Pokemon Brilliant Diamond and Shining Pearl Infernape is a Fire and Fighting Type Flame Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Infernape can be found with Blaze as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 534 combined Base Stats.
Infernape Stats and Abilities
Based on Infernape Base IVs we consider this pokemon A-Tier choice. Infernape Highest IV Stat is Speed 108 and the Lowest being Defense 71.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 76 | 262 | 356 |
C | Attack | 104 | 191 | 337 |
E | Defense | 71 | 132 | 265 |
B | Special Attack | 104 | 191 | 337 |
E | Special Defense | 71 | 132 | 265 |
C | Speed | 108 | 198 | 346 |
A | Total | 534 |
Infernape | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Special Attack, 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Iron Fist Hidden Ability | Iron Fist increases the power of all punching moves by 20%. |
How To Evolve Infernape in BDSP
Chimchar requires (Level 14) to evolve into Monferno and then (Level 36) to evolve into Infernape.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Chimchar ![]() | Level 14 → | Monferno ![]() | Level 36 → | Infernape ![]() |

Where To Find Infernape in BDSP
Infernape has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 5 Chimchar, within the Lake Verity location using the Gift method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Chimchar Lv. 16-63 | |
![]() ![]() National | ![]() Chimchar Lv. 16-63 | |
![]() ![]() National | ![]() Chimchar Lv. 16-63 | |
![]() Interact ![]() ![]() ![]() | ![]() Chimchar Lv. 5 |

Pokemon Brilliant Diamond and Shining Pearl Infernape Weakness
Infernape is a Fire and Fighting Type pokemon. This will cause Infernape to take More Damage from Ground, Water, , Psychic Type Moves, and Less Damage from Steel, Fire, Grass, Ice, Dark, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage |
What pokemon is Infernape Strong Against?

Best Moves Infernape in BDSP
Best Moveset for Infernape Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
68 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
29 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
19 | Flame Wheel | ![]() | Physical | 90 | 100 | 25 | May burn opponent. |
Best Moveset for Infernape TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |



Infernape Level Up Moves
List of Moves Infernape can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Close Combat | Power: 180 Acc: 100 PP: 5 ![]() Lowers user's Defense and Special Defense. |
1 | Mach Punch | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
68 | Flare Blitz | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. May burn opponent. |
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
7 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
9 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
12 | Power-Up Punch | Power: 60 Acc: 100 PP: 10 ![]() Raises Attack. |
16 | Fury Swipes | Power: 18 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
19 | Flame Wheel | Power: 90 Acc: 100 PP: 25 ![]() May burn opponent. |
26 | Feint | Power: 30 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
29 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
42 | Fire Spin | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
52 | Acrobatics | Power: 55 Acc: 100 PP: 15 ![]() Stronger when the user does not have a held item. |
58 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
Infernape TM Moves
List of Moves Infernape can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 225 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 97.5 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 112.5 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM52 | Focus Blast | Power: 180 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 60 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Infernape Tutor Moves
List of Tutor Moves Infernape can learn.
Egg Move | Desc |
---|---|
Blast Burn | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
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