Guides

Pokemon Brilliant Diamond and Shining Pearl Sableye

Sableye
Darkness Pokémon

Pokemon Brilliant Diamond and Shining Pearl Sableye is a Dark and Ghost Type Darkness Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Sableye can be found with Keen Eye, Stall and Prankster as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 380 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Sableye Stats and Abilities

Based on Sableye Base IVs we consider this pokemon E-Tier choice. Sableye Highest IV Stat is Attack 75 and the Lowest being Speed 50.

Tier Stat Base Min Max
F
HP50210304
D
Attack75139273
E
Defense75139273
E
Special Attack65121251
F
Special Defense65121251
F
Speed5094218
E
Total380
Sableye Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack, 1 Defense
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Keen Eye
Ability 1
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.
Stall
Ability 2
The Pokémon moves after all other Pokémon do.
Prankster
Hidden Ability
Prankster increases the priority of status moves by +1.

How To Evolve Sableye in BDSP

The Pokemon Sableye does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Sableye in BDSP

Sableye has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Sableye, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Sableye
Lv. 16-63
Dazzling Cave
National
Sableye
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Sableye Weakness

Sableye is a Dark and Ghost Type pokemon. This will cause Sableye to take More Damage from Fairy Type Moves, and Less Damage from Poison, Fighting, Psychic, Normal Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fairy
0.5x
Less Damage
Poison
0.25x
Less Damage
Immune to Damage
Fighting
Psychic
Normal

What pokemon is Sableye Weak Against?

Tier Pokemon
A
Togekiss
B
Gardevoir
C
Clefable
C
Granbull
D
Wigglytuff

What pokemon is Sableye Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Slaking
S
Regigigas
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Best Moves Sableye in BDSP

Best Moveset for Sableye Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Foul Play
Physical
142.5
100 15 Uses the opponent's Attack stat.
39
Power Gem
Special
80
100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
45
Shadow Ball
Special
120
100 15 May lower opponent's Special Defense.
42
Zen Headbutt
Physical
80
90 15 May cause flinching.

Best Moveset for Sableye TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM29
Psychic
Special
90
100 10 May lower opponent's Special Defense.
TM79
Dark Pulse
Special
120
100 15 May cause flinching.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Sableye Level Up Moves

List of Moves Sableye can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

3
Astonish
Power:
45
Acc: 100
PP: 15
Physical

May cause flinching.
6
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
9
Shadow Sneak
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
12
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
15
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
18
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
21
Night Shade
Power: —
Acc: 100
PP: 15
Special

Inflicts damage equal to user's level.
24
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
27
Knock Off
Power:
97.5
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
30
Quash
Power: —
Acc: 100
PP: 15
Status

Makes the target act last this turn.
33
Shadow Claw
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
36
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
39
Power Gem
Power: 80
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
42
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
45
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
48
Foul Play
Power:
142.5
Acc: 100
PP: 15
Physical

Uses the opponent's Attack stat.
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Sableye TM Moves

List of Moves Sableye can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Sableye Egg Moves

List of Egg Moves Sableye can learn.

Egg Move Desc
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
Flatter
Power: —
Acc: 100
PP: 15
Status

Confuses opponent, but raises its Special Attack by two stages.
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
Metal Burst
Power: —
Acc: 100
PP: 10
Physical

Deals damage equal to 1.5x opponent's attack.
Moonlight
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
Trick
Power: —
Acc: 100
PP: 10
Status

Swaps held items with the opponent.
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
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Umbreon
Murkrow
Sneasel
Houndour
Houndoom
Poochyena
Mightyena
Absol
Honchkrow
Weavile
Darkrai
Shedinja
Froslass
Rotom
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