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Pokemon Brilliant Diamond and Shining Pearl Snubbull

Snubbull
Fairy Pokémon

Pokemon Brilliant Diamond and Shining Pearl Snubbull is a Fairy Type Fairy Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Snubbull can be found with Intimidate, Run Away and Rattled as an Ability and has a Fast growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 300 combined Base Stats.

National Dex Pokemon

Snubbull Stats and Abilities

Based on Snubbull Base IVs we consider this pokemon F-Tier choice. Snubbull Highest IV Stat is Attack 80 and the Lowest being Speed 30.

Tier Stat Base Min Max
F
HP60230324
D
Attack80148284
F
Defense5094218
F
Special Attack4076196
F
Special Defense4076196
F
Speed3058174
F
Total300
Snubbull Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack
Growth RateFast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsFairy, Field
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Intimidate
Ability 1
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Run Away
Ability 2
Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap.
Rattled
Hidden Ability
When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages).

How To Evolve Snubbull in BDSP

Snubbull requires (Level 23) to evolve into Granbull.

Base Form Evolution Requirement First Evolution
Snubbull
Level 23
Granbull

Where To Find Snubbull in BDSP

Snubbull has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Snubbull, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Snubbull
Lv. 16-63
Dazzling Cave
National
Snubbull
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Snubbull Weakness

Snubbull is a Fairy Type pokemon. This will cause Snubbull to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
0.5x
Less Damage
Fighting
Bug
Dark
0.25x
Less Damage
Immune to Damage
Dragon

What pokemon is Snubbull Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Snubbull Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Tyranitar
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Best Moves Snubbull in BDSP

Best Moveset for Snubbull Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
37
Play Rough
Physical
135
90 10 May lower opponent's Attack.
49
Crunch
Physical
80
100 15 May lower opponent's Defense.
19
Headbutt
Physical
70
100 15 May cause flinching.
1
Fire Fang
Physical
65
95 15 May cause flinching and/or burn opponent.

Best Moveset for Snubbull TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM50
Overheat
Special
130
90 5 Sharply lowers user's Special Attack.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Snubbull Level Up Moves

List of Moves Snubbull can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
1
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
7
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
13
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
19
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
25
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
31
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
37
Play Rough
Power:
135
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
43
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
49
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Snubbull TM Moves

List of Moves Snubbull can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM50
Overheat
Power: 130
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Snubbull Egg Moves

List of Egg Moves Snubbull can learn.

Egg Move Desc
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
Present
Power: —
Acc: 90
PP: 15
Physical

Either deals damage or heals.
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
Heal Bell
Power: —
Acc: —
PP: 5
Status

Heals the user's party's status conditions.
Snore
Power: 50
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
Close Combat
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
Mimic
Power: —
Acc: —
PP: 10
Status

Copies the opponent's last move.
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
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Clefairy
Clefable
Cleffa
Togepi
Togetic
Granbull
Togekiss
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