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    Pokemon Diamond and Pearl Infernape

    Infernape
    Locations
    Pokedex
    Evolutions
    Best Pokemon
    Infernape
    FIRE
    FIGHTING
    Flame Pokémon

    Pokemon Brilliant Diamond and Shining Pearl Infernape is a Fire and Fighting Type Flame Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Infernape has a Medium Slow growth rate with a 1 Attack, 1 Special Attack, 1 Speed EV Yield, and Total of 534 combine Stats.

    StatHPAttackDefenseSp.AtkSp.DefSpeedTotal
    Base761047110471108534
    Min262191132191132198
    Max356337265337265346
    Abilities1. Blaze Iron Fist (hidden ability)
    EV Yield1 Attack, 1 Special Attack, 1 Speed
    Growth RateMedium Slow
    Catch Rate45 (5.9% with PokéBall, full HP)
    Egg GroupsField, Human-Like
    Egg Cycles20 (4,884–5,140 steps)
    • Evolutions
    • Locations
    • Moves
    Quickly navigate this Infernape Guide using the links above.

    How To Evolve Infernape in Pokemon Diamond and Pearl

    Chimchar requires Level 14 to evolve into Monferno and then Level 36 to evolve into Infernape in Pokemon D/P.

    Base→First Evo→Final Evo
    Chimchar
    FIRE
    Level 14 Monferno
    FIRE
    FIGHTING
    Level 36 Infernape
    FIRE
    FIGHTING
    • Evolution Chart
      subject

    Pokemon Diamond and Pearl Infernape Weakness

    Infernape is a Fire and Fighting Type pokemon. This will cause it to take More Damage from Ground, Water, Flying, Psychic Type Moves and will take Less Damage from Steel, Fire, Grass, Ice, Dark, Bug type moves.

    DamageTypes
    4.0x
    Damage
    2.0x
    Damage
    Ground
    Water
    Flying
    Psychic
    0.5x
    Damage
    Steel
    Fire
    Grass
    Ice
    Dark
    0.25x
    Damage
    Bug
    Immune to Damage

    What pokemon is Infernape Weak Against?

    PokemonType 1Type 2CP
    Palkia WATER DRAGON680
    Garchomp DRAGON GROUND600
    Manaphy WATER600
    Uxie PSYCHIC580
    Mesprit PSYCHIC580

    What pokemon is Infernape Strong Against?

    PokemonType 1Type 2CP
    Dialga STEEL DRAGON680
    Magmortar FIRE540
    Magnezone ELECTRIC STEEL535
    Tangrowth GRASS535
    Infernape FIRE FIGHTING534
    • Type Weakness Chart
      subject

    Where To Find Infernape in Pokemon Diamond and Pearl

    • Locations List
      subject
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    Infernape Moves in Pokemon Diamond and Pearl

    List of Moves Infernape can learn by reaching higher levels in Pokemon Diamond and Pearl.

    Level Up Moves
    LvlMoveDesc
    68
    Flare Blitz
    FIRE
    Class: Physical
    Power: 120
    Acc: 100
    PP: 15

    User receives recoil damage. May burn opponent.
    58
    Calm Mind
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Raises user's Special Attack and Special Defense.
    52
    Acrobatics
    FLYING
    Class: Physical
    Power: 55
    Acc: 100
    PP: 15

    Stronger when the user does not have a held item.
    42
    Fire Spin
    FIRE
    Class: Special
    Power: 35
    Acc: 85
    PP: 15

    Traps opponent, damaging them for 4-5 turns.
    29
    Punishment
    DARK
    Class: Physical
    Power: —
    Acc: 100
    PP: 5

    Power increases when opponent's stats have been raised.
    26
    Feint
    NORMAL
    Class: Physical
    Power: 30
    Acc: 100
    PP: 10

    Only hits if opponent uses Protect or Detect in the same turn.
    19
    Flame Wheel
    FIRE
    Class: Physical
    Power: 60
    Acc: 100
    PP: 25

    May burn opponent.
    16
    Fury Swipes
    NORMAL
    Class: Physical
    Power: 18
    Acc: 80
    PP: 15

    Hits 2-5 times in one turn.
    9
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    7
    Ember
    FIRE
    Class: Special
    Power: 40
    Acc: 100
    PP: 25

    May burn opponent.
    1
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    1
    Mach Punch
    FIGHTING
    Class: Physical
    Power: 40
    Acc: 100
    PP: 30

    User attacks first.
    1
    Close Combat
    FIGHTING
    Class: Physical
    Power: 120
    Acc: 100
    PP: 5

    Lowers user's Defense and Special Defense.
    1
    Flare Blitz
    FIRE
    Class: Physical
    Power: 120
    Acc: 100
    PP: 15

    User receives recoil damage. May burn opponent.
    1
    Ember
    FIRE
    Class: Special
    Power: 40
    Acc: 100
    PP: 25

    May burn opponent.
    1
    Scratch
    NORMAL
    Class: Physical
    Power: 40
    Acc: 100
    PP: 35

    1
    Leer
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 30

    Lowers opponent's Defense.
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    List of Moves Infernape can learn using (TMs) Technical Machine Items.

