Pokemon Brilliant Diamond and Shining Pearl Houndour is a Dark and Fire Type Dark Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Houndour can be found with Early Bird, Flash Fire and Unnerve as an Ability and has a Slow growth rate with a 1 Special Attack EV Yield. We recommend the Mild Nature, based on 330 combined Base Stats.
Houndour Stats and Abilities
Based on Houndour Base IVs we consider this pokemon F-Tier choice. Houndour Highest IV Stat is Special Attack 80 and the Lowest being Defense 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 45 | 200 | 294 |
E | Attack | 60 | 112 | 240 |
F | Defense | 30 | 58 | 174 |
D | Special Attack | 80 | 148 | 284 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 65 | 121 | 251 |
F | Total | 330 |
Houndour | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sour
|
EV Yield | 1 Special Attack |
Growth Rate | Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Early Bird Ability 1 | The Pokémon awakens quickly from sleep. |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Houndour in BDSP
Houndour requires (Level 24) to evolve into Houndoom.
Where To Find Houndour in BDSP
Houndour has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Houndoom
Lv. 20-22
| |
20 - 5% |
Houndoom
Lv. 24
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Houndour Weakness
Houndour is a Dark and Fire Type pokemon. This will cause Houndour to take More Damage from Fighting, Ground, Rock, Water Type Moves, and Less Damage from Ghost, Dark, Steel, Fire, Grass, Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Ground
Rock
Water
|
0.5x Less Damage |
Ghost
Dark
Steel
Fire
Grass
Ice
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Houndour Weak Against?
Best Moves Houndour in BDSP
Best Moveset for Houndour Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Inferno
| Special | 150 | 50 | 5 | Burns opponent. | |
40 |
Foul Play
| Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
44 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. | |
49 |
Crunch
| Physical | 120 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Houndour TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM38 |
Fire Blast
| Special | 165 | 85 | 5 | May burn opponent. | |
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Houndour Level Up Moves
List of Moves Houndour can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
4 |
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
8 |
Smog
|
Power: 30
Acc: 70
PP: 20
Special
May poison opponent.
|
13 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
16 |
Bite
|
Power:
90 Acc: 100
PP: 25
Physical
May cause flinching.
|
20 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
25 |
Beat Up
|
Power: —
Acc: 100
PP: 30
Physical
Each Pokémon in your party attacks.
|
28 |
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
32 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
37 |
Flame Charge
|
Power:
75 Acc: 100
PP: 20
Physical
Raises user's Speed.
|
40 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
Physical
Uses the opponent's Attack stat.
|
44 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
49 |
Crunch
|
Power:
120 Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
52 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
56 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Special
Burns opponent.
|
Houndour TM Moves
List of Moves Houndour can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Houndour Egg Moves
List of Egg Moves Houndour can learn.
Egg Move | Desc |
---|---|
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
Special
Traps opponent, damaging them for 4-5 turns.
|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Spite
|
Power: —
Acc: 100
PP: 10
Status
The opponent's last move loses 2-5 PP.
|
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
Beat Up
|
Power: —
Acc: 100
PP: 30
Physical
Each Pokémon in your party attacks.
|
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or paralyze opponent.
|
Feint
|
Power: 30
Acc: 100
PP: 10
Physical
Only hits if opponent uses Protect or Detect in the same turn.
|
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
Destiny Bond
|
Power: —
Acc: —
PP: 5
Status
If the user faints, the opponent also faints.
|
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