Pokemon Brilliant Diamond and Shining Pearl Magmortar is a Fire Type Blast Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Magmortar can be found with Flame Body as an Ability and has a Medium Fast growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 540 combined Base Stats.
Magmortar Stats and Abilities
Based on Magmortar Base IVs we consider this pokemon A-Tier choice. Magmortar Highest IV Stat is Special Attack 125 and the Lowest being Defense 67.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 95 | 175 | 317 |
F | Defense | 67 | 125 | 256 |
S | Special Attack | 125 | 229 | 383 |
D | Special Defense | 95 | 175 | 317 |
D | Speed | 83 | 153 | 291 |
A | Total | 540 |
Magmortar | Detail |
---|---|
Best Held Items | |
Best Nature | Mild ↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Magmarizer ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Flame Body Ability 1 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Vital Spirit Hidden Ability | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
How To Evolve Magmortar in BDSP
Magby requires (Level 30) to evolve into Magmar and then (trade holding Magmarizer) to evolve into Magmortar.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Magby ![]() | Level 30 → | Magmar ![]() | trade holding Magmarizer ![]() → | Magmortar ![]() |

Where To Find Magmortar in BDSP
Magmortar has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Magby, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start | ![]() Magby Lv. 16-63 | |
![]() Start | ![]() Magby Lv. 16-63 | |
![]() Start | ![]() Magby Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Magmortar Weakness
Magmortar is a Fire Type pokemon. This will cause Magmortar to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Magmortar Weak Against?
What pokemon is Magmortar Strong Against?

Best Moves Magmortar in BDSP
Best Moveset for Magmortar Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
64 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
58 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
46 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
34 | Lava Plume | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Magmortar TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |


Magmortar Level Up Moves
List of Moves Magmortar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Smog | Power: 30 Acc: 70 PP: 20 ![]() May poison opponent. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
1 | Smokescreen | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
12 | Clear Smog | Power: 50 Acc: — PP: 15 ![]() Removes all of the target's stat changes. |
16 | Flame Wheel | Power: 90 Acc: 100 PP: 25 ![]() May burn opponent. |
20 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
24 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
28 | Fire Punch | Power: 112.5 Acc: 100 PP: 15 ![]() May burn opponent. |
34 | Lava Plume | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
40 | Low Kick | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
46 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
52 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
58 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
64 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Magmortar TM Moves
List of Moves Magmortar can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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