Pokemon Brilliant Diamond and Shining Pearl Hitmontop is a Fighting Type Handstand Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Hitmontop can be found with Intimidate, Technician and Steadfast as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Careful Nature, based on 455 combined Base Stats.
Hitmontop Stats and Abilities
Based on Hitmontop Base IVs we consider this pokemon C-Tier choice. Hitmontop Highest IV Stat is Special Defense 110 and the Lowest being Special Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
C | Attack | 95 | 175 | 317 |
D | Defense | 95 | 175 | 317 |
F | Special Attack | 35 | 67 | 185 |
D | Special Defense | 110 | 202 | 350 |
E | Speed | 70 | 130 | 262 |
C | Total | 455 |
Hitmontop | Detail |
---|---|
Best Held Items | |
Best Nature | Careful ↑ +10% Special Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Steadfast Hidden Ability | Raises Speed each time the Pokémon flinches. |
How To Evolve Hitmontop in BDSP
Tyrogue can evolve into Hitmontop (Level 20, Attack = Defense) or Hitmonlee (Level 20, Attack > Defense).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Tyrogue ![]() | Level 20, Attack > Defense → | Hitmonlee ![]() |
Tyrogue ![]() | Level 20, Attack = Defense → | Hitmontop ![]() |
Tyrogue ![]() | Level 20, Attack < Defense → | Hitmonchan ![]() |

Where To Find Hitmontop in BDSP
Hitmontop has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Tyrogue, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Tyrogue Lv. 12-14 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Tyrogue Lv. 17-18 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 | |
![]() ![]() National | ![]() Tyrogue Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Hitmontop Weakness
Hitmontop is a Fighting Type pokemon. This will cause Hitmontop to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Hitmontop Weak Against?
What pokemon is Hitmontop Strong Against?

Best Moves Hitmontop in BDSP
Best Moveset for Hitmontop Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
32 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
24 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
16 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
Best Moveset for Hitmontop TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM52 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |


Hitmontop Level Up Moves
List of Moves Hitmontop can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Triple Kick | Power: 15 Acc: 90 PP: 10 ![]() Hits thrice in one turn at increasing power. |
1 | Feint | Power: 30 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
1 | Rapid Spin | Power: 20 Acc: 100 PP: 40 ![]() Removes effects of trap moves. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
1 | Fake Out | Power: 40 Acc: 100 PP: 10 ![]() User attacks first, foe flinches. Only usable on first turn. |
1 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
4 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
8 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
12 | Detect | Power: — Acc: — PP: 5 ![]() Protects the user, but may fail if used consecutively. |
16 | Revenge | Power: 90 Acc: 100 PP: 10 ![]() Power increases if user was hit first. |
21 | Wide Guard | Power: — Acc: — PP: 10 ![]() Protects the user's team from multi-target attacks. |
21 | Quick Guard | Power: — Acc: — PP: 15 ![]() Protects the user's team from high-priority moves. |
24 | Sucker Punch | Power: 70 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
28 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
32 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
36 | Close Combat | Power: 180 Acc: 100 PP: 5 ![]() Lowers user's Defense and Special Defense. |
40 | Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
44 | Endeavor | Power: — Acc: 100 PP: 5 ![]() Reduces opponent's HP to same as user's. |
Hitmontop TM Moves
List of Moves Hitmontop can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 97.5 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 112.5 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 180 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 60 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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