Wild in Emerald unlike Ruby & Sapphire, Houndour's Flash Fire absorbs Fire moves. Evolve into A-Tier Houndoom for Dark/Fire Pursuit trapping.
Ability 1Early BirdAbility 1Makes sleep pass twice as quickly.Ability 2Flash FireAbility 2Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
330HP45Attack60Defense30Speed65Sp.Def50Sp.Atk80
Houndour
Houndoom
Weak to
Special
Balanced
65Speed · Below Avg

Is Houndour Good in Emerald Playthrough?

Safari Zone catch. Houndour evolves into Houndoom at 24 with AbilityEarly Bird for fast sleep recovery. Dark/Fire handles Phoebe's Ghost E4 and Sidney's Dark types. Wallace's Water Champion team is bad for Fire. Strong through the E4, stuck at the finish.

StrongGoodEvenToughBadGEGEEGGGGGGTERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6HoundourCatchableHoundoomEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Houndour has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Houndour trades roughly evenly with Brawly's team.

Risky
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Risky
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Good

Houndour has the type edge here and should clean up Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
You Win
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Houndour trades roughly evenly with Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Houndour trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Houndour has the type edge here and should clean up Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Easy KO
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Even
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Houndoom has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Easy KO
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Houndoom has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Houndoom has the type edge here and should clean up Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Easy KO
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Risky
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Houndoom has the type edge here and should clean up Phoebe's team.

Easy KO
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Easy KO
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Easy KO
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
You Win
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Houndoom has the type edge here and should clean up Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Easy KO
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Houndoom's weaknesses hard.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Houndoom trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
DarkFire
Tier
E

Catch Houndour in the Safari Zone (walking, Lv 36-39, rare). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Houndour locations

Evolve Houndour to Houndoom

Level 24
Type
DarkFire
Tier
A

Houndour evolves into Houndoom at Level 24. You get it at Level 36 or higher, past Level 24, so it evolves into Houndoom the next time it levels up. A lower-level Houndour evolves when it reaches Level 24.

Recommended Moves

How to Get Houndour in Emerald

Houndour prowls the Safari Zone grass at levels 36 to 39, a rare slot that takes some patience to hit. The dark hound shows up nowhere else in Emerald, making that fenced preserve the one place to start its line.

2 locations to catch Houndour

Encountered via tall grass encounters

Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Houndour in E

  1. Houndoom
    Step 2Evolve into Houndoom
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Houndour egg.

Want the exact numbers? Work out your catch odds in Emerald for Houndour.

How to Get Shiny Houndour in Emerald

Houndour prowls the Safari Zone's expansion area as a rare growl in the grass past the entrance gate, so keep re-entering and combing that back section to stack encounters toward the recolored dark pup. Compare Shiny Houndour odds across every game

Normal vs Shiny
Normal Houndour in EmeraldNormal
Shiny Houndour in Emerald Shiny
Color ShiftBlacktoBlue
Shiny TierB Tier Shiny

Shiny Houndour Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Houndour Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Houndour.

Houndour Weakness

Houndour is weak to Water, Fighting, Ground, and Rock. On the flip side, it's immune to Psychic-type moves entirely. 6 resistances give it solid defensive coverage on top of that. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

Houndour Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Fighting, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Ghost, Dark, Steel
0x (Immune)Psychic
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Houndour Weak Against

Good
4Weak
6Resist
2Immune
Score+1
4xCritical
None
¼xResist
None
0xImmune

What is Houndour Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Houndour

Hariyama
Hariyama
Fighting
B
Blaziken
Blaziken
FireFighting
B
Breloom
Breloom
GrassFighting
B
Heracross
Heracross
BugFighting
A
Machoke
Machoke
Fighting
C

Houndour Evolutions

Houndour evolves into Houndoom. It's a two-stage chain with the method shown below. A massive partner pool for breeding via one egg group. Eggs take an average time to hatch. Evolving adds up to 170 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330E-Tier
500A-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Very Easy

Breed Houndour easily with 102 breeding partners from the Field egg group. Pass egg moves like Beat Up, Counter, Fire Spin and 5 more to offspring.

Egg Groups
Field
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

E Houndour Best Moveset

Dark/Fire is a strong offensive typing, but Houndour's stats are too low to use it before evolving. The moveset should focus on special Fire and Dark moves while leveling.

Best Build

Experimental
Wall
Ability
Early Bird
Item
LeftoversSUSTAIN
Best Nature for Houndour
Modest+SPA

Houndour best EVs are HP and Sp. Def

EVs

Wall Moveset

  • PursuitSTAB
  • Fire BlastSTAB
  • Will O WispSTAB
  • CrunchSTAB

Moves List

Egg moves make a real difference. Houndour gets Beat Up and Counter exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 8 types rounds out the picture alongside Overheat and Fire Blast.

Level-Up Moves

Lv 1
Ember
—6010025Fire
Lv 1
Leer
D—10030Normal
Lv 7
Howl
D——40Normal
Lv 13
Smog
—207020Poison
Lv 19
Roar-6
C——20Normal
Lv 25
Bite
D9010025Dark
Lv 31
Odor Sleuth
——10040Normal
Lv 37
Feint Attack
—90—20Dark
Lv 43
Flamethrower
C14210015Fire
Lv 49
Crunch
S12010015Dark

TM Moves

23 of 24 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
S180855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
C14210015Fire
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM50B210905Fire
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM05
Roar-6Route 114badge 3
C——20Normal
HM06D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM30
Shadow BallMt. Pyrebadge 5
C8010015Ghost
TM36
Sludge BombDewford Townbadge 5
C9010010Poison
TM49
Snatch+4S.S. Tidal
———10Dark
TM22
Solar BeamSafari Zonebadge 5
C12010010Grass
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM12
TauntTrick Housebadge 6
C—10020Dark
TM46
ThiefSlateport Citybadge 1
D9010025Dark
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Beat Up
D—10010Dark
Egg
Counter-5
D—10020Fighting
Egg
Fire Spin
—527015Fire
Egg
Pursuit
S6010020Dark
Egg
Rage
—2010020Normal
Egg
Reversal
D—10015Fighting
Egg
Spite
——10010Ghost
Egg
Will-O-Wisp
S—7515Fire

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Double-Edge
C12010015Normal
Tutor
Dream Eater
—10010015Psychic
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Avg
HP45
D
Attack60
C
Defense30
F
Sp. Atk80
C
Sp. Def50
D
Speed65
C
Total330
Details
Catch Rate
Moderate120 / 255
Growth Rate
Slow1.25M XP
Height0.6 m
Weight10.8 kg
Base XP66
Abilities
Early Bird
Makes sleep pass twice as quickly.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flash Fire grants Fire immunity
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

HOUNDOUR communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is simply unparalleled.

Pokemon Emerald

Houndour Emerald Guide

  • How do I catch Houndour in the Emerald Safari Zone?

    See the Locations section above for where to find Houndour in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Houndour from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Houndour easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, Houndour does the job early-game if you need a Dark/Fire type on your team. Evolve it into Houndoom before the later gyms and it holds up fine through the story.

Game Availability

Houndour first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.

Explore

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