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Pokemon Brilliant Diamond and Shining Pearl Magmortar

Magmortar
Blast Pokémon

Pokemon Brilliant Diamond and Shining Pearl Magmortar is a Fire Type Blast Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Magmortar can be found with Flame Body as an Ability and has a Medium Fast growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 540 combined Base Stats.

Magmortar Stats and Abilities

Based on Magmortar Base IVs we consider this pokemon A-Tier choice. Magmortar Highest IV Stat is Special Attack 125 and the Lowest being Defense 67.

Tier Stat Base Min Max
F
HP75260354
C
Attack95175317
F
Defense67125256
S
Special Attack125229383
D
Special Defense95175317
D
Speed83153291
A
Total540
Magmortar Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield3 Special Attack
Growth RateMedium Fast
Catch Rate30 (3.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Flame Body
Ability 1
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Vital Spirit
Hidden Ability
Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest.

How To Evolve Magmortar in BDSP

Magby requires (Level 30) to evolve into Magmar and then (trade holding Magmarizer) to evolve into Magmortar.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Magby
Level 30
Magmar
trade holding Magmarizer
Magmortar

Where To Find Magmortar in BDSP

Magmortar has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Magby, within the Sandsear Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Volcanic Cave
Start
Magby
Lv. 16-63
Typhlo Cavern
Start
Magby
Lv. 16-63
Sandsear Cave
Start
Magby
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Magmortar Weakness

Magmortar is a Fire Type pokemon. This will cause Magmortar to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Rock
Water
0.5x
Less Damage
Bug
Steel
Fire
Grass
Ice
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Magmortar Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar
S
Garchomp

What pokemon is Magmortar Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Celebi
S
Metagross
S
Heatran
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Best Moves Magmortar in BDSP

Best Moveset for Magmortar Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
64
Hyper Beam
Special
150
90 5 User must recharge next turn.
58
Fire Blast
Special
165
85 5 May burn opponent.
46
Flamethrower
Special
135
100 15 May burn opponent.
34
Lava Plume
Special
120
100 15 May burn opponent.

Best Moveset for Magmortar TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Magmortar Level Up Moves

List of Moves Magmortar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Smog
Power: 30
Acc: 70
PP: 20
Special

May poison opponent.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
1
Smokescreen
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
12
Clear Smog
Power: 50
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
16
Flame Wheel
Power:
90
Acc: 100
PP: 25
Physical

May burn opponent.
20
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
24
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
28
Fire Punch
Power:
112.5
Acc: 100
PP: 15
Physical

May burn opponent.
34
Lava Plume
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
40
Low Kick
Power: —
Acc: 100
PP: 20
Physical

The heavier the opponent, the stronger the attack.
46
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
52
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
58
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
64
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
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Magmortar TM Moves

List of Moves Magmortar can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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