Pokemon Brilliant Diamond and Shining Pearl Charizard is a Fire and Type Flame Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Charizard can be found with Blaze as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 534 combined Base Stats.
Charizard Stats and Abilities
Based on Charizard Base IVs we consider this pokemon A-Tier choice. Charizard Highest IV Stat is Special Attack 109 and the Lowest being Defense 78.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 78 | 266 | 360 |
D | Attack | 84 | 155 | 293 |
E | Defense | 78 | 144 | 280 |
B | Special Attack | 109 | 200 | 348 |
E | Special Defense | 85 | 157 | 295 |
C | Speed | 100 | 184 | 328 |
A | Total | 534 |
Charizard | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sour
|
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Solar Power Hidden Ability | During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1/8 of its maximum HP after each turn. |
How To Evolve Charizard in BDSP
Charmander requires (Level 16) to evolve into Charmeleon and then (Level 36) to evolve into Charizard.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Charmander
| Level 16 → |
Charmeleon
| Level 36 → |
Charizard
|
Where To Find Charizard in BDSP
Charizard has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Charmander
Lv. 16-63
| |
National |
Charmander
Lv. 16-63
| |
National |
Charmander
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Charizard Weakness
Charizard is a Fire and Type pokemon. This will cause Charizard to take More Damage from Water, Electric, Rock Type Moves, and Less Damage from Steel, Fire, Fairy, Fighting, Ground, Bug, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Rock
|
2.0x More Damage |
Water
Electric
|
0.5x Less Damage |
Steel
Fire
Fairy
Fighting
|
0.25x Less Damage |
Bug
Grass
|
Immune to Damage |
Ground
|
What pokemon is Charizard Weak Against?
What pokemon is Charizard Strong Against?
Best Moves Charizard in BDSP
Best Moveset for Charizard Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
62 |
Flare Blitz
| Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
54 |
Inferno
| Special | 150 | 50 | 5 | Burns opponent. | |
1 |
Heat Wave
| Special | 142.5 | 90 | 10 | May burn opponent. | |
30 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. |
Best Moveset for Charizard TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
Charizard Level Up Moves
List of Moves Charizard can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
Special
May cause flinching.
|
1 |
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
1 |
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
Special
May burn opponent.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
12 |
Dragon Breath
|
Power: 60
Acc: 100
PP: 20
Special
May paralyze opponent.
|
19 |
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
24 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
30 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
39 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
46 |
Fire Spin
|
Power:
52.5 Acc: 85
PP: 15
Special
Traps opponent, damaging them for 4-5 turns.
|
54 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Special
Burns opponent.
|
62 |
Flare Blitz
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage. May burn opponent.
|
Charizard TM Moves
List of Moves Charizard can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM02 |
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Charizard Tutor Moves
List of Tutor Moves Charizard can learn.
Egg Move | Desc |
---|---|
Blast Burn
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
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