    Technical Machine (TMs) Moves
    TMMoveDesc
    100
    Confide
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Lowers opponent's Special Attack.
    90
    Substitute
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Uses HP to creates a decoy that takes hits.
    89
    U-turn
    BUG
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    User switches out immediately after attacking.
    88
    Sleep Talk
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User performs one of its own moves while sleeping.
    87
    Swagger
    NORMAL
    Class: Status
    Power: —
    Acc: 85
    PP: 15

    Opponent becomes confused, but its Attack is sharply raised.
    86
    Grass Knot
    GRASS
    Class: Special
    Power: —
    Acc: 100
    PP: 20

    The heavier the opponent, the stronger the attack.
    84
    Poison Jab
    POISON
    Class: Physical
    Power: 80
    Acc: 100
    PP: 20

    May poison the opponent.
    80
    Rock Slide
    ROCK
    Class: Physical
    Power: 75
    Acc: 90
    PP: 10

    May cause flinching.
    78
    Bulldoze
    GROUND
    Class: Physical
    Power: 60
    Acc: 100
    PP: 20

    Lowers opponent's Speed.
    75
    Swords Dance
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Sharply raises user's Attack.
    71
    Stone Edge
    ROCK
    Class: Physical
    Power: 100
    Acc: 80
    PP: 5

    High critical hit ratio.
    68
    Giga Impact
    NORMAL
    Class: Physical
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    65
    Shadow Claw
    GHOST
    Class: Physical
    Power: 70
    Acc: 100
    PP: 15

    High critical hit ratio.
    62
    Acrobatics
    FLYING
    Class: Physical
    Power: 55
    Acc: 100
    PP: 15

    Stronger when the user does not have a held item.
    61
    Will-O-Wisp
    FIRE
    Class: Status
    Power: —
    Acc: 85
    PP: 15

    Burns opponent.
    56
    Fling
    DARK
    Class: Physical
    Power: —
    Acc: 100
    PP: 10

    Power depends on held item.
    52
    Focus Blast
    FIGHTING
    Class: Special
    Power: 120
    Acc: 70
    PP: 5

    May lower opponent's Special Defense.
    50
    Overheat
    FIRE
    Class: Special
    Power: 130
    Acc: 90
    PP: 5

    Sharply lowers user's Special Attack.
    48
    Round
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Power increases if teammates use it in the same turn.
    47
    Low Sweep
    FIGHTING
    Class: Physical
    Power: 65
    Acc: 100
    PP: 20

    Lowers opponent's Speed.
    45
    Attract
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    If opponent is the opposite gender, it's less likely to attack.
    44
    Rest
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User sleeps for 2 turns, but user is fully healed.
    43
    Flame Charge
    FIRE
    Class: Physical
    Power: 50
    Acc: 100
    PP: 20

    Raises user's Speed.
    42
    Facade
    NORMAL
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    Power doubles if user is burned, poisoned, or paralyzed.
    41
    Torment
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Opponent cannot use the same move in a row.
    40
    Aerial Ace
    FLYING
    Class: Physical
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    39
    Rock Tomb
    ROCK
    Class: Physical
    Power: 60
    Acc: 95
    PP: 15

    Lowers opponent's Speed.
    38
    Fire Blast
    FIRE
    Class: Special
    Power: 110
    Acc: 85
    PP: 5

    May burn opponent.
    35
    Flamethrower
    FIRE
    Class: Special
    Power: 90
    Acc: 100
    PP: 15

    May burn opponent.
    32
    Double Team
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 15

    Raises user's Evasiveness.
    31
    Brick Break
    FIGHTING
    Class: Physical
    Power: 75
    Acc: 100
    PP: 15

    Breaks through Reflect and Light Screen barriers.
    27
    Return
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power increases with higher Friendship.
    26
    Earthquake
    GROUND
    Class: Physical
    Power: 100
    Acc: 100
    PP: 10

    Power is doubled if opponent is underground from using Dig.
    22
    Solar Beam
    GRASS
    Class: Special
    Power: 120
    Acc: 100
    PP: 10

    Charges on first turn, attacks on second.
    21
    Frustration
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power decreases with higher Friendship.
    17
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
    15
    Hyper Beam
    NORMAL
    Class: Special
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    12
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    11
    Sunny Day
    FIRE
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it sunny for 5 turns.
    10
    Hidden Power
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Type and power depends on user's IVs.
    8
    Bulk Up
    FIGHTING
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Raises user's Attack and Defense.
    6
    Toxic
    POISON
    Class: Status
    Power: —
    Acc: 90
    PP: 10

    Badly poisons opponent.
    5
    Roar
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    In battles, the opponent switches. In the wild, the Pokémon runs.
    4
    Calm Mind
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Raises user's Special Attack and Special Defense.
    1
    Work Up
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 30

    Raises user's Attack and Special Attack.
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    Click/Tap to view other Type Guides below.

    BUG
    DARK
    DRAGON
    ELECTRIC
    FAIRY
    FIGHTING
    FIRE
    FLYING
    GHOST
    GRASS
    GROUND
    ICE
    NORMAL
    POISON
    PSYCHIC
    ROCK
    STEEL
    WATER

    Click/Tap FIRE Pokemon similar to Infernape.

    FIRE
    Chimchar
    Monferno
    Ponyta
    Rapidash
    Flareon
    Magby
    Magmar
    Magmortar

    Click/Tap FIGHTING Pokemon similar to Infernape.

    FIGHTING
    Monferno
    Heracross
    Croagunk
    Toxicroak
    Gallade

    Last updated 1 week ago on April 13, 2021 by RankedBoost

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