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Pokemon Brilliant Diamond and Shining Pearl Darkrai

Darkrai
Pitch-Black Pokémon

Pokemon Brilliant Diamond and Shining Pearl Darkrai is a Dark Type Pitch-Black Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Darkrai can be found with Bad Dreams as an Ability and has a Slow growth rate with a 2 Special Attack, 1 Speed EV Yield. We recommend the Modest Nature, based on 600 combined Base Stats.

National Dex Pokemon

Darkrai Stats and Abilities

Based on Darkrai Base IVs we consider this pokemon S-Tier choice. Darkrai Highest IV Stat is Special Attack 135 and the Lowest being Attack 90.

Tier Stat Base Min Max
F
HP70250344
C
Attack90166306
E
Defense90166306
S
Special Attack135247405
E
Special Defense90166306
B
Speed125229383
S
Total600
Darkrai Detail
Best Held Items
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 Special Attack, 1 Speed
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Bad Dreams
Ability 1
Bad Dreams causes all sleeping opponents to lose 1/8 of their maximum HP at the end of each turn.

How To Evolve Darkrai in BDSP

The Pokemon Darkrai does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Darkrai in BDSP

How To Get Darkrai In Pokemon Brilliant Diamond And Shining Pearl. Darkrai is a Legendary Dark Type Pokemon belonging to the Lunar Duo Legendary group alongside Cresselia.

Location: Newmoon Island

  1. Obtain the National Pokedex
  2. Once you obtain a Membership Pass, go to Canalave City.
  3. Go to the Inn and sleep for the night.
  4. Once you wake up, there will be a diary next to you that will tell you the location of Darkrai.
  5. Speak to the Sailor, and he will take you to that Island.
  6. On the Island approach and interact with Darkrai to Battle it.

Darkrai has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 40 Darkrai, within the Newmoon Island location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Newmoon Island
Interact
Darkrai
Lv. 40

Pokemon Brilliant Diamond and Shining Pearl Darkrai Weakness

Darkrai is a Dark Type pokemon. This will cause Darkrai to take More Damage from Fighting, Bug, Fairy Type Moves, and Less Damage from Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Bug
Fairy
0.5x
Less Damage
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Darkrai Weak Against?

Tier Pokemon
A
Togekiss
A
Infernape
A
Blaziken
B
Lucario
B
Gardevoir

What pokemon is Darkrai Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Darkrai in BDSP

Best Moveset for Darkrai Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
84
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
38
Foul Play
Physical
142.5
100 15 Uses the opponent's Attack stat.
93
Dark Pulse
Special
120
100 15 May cause flinching.
29
Sucker Punch
Physical
105
100 5 User attacks first, but only works if opponent is readying an attack.

Best Moveset for Darkrai TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Darkrai Level Up Moves

List of Moves Darkrai can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
11
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
20
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
29
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
38
Foul Play
Power:
142.5
Acc: 100
PP: 15
Physical

Uses the opponent's Attack stat.
47
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
57
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
66
Dark Void
Power: —
Acc: 50
PP: 10
Status

Puts all adjacent opponents to sleep.
75
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
84
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
93
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
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Darkrai TM Moves

List of Moves Darkrai can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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