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Pokemon Brilliant Diamond and Shining Pearl Metang

Metang
Iron Claw Pokémon

Pokemon Brilliant Diamond and Shining Pearl Metang is a Steel and Psychic Type Iron Claw Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Metang can be found with Clear Body as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 420 combined Base Stats.

National Dex Pokemon

Metang Stats and Abilities

Based on Metang Base IVs we consider this pokemon D-Tier choice. Metang Highest IV Stat is Defense 100 and the Lowest being Speed 50.

Tier Stat Base Min Max
F
HP60230324
D
Attack75139273
D
Defense100184328
E
Special Attack55103229
E
Special Defense80148284
F
Speed5094218
D
Total420
Metang Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Clear Body
Ability 1
Prevents other Pokémon from lowering its stats.
Light Metal
Hidden Ability
Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves:

How To Evolve Metang in BDSP

Beldum requires (Level 20) to evolve into Metang and then (Level 45) to evolve into Metagross.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Beldum
Level 20
Metang
Level 45
Metagross

Where To Find Metang in BDSP

Metang has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 53 Beldum, within the Route 228 location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Whiteout Cave
National
Beldum
Lv. 16-63
Rocky Cave
National
Beldum
Lv. 16-63
Icy Cave
National
Beldum
Lv. 16-63
Glacial Cavern
National
Beldum
Lv. 16-63
Big Bluff Cavern
National
Beldum
Lv. 16-63
Route 228
5 - 1%
Beldum
Lv. 53

Pokemon Brilliant Diamond and Shining Pearl Metang Weakness

Metang is a Steel and Psychic Type pokemon. This will cause Metang to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, Flying, Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Fire
Ghost
Dark
0.5x
Less Damage
Normal
Flying
Rock
Steel
Grass
Ice
Dragon
Fairy
0.25x
Less Damage
Psychic
Immune to Damage
Poison

What pokemon is Metang Weak Against?

Tier Pokemon
S
Ho-Oh
S
Groudon
S
Tyranitar
S
Heatran
S
Darkrai

What pokemon is Metang Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Metang in BDSP

Best Moveset for Metang Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
74
Hyper Beam
Special
150
90 5 User must recharge next turn.
50
Meteor Mash
Physical
135
90 10 May raise user's Attack.
34
Psychic
Special
135
100 10 May lower opponent's Special Defense.
26
Take Down
Physical
90
85 20 User receives recoil damage.

Best Moveset for Metang TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Special
135
100 10 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Metang Level Up Moves

List of Moves Metang can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Metal Claw
Power:
75
Acc: 95
PP: 35
Physical

May raise user's Attack.
1
Bullet Punch
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
6
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
12
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
18
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
26
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
34
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
42
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
50
Meteor Mash
Power:
135
Acc: 90
PP: 10
Physical

May raise user's Attack.
58
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
66
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
74
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
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Metang TM Moves

List of Moves Metang can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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