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Pokemon Brilliant Diamond and Shining Pearl Hitmonlee

Hitmonlee
Kicking Pokémon

Pokemon Brilliant Diamond and Shining Pearl Hitmonlee is a Fighting Type Kicking Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Hitmonlee can be found with Limber, Reckless and Unburden as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 455 combined Base Stats.

National Dex Pokemon

Hitmonlee Stats and Abilities

Based on Hitmonlee Base IVs we consider this pokemon C-Tier choice. Hitmonlee Highest IV Stat is Attack 120 and the Lowest being Special Attack 35.

Tier Stat Base Min Max
F
HP50210304
A
Attack120220372
F
Defense5399225
F
Special Attack3567185
D
Special Defense110202350
D
Speed87161300
C
Total455
Hitmonlee Detail
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 Attack
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Limber
Ability 1
The Pokémon is protected from paralysis.
Reckless
Ability 2
Reckless increases the power of recoil moves by 20%. By extension this means the amount of recoil damage taken will increase as more more damage is dealt (except for High Jump Kick and Jump Kick which have fixed recoil).
Unburden
Hidden Ability
Raises Speed if a held item is used.

How To Evolve Hitmonlee in BDSP

Tyrogue can evolve into Hitmontop (Level 20, Attack = Defense) or Hitmonlee (Level 20, Attack > Defense).

Base Form Evolution Requirement First Evolution
Tyrogue
Level 20, Attack > Defense
Hitmonlee
Tyrogue
Level 20, Attack = Defense
Hitmontop
Tyrogue
Level 20, Attack < Defense
Hitmonchan

Where To Find Hitmonlee in BDSP

Hitmonlee has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 211
20 - 5%
Tyrogue
Lv. 12-14
Route 208
20 - 5%
Tyrogue
Lv. 17-18
Whiteout Cave
National
Tyrogue
Lv. 16-63
Sunlit Cavern
National
Tyrogue
Lv. 16-63
Still-Water Cavern
National
Tyrogue
Lv. 16-63
Spacious Cave
National
Tyrogue
Lv. 16-63
Riverbank Cave
National
Tyrogue
Lv. 16-63
Grassland Cave
National
Tyrogue
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Hitmonlee Weakness

Hitmonlee is a Fighting Type pokemon. This will cause Hitmonlee to take More Damage from Flying, Psychic, Fairy Type Moves, and Less Damage from Rock, Bug, Dark Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Psychic
Fairy
0.5x
Less Damage
Rock
Bug
Dark
0.25x
Less Damage
Immune to Damage

What pokemon is Hitmonlee Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Hitmonlee Strong Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
S
Regirock
A
Rhyperior
A
Aggron
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Best Moves Hitmonlee in BDSP

Best Moveset for Hitmonlee Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
High Jump Kick
Physical
195
90 10 If it misses, the user loses half their HP.
36
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
32
Mega Kick
Physical
120
75 5
24
Blaze Kick
Physical
85
90 10 High critical hit ratio. May burn opponent.

Best Moveset for Hitmonlee TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM71
Stone Edge
Physical
100
80 5 High critical hit ratio.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Hitmonlee Level Up Moves

List of Moves Hitmonlee can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
1
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
1
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
1
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
1
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
4
Double Kick
Power:
45
Acc: 100
PP: 30
Physical

Hits twice in one turn.
8
Low Kick
Power: —
Acc: 100
PP: 20
Physical

The heavier the opponent, the stronger the attack.
12
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
16
Revenge
Power:
90
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
21
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
24
Blaze Kick
Power: 85
Acc: 90
PP: 10
Physical

High critical hit ratio. May burn opponent.
28
Mind Reader
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
32
Mega Kick
Power: 120
Acc: 75
PP: 5
Physical

36
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
40
Reversal
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
44
High Jump Kick
Power:
195
Acc: 90
PP: 10
Physical

If it misses, the user loses half their HP.
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Hitmonlee TM Moves

List of Moves Hitmonlee can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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