Pokemon Brilliant Diamond and Shining Pearl Medicham is a Fighting and Psychic Type Meditate Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Medicham can be found with Pure Power as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 410 combined Base Stats.
Medicham Stats and Abilities
Based on Medicham Base IVs we consider this pokemon D-Tier choice. Medicham Highest IV Stat is Speed 80 and the Lowest being Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 60 | 112 | 240 |
E | Defense | 75 | 139 | 273 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 75 | 139 | 273 |
D | Speed | 80 | 148 | 284 |
D | Total | 410 |
Medicham | Detail |
---|---|
Best Nature | Timid
↑ +10% Speed↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Spicy
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Pure Power Ability 1 | Raises the Pokémon's Attack stat. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Medicham in BDSP
Meditite requires (Level 37) to evolve into Medicham.
Where To Find Medicham in BDSP
Medicham for Haunter "Gaspar" (Everstone)
Location: Snowpoint City in a house located North West in town.
- If you do not already have a Medicham, Acuity Lakefront is a good place to start searching.
- Head to Snowpoint City.
- Go to the North West part of town and go inside the house.
- Talk to the woman named 'Mindy' in the center of the room. She will want to trade your Medicham for her Haunter. Haunter will be holding an Everstone when traded to you.
Medicham has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Meditite
Lv. 27-28
| |
5 - 1% |
Meditite
Lv. 24-26
| |
20 - 5% |
Meditite
Lv. 33-34
| |
20 - 5% |
Meditite
Lv. 16-17
| |
20 - 5% |
Medicham
Lv. 44-46
| |
20 - 5% |
Medicham
Lv. 35
| |
20 - 5% |
Meditite
Lv. 35
| |
20 - 5% |
Medicham
Lv. 37
| |
5 - 1% |
Meditite
Lv. 31-32
| |
20 - 5% |
Medicham
Lv. 35-36
| |
Advertisement | ||
20 - 5% |
Meditite
Lv. 35
| |
Strength |
Meditite
Lv. 16-63
| |
Strength |
Meditite
Lv. 16-63
| |
Strength |
Meditite
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Medicham Weakness
Medicham is a Fighting and Psychic Type pokemon. This will cause Medicham to take More Damage from , Fairy, Ghost Type Moves, and Less Damage from Rock, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Flying
Fairy
Ghost
|
0.5x Less Damage |
Rock
Fighting
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Medicham Weak Against?
What pokemon is Medicham Strong Against?
Best Moves Medicham in BDSP
Best Moveset for Medicham Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
28 |
High Jump Kick
| Physical | 195 | 90 | 10 | If it misses, the user loses half their HP. | |
1 |
Zen Headbutt
| Physical | 120 | 90 | 15 | May cause flinching. | |
1 |
Fire Punch
| Physical | 75 | 100 | 15 | May burn opponent. | |
1 |
Ice Punch
| Physical | 75 | 100 | 15 | May freeze opponent. |
Best Moveset for Medicham TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
Medicham Level Up Moves
List of Moves Medicham can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
1 |
Fire Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May burn opponent.
|
1 |
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
1 |
Ice Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May freeze opponent.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
Physical
|
7 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
9 |
Detect
|
Power: —
Acc: —
PP: 5
Status
Protects the user, but may fail if used consecutively.
|
4 |
Low Kick
|
Power: —
Acc: 100
PP: 20
Physical
The heavier the opponent, the stronger the attack.
|
12 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
15 |
Feint
|
Power: 30
Acc: 100
PP: 10
Physical
Only hits if opponent uses Protect or Detect in the same turn.
|
17 |
Force Palm
|
Power:
90 Acc: 100
PP: 10
Physical
May paralyze opponent.
|
20 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
23 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
25 |
Mind Reader
|
Power: —
Acc: —
PP: 5
Status
User's next attack is guaranteed to hit.
|
28 |
High Jump Kick
|
Power:
195 Acc: 90
PP: 10
Physical
If it misses, the user loses half their HP.
|
31 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
33 |
Acupressure
|
Power: —
Acc: —
PP: 30
Status
Sharply raises a random stat.
|
36 |
Power Trick
|
Power: —
Acc: —
PP: 10
Status
User's own Attack and Defense switch.
|
42 |
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
47 |
Recover
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
|
53 |
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Medicham TM Moves
List of Moves Medicham can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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