Wild in Emerald's Safari Zone, Snubbull's Intimidate weakens physical attackers. Evolve into A-Tier Granbull for one of Gen 3's hardest-hitting Normal types.
Ability 1IntimidateAbility 1Lowers opponents' Attack one stage upon entering battle.Ability 2Run AwayAbility 2Ensures success fleeing from wild battles.
300HP60Attack80Defense50Speed30Sp.Def40Sp.Atk40
Snubbull
Granbull
Weak to
Physical
Trick Room
30Speed · Very Slow

Is Snubbull Good in Emerald Playthrough?

Normal-type in Gen 3 with AbilityIntimidate dropping Attack on switch-in. Snubbull evolves into Granbull at 23. Safari Zone catch. The Intimidate support helps teammates more than Snubbull's own stats help itself. Import for the ability, not the offense.

StrongGoodEvenToughBadEGEGEETGGTEEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6SnubbullCatchableGranbullEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Snubbull trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Snubbull has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Snubbull trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Snubbull has the type edge here and should clean up Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Snubbull trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Snubbull trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Risky
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's typing presses Granbull's defenses.

Even
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Granbull has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Granbull has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Tough

Phoebe's typing presses Granbull's defenses.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Granbull trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Granbull trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Granbull trades roughly evenly with Wallace's team.

Even
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Normal
Tier
E

Catch Snubbull in the Safari Zone (walking, Lv 34, rare). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Snubbull locations

Evolve Snubbull to Granbull

Level 23
Type
Normal
Tier
A

Snubbull evolves into Granbull at Level 23. You get it at Level 34, past Level 23, so it evolves into Granbull the next time it levels up.

Recommended Moves

How to Get Snubbull in Emerald

The Safari Zone is the lone home for Snubbull in Emerald, where it pops up at level 34. Its slot is rare, so expect a few visits before the pink bulldog actually walks into your encounter.

1 location to catch Snubbull

Encountered via tall grass encounters

Badge 6

Where To Catch Snubbull in E

  1. Granbull
    Step 2Evolve into Granbull
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Snubbull egg.

To plan your throws, open the Emerald catch rate calculator with Snubbull preloaded.

How to Get Shiny Snubbull in Emerald

Snubbull roams the Hoenn Safari Zone extension in Emerald, turning up rarely in the grass, so keep circling the northern zones and check each pink pup you spot for a shiny. Compare Shiny Snubbull odds across every game

Normal vs Shiny
Normal Snubbull in EmeraldNormal
Shiny Snubbull in Emerald Shiny
Color ShiftPinktoPurple
Shiny TierB Tier Shiny

Shiny Snubbull Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Snubbull Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Emerald shiny odds calculator with Snubbull already selected.

Snubbull Weakness

Fighting moves hit Snubbull for super-effective damage. The upside? Ghost-type moves can't touch it at all. Snubbull's Normal typing only leaves 1 gap to cover.

Snubbull Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Snubbull Weak Against

Good
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Snubbull Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Snubbull

Hariyama
Hariyama
Fighting
B
Heracross
Heracross
BugFighting
A
Breloom
Breloom
GrassFighting
B
Blaziken
Blaziken
FireFighting
B
Machoke
Machoke
Fighting
C

Snubbull Evolutions

Snubbull is the base form in a two-stage line leading to Granbull. Check the evolution method below. A decent partner pool for breeding via two egg groups. Eggs take an average time to hatch. The evolved forms gain up to 150 total stats over Snubbull. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Snubbull
Normal
Granbull
Normal
HP
60
90+30
ATK
80
120+40
DEF
50
75+25
SP.ATK
40
60+20
SP.DEF
40
60+20
SPE
30
45+15
BST
300E-Tier
450A-Tier+150
ROLE
Trick Room
Wallbreaker
TYPE
Physical
Physical

Breeding

Very Easy

Breed Snubbull easily with 27 breeding partners from the Fairy and Field egg groups. Pass egg moves like Crunch, Feint Attack, Heal Bell and 5 more to offspring.

