Pokemon Brilliant Diamond and Shining Pearl Metang is a Steel and Psychic Type Iron Claw Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Metang can be found with Clear Body as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 420 combined Base Stats.
Metang Stats and Abilities
Based on Metang Base IVs we consider this pokemon D-Tier choice. Metang Highest IV Stat is Defense 100 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
D | Attack | 75 | 139 | 273 |
D | Defense | 100 | 184 | 328 |
E | Special Attack | 55 | 103 | 229 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 50 | 94 | 218 |
D | Total | 420 |
Metang | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 2 Defense |
Growth Rate | Slow |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Clear Body Ability 1 | Prevents other Pokémon from lowering its stats. |
Light Metal Hidden Ability | Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves: |
How To Evolve Metang in BDSP
Beldum requires (Level 20) to evolve into Metang and then (Level 45) to evolve into Metagross.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Beldum
| Level 20 → |
Metang
| Level 45 → |
Metagross
|
Where To Find Metang in BDSP
Metang has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Beldum
Lv. 16-63
| |
National |
Beldum
Lv. 16-63
| |
National |
Beldum
Lv. 16-63
| |
National |
Beldum
Lv. 16-63
| |
National |
Beldum
Lv. 16-63
| |
5 - 1% |
Beldum
Lv. 53
|
Pokemon Brilliant Diamond and Shining Pearl Metang Weakness
Metang is a Steel and Psychic Type pokemon. This will cause Metang to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
Fire
Ghost
Dark
|
0.5x Less Damage |
Normal
Flying
Rock
Steel
Grass
Ice
Dragon
Fairy
|
0.25x Less Damage |
Psychic
|
Immune to Damage |
Poison
|
Best Moves Metang in BDSP
Best Moveset for Metang Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
74 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
50 |
Meteor Mash
| Physical | 135 | 90 | 10 | May raise user's Attack. | |
34 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
26 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Metang TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM29 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Metang Level Up Moves
List of Moves Metang can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
1 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
Physical
May raise user's Attack.
|
1 |
Bullet Punch
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
6 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
12 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
Status
User becomes immune to Ground-type moves for 5 turns.
|
18 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
26 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
34 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
42 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
50 |
Meteor Mash
|
Power:
135 Acc: 90
PP: 10
Physical
May raise user's Attack.
|
58 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Defense.
|
66 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
74 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
Metang TM Moves
List of Moves Metang can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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