Pokemon Brilliant Diamond and Shining Pearl Mightyena is a Dark Type Bite Pokémon, with a 16.6% Chance To Catch with a regular Pokeball. Mightyena can be found with Intimidate, Quick Feet and Moxie as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 420 combined Base Stats.
Mightyena Stats and Abilities
Based on Mightyena Base IVs we consider this pokemon D-Tier choice. Mightyena Highest IV Stat is Attack 90 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
C | Attack | 90 | 166 | 306 |
E | Defense | 70 | 130 | 262 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
E | Speed | 70 | 130 | 262 |
D | Total | 420 |
Mightyena | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Dry
|
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 127 (16.6% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Moxie Hidden Ability | Moxie increases the user's Attack one stage upon fainting an opponent. |
How To Evolve Mightyena in BDSP
Poochyena requires (Level 18) to evolve into Mightyena.
Where To Find Mightyena in BDSP
Mightyena has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Mightyena
Lv. 20-22
| |
20 - 5% |
Mightyena
Lv. 24
| |
National |
Mightyena
Lv. 16-63
| |
National |
Poochyena
Lv. 16-63
| |
National |
Mightyena
Lv. 16-63
| |
National |
Poochyena
Lv. 16-63
| |
National |
Mightyena
Lv. 16-63
| |
National |
Poochyena
Lv. 16-63
| |
National |
Mightyena
Lv. 16-63
| |
National |
Poochyena
Lv. 16-63
| |
Advertisement | ||
National |
Mightyena
Lv. 16-63
| |
National |
Poochyena
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Mightyena Weakness
Mightyena is a Dark Type pokemon. This will cause Mightyena to take More Damage from Fighting, Bug, Fairy Type Moves, and Less Damage from Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Bug
Fairy
|
0.5x Less Damage |
Ghost
Dark
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Mightyena Weak Against?
What pokemon is Mightyena Strong Against?
Best Moves Mightyena in BDSP
Best Moveset for Mightyena Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Play Rough
| Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
48 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
40 |
Crunch
| Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
32 |
Headbutt
| Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Mightyena TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM79 |
Dark Pulse
| Special | 120 | 100 | 15 | May cause flinching. |
Mightyena Level Up Moves
List of Moves Mightyena can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or paralyze opponent.
|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or freeze opponent.
|
40 |
Crunch
|
Power:
120 Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
1 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
4 |
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
7 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
10 |
Bite
|
Power:
90 Acc: 100
PP: 25
Physical
May cause flinching.
|
13 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
16 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
20 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
24 |
Assurance
|
Power:
90 Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
28 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
32 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
36 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
44 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
48 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
52 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
56 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
Mightyena TM Moves
List of Moves Mightyena can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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