Pokemon Brilliant Diamond and Shining Pearl Umbreon is a Dark Type Moonlight Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Umbreon can be found with Synchronize as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Careful Nature, based on 525 combined Base Stats.
Umbreon Stats and Abilities
Based on Umbreon Base IVs we consider this pokemon B-Tier choice. Umbreon Highest IV Stat is Special Defense 130 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
E | Attack | 65 | 121 | 251 |
D | Defense | 110 | 202 | 350 |
E | Special Attack | 60 | 112 | 240 |
C | Special Defense | 130 | 238 | 394 |
E | Speed | 65 | 121 | 251 |
B | Total | 525 |
Umbreon | Detail |
---|---|
Best Nature | Careful
↑ +10% Special Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Inner Focus Hidden Ability | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
How To Evolve Umbreon in BDSP
Eevee can trigger different evolutions depending on the evolution method used, such as using a Water Stone for Vaporeon, Thunder Stone for Jolteon, and a Fire Stone for Flareon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Eevee
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Water Stone ![]() → |
Vaporeon
![]() |
Eevee
![]() |
Thunder Stone ![]() → |
Jolteon
![]() |
Eevee
![]() |
Fire Stone ![]() → |
Flareon
![]() |
Eevee
![]() | Level Up with Happiness Value at 220 During the Day → |
Espeon
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Eevee
![]() | Level Up with Happiness Value at 220 During the Night → |
Umbreon
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Eevee
![]() | Level up near a rock in Eterna forest → |
Leafeon
![]() |
Eevee
![]() | Level up near a rock in Snowpoint City → |
Glaceon
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Where To Find Umbreon in BDSP
Umbreon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Eevee
Lv. 16
|

Pokemon Brilliant Diamond and Shining Pearl Umbreon Weakness
Umbreon is a Dark Type pokemon. This will cause Umbreon to take More Damage from Fighting, Bug, Fairy Type Moves, and Less Damage from Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
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What pokemon is Umbreon Weak Against?
What pokemon is Umbreon Strong Against?

Best Moves Umbreon in BDSP
Best Moveset for Umbreon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Last Resort
| ![]() | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
1 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
1 |
Foul Play
| ![]() | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. |
1 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Umbreon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Umbreon Level Up Moves
List of Moves Umbreon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
1 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
![]() Uses the opponent's Attack stat.
|
1 |
Covet
|
Power: 60
Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
1 |
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
1 |
Bite
|
Power:
90 Acc: 100
PP: 25
![]() May cause flinching.
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
1 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
1 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
1 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
5 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
10 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
15 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
20 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
25 |
Assurance
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
30 |
Moonlight
|
Power: —
Acc: —
PP: 5
![]() User recovers HP. Amount varies with the weather.
|
35 |
Guard Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Defense and Special Defense.
|
40 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
45 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
50 |
Mean Look
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
55 |
Last Resort
|
Power: 140
Acc: 100
PP: 5
![]() Can only be used after all other moves are used.
|
Umbreon TM Moves
List of Moves Umbreon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
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