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Pokemon Brilliant Diamond and Shining Pearl Jirachi

Jirachi
Wish Pokémon

Pokemon Brilliant Diamond and Shining Pearl Jirachi is a Steel and Psychic Type Wish Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Jirachi can be found with Serene Grace as an Ability and has a Slow growth rate with a 3 HP EV Yield. We recommend the Nature, based on 600 combined Base Stats.

Jirachi Stats and Abilities

Based on Jirachi Base IVs we consider this pokemon S-Tier choice. Jirachi Highest IV Stat is and the Lowest being .

Tier Stat Base Min Max
E
HP100310404
C
Attack100184328
D
Defense100184328
C
Special Attack100184328
D
Special Defense100184328
C
Speed100184328
S
Total600
Jirachi Detail
Best Nature
+10%
-10%
Caught in the Wild Held Item Chance
Like/Dislikes
Likes:
Dislikes:
EV Yield3 HP
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Serene Grace
Ability 1
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).

How To Evolve Jirachi in BDSP

The Pokemon Jirachi does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Jirachi in BDSP

How To Get Jirachi In Pokemon Brilliant Diamond And Shining Pearl. Jirachi can only be obtained if you have save data from Pokemon Sword and Shield on your Nintendo Switch System.

Location: Floaroma Town

  1. Make sure you have save data from either Pokemon Sword or Pokemon Shield on your system.
  2. Head to Floaroma Town
  3. Speak to the older man in the southwest flowerfield in Floaroma Town. He will give you Jirachi.

Jirachi has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Floaroma Town
Interact
Jirachi
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Jirachi Weakness

Jirachi is a Steel and Psychic Type pokemon. This will cause Jirachi to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, Flying, Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Fire
Ghost
Dark
0.5x
Less Damage
Normal
Flying
Rock
Steel
Grass
Ice
Dragon
Fairy
0.25x
Less Damage
Psychic
Immune to Damage
Poison

What pokemon is Jirachi Weak Against?

Tier Pokemon
S
Ho-Oh
S
Groudon
S
Tyranitar
S
Heatran
S
Darkrai

What pokemon is Jirachi Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Jirachi in BDSP

Best Moveset for Jirachi Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
98
Doom Desire
Special
210
100 5 Damage occurs 2 turns later.
91
Last Resort
Physical
140
100 5 Can only be used after all other moves are used.
77
Double-Edge
Physical
120
100 15 User receives recoil damage.
70
Future Sight
Special
180
100 10 Damage occurs 2 turns later.

Best Moveset for Jirachi TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM85
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Jirachi Level Up Moves

List of Moves Jirachi can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
7
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
14
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
21
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
28
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
35
Gravity
Power: —
Acc: —
PP: 5
Status

Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
42
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
49
Meteor Mash
Power:
135
Acc: 90
PP: 10
Physical

May raise user's Attack.
56
Healing Wish
Power: —
Acc: —
PP: 10
Status

The user faints and the next Pokémon released is fully healed.
63
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
70
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
77
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
84
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
91
Last Resort
Power: 140
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
98
Doom Desire
Power:
210
Acc: 100
PP: 5
Special

Damage occurs 2 turns later.
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Jirachi TM Moves

List of Moves Jirachi can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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