Pokemon Brilliant Diamond and Shining Pearl Snubbull is a Fairy Type Fairy Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Snubbull can be found with Intimidate, Run Away and Rattled as an Ability and has a Fast growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 300 combined Base Stats.
Snubbull Stats and Abilities
Based on Snubbull Base IVs we consider this pokemon F-Tier choice. Snubbull Highest IV Stat is Attack 80 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
D | Attack | 80 | 148 | 284 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 30 | 58 | 174 |
F | Total | 300 |
Snubbull | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Fairy, Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Run Away Ability 2 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Rattled Hidden Ability | When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages). |
How To Evolve Snubbull in BDSP
Snubbull requires (Level 23) to evolve into Granbull.

Where To Find Snubbull in BDSP
Snubbull has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Snubbull
Lv. 16-63
| |
![]() ![]() National |
![]() Snubbull
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Snubbull Weakness
Snubbull is a Fairy Type pokemon. This will cause Snubbull to take More Damage from Poison, Steel Type Moves, and Less Damage from Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Snubbull Weak Against?
What pokemon is Snubbull Strong Against?

Best Moves Snubbull in BDSP
Best Moveset for Snubbull Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
37 |
Play Rough
| ![]() | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
49 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
19 |
Headbutt
| ![]() | Physical | 70 | 100 | 15 | May cause flinching. |
1 |
Fire Fang
| ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Best Moveset for Snubbull TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM50 |
Overheat
| ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |



Snubbull Level Up Moves
List of Moves Snubbull can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
7 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
13 |
Lick
|
Power: 30
Acc: 100
PP: 30
![]() May paralyze opponent.
|
19 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
25 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
31 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
37 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
![]() May lower opponent's Attack.
|
43 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
49 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Snubbull TM Moves
List of Moves Snubbull can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Snubbull Egg Moves
List of Egg Moves Snubbull can learn.
Egg Move | Desc |
---|---|
Metronome
|
Power: —
Acc: —
PP: 10
![]() User performs almost any move in the game at random.
|
Present
|
Power: —
Acc: 90
PP: 15
![]() Either deals damage or heals.
|
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Heal Bell
|
Power: —
Acc: —
PP: 5
![]() Heals the user's party's status conditions.
|
Snore
|
Power: 50
Acc: 100
PP: 15
![]() Can only be used if asleep. May cause flinching.
|
Close Combat
|
Power: 120
Acc: 100
PP: 5
![]() Lowers user's Defense and Special Defense.
|
Ice Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
Mimic
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's last move.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
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