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Pokemon Brilliant Diamond and Shining Pearl Absol

Absol
Disaster Pokémon

Pokemon Brilliant Diamond and Shining Pearl Absol is a Dark Type Disaster Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Absol can be found with Pressure, Super Luck and Justified as an Ability and has a Medium Slow growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 465 combined Base Stats.

Absol Stats and Abilities

Based on Absol Base IVs we consider this pokemon C-Tier choice. Absol Highest IV Stat is Attack 130 and the Lowest being Defense 60.

Tier Stat Base Min Max
F
HP65240334
S
Attack130238394
F
Defense60112240
D
Special Attack75139273
F
Special Defense60112240
E
Speed75139273
C
Total465
Absol Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield2 Attack
Growth RateMedium Slow
Catch Rate30 (3.9% with PokéBall, full HP)
Egg GroupsField
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Super Luck
Ability 2
Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8).
Justified
Hidden Ability
Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.

How To Evolve Absol in BDSP

The Pokemon Absol does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Absol in BDSP

Absol has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Sunlit Cavern
National
Absol
Lv. 16-63
Stargleam Cavern
Start
Absol
Lv. 16-63
Spacious Cave
Start
Absol
Lv. 16-63
Grassland Cave
Start
Absol
Lv. 16-63
Dazzling Cave
Start
Absol
Lv. 16-63
Big Bluff Cavern
Start
Absol
Lv. 16-63
Route 213
5 - 1%
Absol
Lv. 20

Pokemon Brilliant Diamond and Shining Pearl Absol Weakness

Absol is a Dark Type pokemon. This will cause Absol to take More Damage from Fighting, Bug, Fairy Type Moves, and Less Damage from Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Bug
Fairy
0.5x
Less Damage
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Absol Weak Against?

Tier Pokemon
A
Togekiss
A
Infernape
A
Blaziken
B
Lucario
B
Gardevoir

What pokemon is Absol Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Absol in BDSP

Best Moveset for Absol Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Future Sight
Special
120
100 10 Damage occurs 2 turns later.
30
Night Slash
Physical
105
100 15 High critical hit ratio.
25
Slash
Physical
70
100 20 High critical hit ratio.
40
Sucker Punch
Physical
105
100 5 User attacks first, but only works if opponent is readying an attack.

Best Moveset for Absol TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Absol Level Up Moves

List of Moves Absol can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
5
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
10
Knock Off
Power:
97.5
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
15
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
20
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
25
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
30
Night Slash
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
35
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
40
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
45
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
50
Future Sight
Power: 120
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
55
Perish Song
Power: —
Acc: —
PP: 5
Status

Any Pokémon in play when this attack is used faints in 3 turns.
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Absol TM Moves

List of Moves Absol can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Absol Egg Moves

List of Egg Moves Absol can learn.

Egg Move Desc
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
Magic Coat
Power: —
Acc: —
PP: 15
Status

Reflects moves that cause status conditions back to the attacker.
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
Bite
Power:
90
Acc: 100
PP: 25
Physical

May cause flinching.
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
Assurance
Power:
90
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
Megahorn
Power: 120
Acc: 85
PP: 10
Physical

Using its tough and impressive horn, the user rams into the target to inflict damage.
Hex
Power: 65
Acc: 100
PP: 10
Special

Inflicts more damage if the target has a status condition.
Perish Song
Power: —
Acc: —
PP: 5
Status

Any Pokémon in play when this attack is used faints in 3 turns.
Play Rough
Power: 90
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
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Honchkrow
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