Guides

Pokemon Brilliant Diamond and Shining Pearl Clefable

Clefable
Fairy Pokémon

Pokemon Brilliant Diamond and Shining Pearl Clefable is a Fairy Type Fairy Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Clefable can be found with Cute Charm, Magic Guard and Unaware as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Quiet Nature, based on 483 combined Base Stats.

Clefable Stats and Abilities

Based on Clefable Base IVs we consider this pokemon C-Tier choice. Clefable Highest IV Stat is Special Attack 95 and the Lowest being Speed 60.

Tier Stat Base Min Max
E
HP95300394
E
Attack70130262
E
Defense73135269
C
Special Attack95175317
E
Special Defense90166306
E
Speed60112240
C
Total483
Clefable Detail
Best Held Items
Best Nature
Quiet
+10% Special Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sweet
EV Yield3 HP
Growth RateFast
Catch Rate25 (3.3% with PokéBall, full HP)
Egg GroupsFairy
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Cute Charm
Ability 1
Contact with the Pokémon may cause infatuation.
Magic Guard
Ability 2
Magic Guard protects the Pokémon from indirect damage, including:
Unaware
Hidden Ability
Ignores any stat changes in the Pokémon.

How To Evolve Clefable in BDSP

Cleffa requires (high Friendship) to evolve into Clefairy and then (use Moon Stone) to evolve into Clefable.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Cleffa
high Friendship
Clefairy
use Moon Stone
Clefable

Where To Find Clefable in BDSP

Clefable has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Cleffa, within the Trophy Garden location using the Walking method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Mt. Coronet
20 - 5%
Clefairy
Lv. 36-38
Mt. Coronet
5 - 1%
Cleffa
Lv. 14
Trophy Garden
100 - 20%
Clefairy
Lv. 16-18
Trophy Garden
100 - 20%
Cleffa
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Clefable Weakness

Clefable is a Fairy Type pokemon. This will cause Clefable to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
0.5x
Less Damage
Fighting
Bug
Dark
0.25x
Less Damage
Immune to Damage
Dragon

What pokemon is Clefable Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Clefable Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Tyranitar
advertisement

Best Moves Clefable in BDSP

Best Moveset for Clefable Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Moonblast
Special
142.5
100 15 May lower opponent's Special Attack.
1
Meteor Mash
Physical
90
90 10 May raise user's Attack.
1
Disarming Voice
Special
60
15 Ignores Accuracy and Evasiveness.
1
Pound
Physical
40
100 35

Best Moveset for Clefable TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Clefable Level Up Moves

List of Moves Clefable can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Disarming Voice
Power:
60
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Stored Power
Power: 20
Acc: 100
PP: 10
Special

Power increases when user's stats have been raised.
1
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
1
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
1
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
1
Moonlight
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
1
Gravity
Power: —
Acc: —
PP: 5
Status

Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
1
Meteor Mash
Power: 90
Acc: 90
PP: 10
Physical

May raise user's Attack.
1
Follow Me
Power: —
Acc: —
PP: 20
Status

In Double Battle, the user takes all the attacks.
1
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
1
Moonblast
Power:
142.5
Acc: 100
PP: 15
Special

May lower opponent's Special Attack.
1
Healing Wish
Power: —
Acc: —
PP: 10
Status

The user faints and the next Pokémon released is fully healed.
1
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
advertisement

Clefable TM Moves

List of Moves Clefable can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
advertisement
Clefairy
Cleffa
Togepi
Togetic
Snubbull
Granbull
Togekiss
advertisement
advertisement
advertisement