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Pokemon Brilliant Diamond and Shining Pearl Togetic

Togetic
Happiness Pokémon

Pokemon Brilliant Diamond and Shining Pearl Togetic is a Fairy and Flying Type Happiness Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Togetic can be found with Hustle, Serene Grace and Super Luck as an Ability and has a Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 405 combined Base Stats.

Togetic Stats and Abilities

Based on Togetic Base IVs we consider this pokemon D-Tier choice. Togetic Highest IV Stat is Special Defense 105 and the Lowest being Attack 40.

Tier Stat Base Min Max
F
HP55220314
F
Attack4076196
E
Defense85157295
D
Special Attack80148284
D
Special Defense105193339
F
Speed4076196
D
Total405
Togetic Detail
Best Held Items
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield2 Special Defense
Growth RateFast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsFairy, Flying
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Hustle
Ability 1
Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%.
Serene Grace
Ability 2
Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance).
Super Luck
Hidden Ability
Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8).

How To Evolve Togetic in BDSP

Togepi requires (high Friendship) to evolve into Togetic and then (use Shiny Stone) to evolve into Togekiss.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Togepi
high Friendship
Togetic
use Shiny Stone
Togekiss

Where To Find Togetic in BDSP

Togetic has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Togepi, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
20 - 5%
Togepi
Lv. 18
Stargleam Cavern
Start
Togepi
Lv. 16-63
Fountainspring Cave
Start
Togepi
Lv. 16-63
Dazzling Cave
Start
Togepi
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Togetic Weakness

Togetic is a Fairy and Flying Type pokemon. This will cause Togetic to take More Damage from Poison, Steel, Rock, Electric, Ice Type Moves, and Less Damage from Dark, Grass, Dragon, Ground, Fighting, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
Rock
Electric
Ice
0.5x
Less Damage
Dark
Grass
0.25x
Less Damage
Fighting
Bug
Immune to Damage
Dragon
Ground

What pokemon is Togetic Weak Against?

Tier Pokemon
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran
S
Jirachi

What pokemon is Togetic Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Groudon
S
Dragonite
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Best Moves Togetic in BDSP

Best Moveset for Togetic Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Last Resort
Physical
140
100 5 Can only be used after all other moves are used.
32
Double-Edge
Physical
120
100 15 User receives recoil damage.
16
Ancient Power
Special
60
100 5 May raise all user's stats at once.
1
Fairy Wind
Special
60
100 30 The user stirs up a fairy wind and strikes the target with it.

Best Moveset for Togetic TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Togetic Level Up Moves

List of Moves Togetic can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Fairy Wind
Power:
60
Acc: 100
PP: 30
Special

The user stirs up a fairy wind and strikes the target with it.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
12
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
16
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
20
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
24
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
28
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
32
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
36
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
40
Follow Me
Power: —
Acc: —
PP: 20
Status

In Double Battle, the user takes all the attacks.
44
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
48
Last Resort
Power: 140
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
52
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
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Togetic TM Moves

List of Moves Togetic can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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