Egg Groups
FairyField
Gender
♂25.0%♀75.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichuazumarilltogeticpikachunidokinggolduckampharosglalierhydonjumpluffbreloomdewgong

E Snubbull Best Moveset

Switching in to drop the opponent's Attack through AbilityIntimidate gives Snubbull team value even before it attacks. The moveset should prioritize physical Normal moves while it works toward evolving.

Best Build

Experimental
Utility
Ability
Intimidate
Item
Sitrus BerryRECOVERY
Best Nature for Snubbull

Snubbull best EVs are Attack and HP

EVs

Utility Moveset

  • Thunder Wave
  • ReturnCoverage
  • EarthquakeCoverage
  • ThiefCoverage

Moves List

Coverage runs deep. Snubbull can hit 10 types beyond STAB, including Dark and Ghost. The offense anchors on Double-Edge and Mega Kick while TMs handle everything else.

Level-Up Moves

Lv 1
Scary Face
——9010Normal
Lv 1
Tackle
D5210035Normal
Lv 4
Tail Whip
——10030Normal
Lv 8
Charm
D—10020Normal
Lv 13
Bite
D6010025Dark
Lv 19
Lick
D2010030Ghost
Lv 26
Roar-6
C——20Normal
Lv 34
Rage
—3010020Normal
Lv 43
Take Down
C1358520Normal
Lv 53
Crunch
C8010015Dark

TM Moves

All 33 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
C7510015Fighting
TM08C——20Fighting
TM28
DigRoute 114badge 3
C6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
B10010010Ground
TM42C10510020Normal
TM38
Fire BlastLilycove Department Storebadge 5
D120855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
D9510015Fire
TM01
Focus Punch-3Route 115badge 5
B15010020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—9010015Normal
TM50D140905Fire
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
B—10020Normal
TM05
Roar-6Route 114badge 3
C——20Normal
HM06D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—10510020Normal
TM30
Shadow BallMt. Pyrebadge 5
B8010015Ghost
TM34D60—20Electric
TM36
Sludge BombDewford Townbadge 5
D9010010Poison
TM22
Solar BeamSafari Zonebadge 5
D12010010Grass
HM04—12010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM12
TauntTrick Housebadge 6
C—10020Dark
TM46
ThiefSlateport Citybadge 1
B6010025Dark
TM25D1207010Electric
TM24D9510015Electric
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D6010020Water

Egg Moves

Egg
Egg
Crunch
C8010015Dark
Egg
Feint Attack
—60—20Dark
Egg
Heal Bell
C——5Normal
Egg
Metronome
D——10Normal
Egg
Present
D—9015Normal
Egg
Reflect
C——20Psychic
Egg
Smelling Salts
C10510010Normal
Egg
Snore
—6010015Normal

Tutor Moves

Tut
Tutor
Body Slam
C12710015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
B18010015Normal
Tutor
Dynamic Punch
D100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Fire Punch
C7510015Fire
Tutor
Ice Punch
C7510015Ice
Tutor
Mega Kick
C180755Normal
Tutor
Mega Punch
—1208520Normal
Tutor
Metronome
D——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—6010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Punch
C7510015Electric
Tutor
Thunder Wave
B—10020Electric

Base Stats

Base Stats
Avg
HP60
C
Attack80
C
Defense50
D
Sp. Atk40
D
Sp. Def40
D
Speed30
F
Total300
Details
Catch Rate
Easy190 / 255
Growth Rate
Fast800,000 XP
Height0.6 m
Weight7.8 kg
Base XP60
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Run Away
Ensures success fleeing from wild battles.
EV Yield
HPAtk+1DefSpASpDSpe
Attack training source
Pokedex Entry

By baring its fangs and making a scary face, it sends smaller POKéMON scurrying in terror. The SNUBBULL does seem a little sad at making its foes flee.

Pokemon Emerald

Snubbull Emerald Guide

  • Where in the Emerald Safari Zone can I find Snubbull?

    See the Locations section above for where to find Snubbull in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Snubbull from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Snubbull easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, for a casual playthrough, Snubbull works as a placeholder. normal coverage is useful early. The real payoff is Granbull. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Snubbull appears in 16 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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