Pokemon Brilliant Diamond and Shining Pearl Granbull is a Fairy Type Fairy Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Granbull can be found with Intimidate, Quick Feet and Rattled as an Ability and has a Fast growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 450 combined Base Stats.
Granbull Stats and Abilities
Based on Granbull Base IVs we consider this pokemon C-Tier choice. Granbull Highest IV Stat is Attack 120 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
A | Attack | 120 | 220 | 372 |
E | Defense | 75 | 139 | 273 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 45 | 85 | 207 |
C | Total | 450 |
Granbull | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Fairy, Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Quick Feet Ability 2 | Quick Feet raises the ability-bearer's Speed by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If paralyzed, the Pokémon does not suffer the usual drop in Speed. |
Rattled Hidden Ability | When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages). |
How To Evolve Granbull in BDSP
Snubbull requires (Level 23) to evolve into Granbull.

Where To Find Granbull in BDSP
Granbull has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Snubbull, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Snubbull Lv. 16-63 | |
![]() ![]() National | ![]() Snubbull Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Granbull Weakness
Granbull is a Fairy Type pokemon. This will cause Granbull to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Granbull Weak Against?
What pokemon is Granbull Strong Against?

Best Moves Granbull in BDSP
Best Moveset for Granbull Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
67 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
43 | Play Rough | ![]() | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
59 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
19 | Headbutt | ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Granbull TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 | Overheat | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |


Granbull Level Up Moves
List of Moves Granbull can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
67 | Outrage | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
1 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
7 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
13 | Lick | Power: 30 Acc: 100 PP: 30 ![]() May paralyze opponent. |
19 | Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
27 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
35 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
43 | Play Rough | Power: 135 Acc: 90 PP: 10 ![]() May lower opponent's Attack. |
51 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
59 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Granbull TM Moves
List of Moves Granbull can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM21 | Dazzling Gleam | Power: 120 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM50 | Overheat | Power: 130 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM78 | Snarl | Power: 55 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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