a Normal and Fairy Type Balloon Pokémon, with a 22.2% Chance To Catch with a regular Pokeball. Jigglypuff can be found with Cute Charm, Competitive and Friend Guard as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Lonely Nature, based on 270 combined Base Stats.
Jigglypuff Stats and Abilities
Based on Jigglypuff Base IVs we consider this pokemon F-Tier choice. Jigglypuff Highest IV Stat is Attack 45 and the Lowest being Defense 20.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 115 | 340 | 434 |
F | Attack | 45 | 85 | 207 |
F | Defense | 20 | 40 | 152 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 25 | 49 | 163 |
F | Speed | 20 | 40 | 152 |
F | Total | 270 |
Jigglypuff | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Moon Stone |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 2 HP |
Growth Rate | Fast |
Catch Rate | 170 (22.2% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Competitive Ability 2 | Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it. |
Friend Guard Hidden Ability | Reduces damage done to allies. |
How To Evolve Jigglypuff in BDSP
Igglybuff requires (high Friendship) to evolve into Jigglypuff and then (use Moon Stone) to evolve into Wigglytuff.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Igglybuff
| high Friendship → |
Jigglypuff
| use
Moon Stone → |
Wigglytuff
|
Where To Find Jigglypuff in BDSP
Jigglypuff has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Igglybuff
Lv. 16-18
| |
100 - 20% |
Jigglypuff
Lv. 16-18
|
Pokemon Brilliant Diamond and Shining Pearl Jigglypuff Weakness
Jigglypuff is a Normal and Fairy Type pokemon. This will cause Jigglypuff to take More Damage from Poison, Steel Type Moves, and Less Damage from Bug, Dark, Ghost, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Poison
Steel
|
0.5x Less Damage |
Bug
Dark
|
0.25x Less Damage | |
Immune to Damage |
Ghost
Dragon
|
What pokemon is Jigglypuff Weak Against?
What pokemon is Jigglypuff Strong Against?
Best Moves Jigglypuff in BDSP
Best Moveset for Jigglypuff Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
36 |
Hyper Voice
| Special | 135 | 100 | 10 | ||
40 |
Play Rough
| Physical | 135 | 90 | 10 | May lower opponent's Attack. | |
24 |
Body Slam
| Physical | 127.5 | 100 | 15 | May paralyze opponent. |
Best Moveset for Jigglypuff TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. |
Jigglypuff Level Up Moves
List of Moves Jigglypuff can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
Status
Confuses opponent.
|
1 |
Disarming Voice
|
Power:
60 Acc: —
PP: 15
Special
Ignores Accuracy and Evasiveness.
|
1 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
1 |
Sing
|
Power: —
Acc: 55
PP: 15
Status
Puts opponent to sleep.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
Physical
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
Status
Copies opponent's last move.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
4 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Special
Power increases each turn.
|
8 |
Covet
|
Power:
90 Acc: 100
PP: 25
Physical
Opponent's item is stolen by the user.
|
12 |
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
12 |
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
12 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
16 |
Round
|
Power:
90 Acc: 100
PP: 15
Special
Power increases if teammates use it in the same turn.
|
20 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
24 |
Body Slam
|
Power:
127.5 Acc: 100
PP: 15
Physical
May paralyze opponent.
|
28 |
Mimic
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's last move.
|
32 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
36 |
Hyper Voice
|
Power:
135 Acc: 100
PP: 10
Special
|
40 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
44 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Jigglypuff TM Moves
List of Moves Jigglypuff can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
Physical
|
Click/Tap NORMAL Pokemon similar to Jigglypuff.
Click/Tap FAIRY Pokemon similar to Jigglypuff.