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Pokemon Brilliant Diamond and Shining Pearl Hitmontop

Hitmontop
Handstand Pokémon

Pokemon Brilliant Diamond and Shining Pearl Hitmontop is a Fighting Type Handstand Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Hitmontop can be found with Intimidate, Technician and Steadfast as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Careful Nature, based on 455 combined Base Stats.

National Dex Pokemon

Hitmontop Stats and Abilities

Based on Hitmontop Base IVs we consider this pokemon C-Tier choice. Hitmontop Highest IV Stat is Special Defense 110 and the Lowest being Special Attack 35.

Tier Stat Base Min Max
F
HP50210304
C
Attack95175317
D
Defense95175317
F
Special Attack3567185
D
Special Defense110202350
E
Speed70130262
C
Total455
Hitmontop Detail
Best Held Items
Best Nature
Careful
+10% Special Defense
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Dry
EV Yield2 Special Defense
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Intimidate
Ability 1
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Technician
Ability 2
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Steadfast
Hidden Ability
Raises Speed each time the Pokémon flinches.

How To Evolve Hitmontop in BDSP

Tyrogue can evolve into Hitmontop (Level 20, Attack = Defense) or Hitmonlee (Level 20, Attack > Defense).

Base Form Evolution Requirement First Evolution
Tyrogue
Level 20, Attack > Defense
Hitmonlee
Tyrogue
Level 20, Attack = Defense
Hitmontop
Tyrogue
Level 20, Attack < Defense
Hitmonchan

Where To Find Hitmontop in BDSP

Hitmontop has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Tyrogue, within the Grassland Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 211
20 - 5%
Tyrogue
Lv. 12-14
Route 208
20 - 5%
Tyrogue
Lv. 17-18
Whiteout Cave
National
Tyrogue
Lv. 16-63
Sunlit Cavern
National
Tyrogue
Lv. 16-63
Still-Water Cavern
National
Tyrogue
Lv. 16-63
Spacious Cave
National
Tyrogue
Lv. 16-63
Riverbank Cave
National
Tyrogue
Lv. 16-63
Grassland Cave
National
Tyrogue
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Hitmontop Weakness

Hitmontop is a Fighting Type pokemon. This will cause Hitmontop to take More Damage from Flying, Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Psychic
Fairy
0.5x
Less Damage
Rock
Bug
Dark
0.25x
Less Damage
Immune to Damage

What pokemon is Hitmontop Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Hitmontop Strong Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
S
Regirock
A
Rhyperior
A
Aggron
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Best Moves Hitmontop in BDSP

Best Moveset for Hitmontop Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
36
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
32
Dig
Physical
80
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
24
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.
16
Revenge
Physical
90
100 10 Power increases if user was hit first.

Best Moveset for Hitmontop TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM71
Stone Edge
Physical
100
80 5 High critical hit ratio.
TM28
Dig
Physical
80
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Hitmontop Level Up Moves

List of Moves Hitmontop can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Triple Kick
Power:
15
Acc: 90
PP: 10
Physical

Hits thrice in one turn at increasing power.
1
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
1
Rapid Spin
Power: 20
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
1
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
1
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
4
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
8
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
12
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
16
Revenge
Power:
90
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
21
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
21
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
24
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
28
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
32
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
36
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
40
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
44
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
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Hitmontop TM Moves

List of Moves Hitmontop can learn using (TMs) Technical Machine Items.

TM Move Desc
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Hitmonchan
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Medicham
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