Pokemon Brilliant Diamond and Shining Pearl Hitmontop is a Fighting Type Handstand Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Hitmontop can be found with Intimidate, Technician and Steadfast as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Careful Nature, based on 455 combined Base Stats.
Hitmontop Stats and Abilities
Based on Hitmontop Base IVs we consider this pokemon C-Tier choice. Hitmontop Highest IV Stat is Special Defense 110 and the Lowest being Special Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
C | Attack | 95 | 175 | 317 |
D | Defense | 95 | 175 | 317 |
F | Special Attack | 35 | 67 | 185 |
D | Special Defense | 110 | 202 | 350 |
E | Speed | 70 | 130 | 262 |
C | Total | 455 |
Hitmontop | Detail |
---|---|
Best Nature | Careful
↑ +10% Special Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Steadfast Hidden Ability | Raises Speed each time the Pokémon flinches. |
How To Evolve Hitmontop in BDSP
Tyrogue can evolve into Hitmontop (Level 20, Attack = Defense) or Hitmonlee (Level 20, Attack > Defense).
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Tyrogue
![]() | Level 20, Attack > Defense → |
Hitmonlee
![]() |
Tyrogue
![]() | Level 20, Attack = Defense → |
Hitmontop
![]() |
Tyrogue
![]() | Level 20, Attack < Defense → |
Hitmonchan
![]() |

Where To Find Hitmontop in BDSP
Hitmontop has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Tyrogue
Lv. 12-14
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Tyrogue
Lv. 17-18
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
| |
![]() ![]() National |
![]() Tyrogue
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Hitmontop Weakness
Hitmontop is a Fighting Type pokemon. This will cause Hitmontop to take More Damage from , Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Hitmontop Weak Against?
What pokemon is Hitmontop Strong Against?

Best Moves Hitmontop in BDSP
Best Moveset for Hitmontop Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
36 |
Close Combat
| ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
32 |
Dig
| ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
24 |
Sucker Punch
| ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
16 |
Revenge
| ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
Best Moveset for Hitmontop TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM71 |
Stone Edge
| ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TM28 |
Dig
| ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |


Hitmontop Level Up Moves
List of Moves Hitmontop can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Triple Kick
|
Power:
15 Acc: 90
PP: 10
![]() Hits thrice in one turn at increasing power.
|
1 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
1 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
![]() Removes effects of trap moves.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
4 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
8 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
12 |
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
16 |
Revenge
|
Power:
90 Acc: 100
PP: 10
![]() Power increases if user was hit first.
|
21 |
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
21 |
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
24 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
28 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
32 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
36 |
Close Combat
|
Power:
180 Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
40 |
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
44 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
Hitmontop TM Moves
List of Moves Hitmontop can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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