Pokemon Brilliant Diamond and Shining Pearl Clefable is a Fairy Type Fairy Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Clefable can be found with Cute Charm, Magic Guard and Unaware as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Quiet Nature, based on 483 combined Base Stats.
Clefable Stats and Abilities
Based on Clefable Base IVs we consider this pokemon C-Tier choice. Clefable Highest IV Stat is Special Attack 95 and the Lowest being Speed 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
E | Attack | 70 | 130 | 262 |
E | Defense | 73 | 135 | 269 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 90 | 166 | 306 |
E | Speed | 60 | 112 | 240 |
C | Total | 483 |
Clefable | Detail |
---|---|
Best Held Items | |
Best Nature | Quiet ↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Moon Stone ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 HP |
Growth Rate | Fast |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Fairy |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Magic Guard Ability 2 | Magic Guard protects the Pokémon from indirect damage, including: |
Unaware Hidden Ability | Ignores any stat changes in the Pokémon. |
How To Evolve Clefable in BDSP
Cleffa requires (high Friendship) to evolve into Clefairy and then (use Moon Stone) to evolve into Clefable.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Cleffa ![]() | high Friendship → | Clefairy ![]() | use Moon Stone ![]() → | Clefable ![]() |

Where To Find Clefable in BDSP
Clefable has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Cleffa, within the Trophy Garden location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Clefairy Lv. 36-38 | |
![]() 5 - 1% ![]() | ![]() Cleffa Lv. 14 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Clefairy Lv. 16-18 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Cleffa Lv. 16-18 |

Pokemon Brilliant Diamond and Shining Pearl Clefable Weakness
Clefable is a Fairy Type pokemon. This will cause Clefable to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Clefable Weak Against?
What pokemon is Clefable Strong Against?

Best Moves Clefable in BDSP
Best Moveset for Clefable Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Moonblast | ![]() | Special | 142.5 | 100 | 15 | May lower opponent's Special Attack. |
1 | Meteor Mash | ![]() | Physical | 90 | 90 | 10 | May raise user's Attack. |
1 | Disarming Voice | ![]() | Special | 60 | — | 15 | Ignores Accuracy and Evasiveness. |
1 | Pound | ![]() | Physical | 40 | 100 | 35 |
Best Moveset for Clefable TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Clefable Level Up Moves
List of Moves Clefable can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Sing | Power: — Acc: 55 PP: 15 ![]() Puts opponent to sleep. |
1 | Sweet Kiss | Power: — Acc: 75 PP: 10 ![]() Confuses opponent. |
1 | Disarming Voice | Power: 60 Acc: — PP: 15 ![]() Ignores Accuracy and Evasiveness. |
1 | Encore | Power: — Acc: 100 PP: 5 ![]() Forces opponent to keep using its last move for 3 turns. |
1 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
1 | Stored Power | Power: 20 Acc: 100 PP: 10 ![]() Power increases when user's stats have been raised. |
1 | Minimize | Power: — Acc: — PP: 10 ![]() Sharply raises user's Evasiveness. |
1 | After You | Power: — Acc: — PP: 15 ![]() Gives target priority in the next turn. |
1 | Life Dew | Power: — Acc: — PP: 10 ![]() User and teammates recover HP. |
1 | Metronome | Power: — Acc: — PP: 10 ![]() User performs almost any move in the game at random. |
1 | Moonlight | Power: — Acc: — PP: 5 ![]() User recovers HP. Amount varies with the weather. |
1 | Gravity | Power: — Acc: — PP: 5 ![]() Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. |
1 | Meteor Mash | Power: 90 Acc: 90 PP: 10 ![]() May raise user's Attack. |
1 | Follow Me | Power: — Acc: — PP: 20 ![]() In Double Battle, the user takes all the attacks. |
1 | Cosmic Power | Power: — Acc: — PP: 20 ![]() Raises user's Defense and Special Defense. |
1 | Moonblast | Power: 142.5 Acc: 100 PP: 15 ![]() May lower opponent's Special Attack. |
1 | Healing Wish | Power: — Acc: — PP: 10 ![]() The user faints and the next Pokémon released is fully healed. |
1 | Splash | Power: — Acc: — PP: 40 ![]() Doesn't do ANYTHING. |
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Copycat | Power: — Acc: — PP: 20 ![]() Copies opponent's last move. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
Clefable TM Moves
List of Moves Clefable can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 120 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap FAIRY Pokemon similar to Clefable.






















