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Pokemon Brilliant Diamond and Shining Pearl Medicham

Medicham
Meditate Pokémon

Pokemon Brilliant Diamond and Shining Pearl Medicham is a Fighting and Psychic Type Meditate Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Medicham can be found with Pure Power as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 410 combined Base Stats.

Medicham Stats and Abilities

Based on Medicham Base IVs we consider this pokemon D-Tier choice. Medicham Highest IV Stat is Speed 80 and the Lowest being Attack 60.

Tier Stat Base Min Max
F
HP60230324
E
Attack60112240
E
Defense75139273
E
Special Attack60112240
E
Special Defense75139273
D
Speed80148284
D
Total410
Medicham Detail
Best Held Items
Best Nature
Timid
+10% Speed
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Spicy
EV Yield2 Speed
Growth RateMedium Fast
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Pure Power
Ability 1
Raises the Pokémon's Attack stat.
Telepathy
Hidden Ability
Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles.

How To Evolve Medicham in BDSP

Meditite requires (Level 37) to evolve into Medicham.

Base Form Evolution Requirement First Evolution
Meditite
Level 37
Medicham

Where To Find Medicham in BDSP

Medicham for Haunter "Gaspar" (Everstone)

Location: Snowpoint City in a house located North West in town.

  1. If you do not already have a Medicham, Acuity Lakefront is a good place to start searching.
  2. Head to Snowpoint City.
  3. Go to the North West part of town and go inside the house.
  4. Talk to the woman named 'Mindy' in the center of the room. She will want to trade your Medicham for her Haunter. Haunter will be holding an Everstone when traded to you.

Medicham has 11 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Meditite, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 211
5 - 1%
Meditite
Lv. 27-28
Route 210
5 - 1%
Meditite
Lv. 24-26
Route 216
20 - 5%
Meditite
Lv. 33-34
Route 208
20 - 5%
Meditite
Lv. 16-17
Victory Road
20 - 5%
Medicham
Lv. 44-46
Route 217
20 - 5%
Medicham
Lv. 35
Route 217
20 - 5%
Meditite
Lv. 35
Mt. Coronet
20 - 5%
Medicham
Lv. 37
Mt. Coronet
5 - 1%
Meditite
Lv. 31-32
Acuity Lakefront
20 - 5%
Medicham
Lv. 35-36
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Acuity Lakefront
20 - 5%
Meditite
Lv. 35
Whiteout Cave
Strength
Meditite
Lv. 16-63
Stargleam Cavern
Strength
Meditite
Lv. 16-63
Dazzling Cave
Strength
Meditite
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Medicham Weakness

Medicham is a Fighting and Psychic Type pokemon. This will cause Medicham to take More Damage from Flying, Fairy, Ghost Type Moves, and Less Damage from Rock, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Fairy
Ghost
0.5x
Less Damage
Rock
Fighting
0.25x
Less Damage
Immune to Damage

What pokemon is Medicham Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Salamence

What pokemon is Medicham Strong Against?

Tier Pokemon
S
Tyranitar
S
Regirock
A
Rhyperior
A
Infernape
A
Blaziken
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Best Moves Medicham in BDSP

Best Moveset for Medicham Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
28
High Jump Kick
Physical
195
90 10 If it misses, the user loses half their HP.
1
Zen Headbutt
Physical
120
90 15 May cause flinching.
1
Fire Punch
Physical
75
100 15 May burn opponent.
1
Ice Punch
Physical
75
100 15 May freeze opponent.

Best Moveset for Medicham TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Medicham Level Up Moves

List of Moves Medicham can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
1
Fire Punch
Power: 75
Acc: 100
PP: 15
Physical

May burn opponent.
1
Thunder Punch
Power: 75
Acc: 100
PP: 15
Physical

May paralyze opponent.
1
Ice Punch
Power: 75
Acc: 100
PP: 15
Physical

May freeze opponent.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

7
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
9
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
4
Low Kick
Power: —
Acc: 100
PP: 20
Physical

The heavier the opponent, the stronger the attack.
12
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
15
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
17
Force Palm
Power:
90
Acc: 100
PP: 10
Physical

May paralyze opponent.
20
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
23
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
25
Mind Reader
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
28
High Jump Kick
Power:
195
Acc: 90
PP: 10
Physical

If it misses, the user loses half their HP.
31
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
33
Acupressure
Power: —
Acc: —
PP: 30
Status

Sharply raises a random stat.
36
Power Trick
Power: —
Acc: —
PP: 10
Status

User's own Attack and Defense switch.
42
Reversal
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
47
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
53
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
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Medicham TM Moves

List of Moves Medicham can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power:
112.5
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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