Pokemon Brilliant Diamond and Shining Pearl Snubbull is a Fairy Type Fairy Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Snubbull can be found with Intimidate, Run Away and Rattled as an Ability and has a Fast growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 300 combined Base Stats.
Snubbull Stats and Abilities
Based on Snubbull Base IVs we consider this pokemon F-Tier choice. Snubbull Highest IV Stat is Attack 80 and the Lowest being Speed 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| D | Attack | 80 | 148 | 284 |
| F | Defense | 50 | 94 | 218 |
| F | Special Attack | 40 | 76 | 196 |
| F | Special Defense | 40 | 76 | 196 |
| F | Speed | 30 | 58 | 174 |
| F | Total | 300 |
| Snubbull | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Fairy, Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Run Away Ability 2 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Rattled Hidden Ability | When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages). |
How To Evolve Snubbull in BDSP
Snubbull requires (Level 23) to evolve into Granbull.
Evolution ChartWhere To Find Snubbull in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Snubbull
Lv. 16-63
| |
|
National |
Snubbull
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Snubbull Weakness
Snubbull is a Fairy Type pokemon. This will cause Snubbull to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Snubbull Weak Against?
What pokemon is Snubbull Strong Against?
Type Weakness ChartBest Moves Snubbull in BDSP
Best Moveset for Snubbull Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 37 |
Play Rough
| | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
| 49 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
| 19 |
Headbutt
| | Physical | 70 | 100 | 15 | May cause flinching. |
| 1 |
Fire Fang
| | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Best Moveset for Snubbull TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM50 |
Overheat
| | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM38 |
Fire Blast
| | Special | 110 | 85 | 5 | May burn opponent. |
Snubbull Level Up Moves
List of Moves Snubbull can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 7 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 13 |
Lick
|
Power: 30
Acc: 100
PP: 30
May paralyze opponent.
|
| 19 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
May cause flinching.
|
| 25 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 31 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| 37 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
May lower opponent's Attack.
|
| 43 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| 49 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
Snubbull TM Moves
List of Moves Snubbull can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
May poison opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Snubbull Egg Moves
List of Egg Moves Snubbull can learn.
| Egg Move | Desc |
|---|---|
|
Metronome
|
Power: —
Acc: —
PP: 10
User performs almost any move in the game at random.
|
|
Present
|
Power: —
Acc: 90
PP: 15
Either deals damage or heals.
|
|
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
|
Heal Bell
|
Power: —
Acc: —
PP: 5
Heals the user's party's status conditions.
|
|
Snore
|
Power: 50
Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
|
Close Combat
|
Power: 120
Acc: 100
PP: 5
Lowers user's Defense and Special Defense.
|
|
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
|
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
|
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
|
Mimic
|
Power: —
Acc: —
PP: 10
Copies the opponent's last move.
|
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
Click/Tap FAIRY Pokemon similar to Snubbull.







