Physical
Trick Room
300Low
30Very Slow
CTier

While most trainers evolve Snubbull into Granbull immediately, the unevolved form has a niche with Eviolite boosting its defenses. Dragon moves can't touch it, and only 2 types hit it super-effectively. Known as the Fairy Pokemon.

Nothing fancy in Snubbull's spread. It leans physical with Attack out front. And you'll get 1 Attack EV per KO for it. Follows a fast 800K XP curve.

Base Stats
300Avg
HP60
C
Attack80
C
Defense50
D
Sp. Atk40
D
Sp. Def40
D
Speed30
F
Total300
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Snubbull yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyFast800,000 XP0.6m / 2'00"7.8kg / 17.2 lbs60Base XP
Pokedex Entries

Small Pokémon flee from its scary face. It is, however, considered by many people to be cute.

Brilliant Diamond / Shining Pearl

Snubbull Weakness

Good

Poison and Steel-type moves hit Snubbull for super-effective damage. The upside? Dragon-type moves can't touch it at all. Snubbull's Fairy typing only leaves 2 gaps to cover.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
2Weak
3Resist
1Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
IntimidateLowers opponents' Attack one stage upon entering battle.
Run AwayEnsures success fleeing from wild battles.
RattledHARaises Speed one stage upon being hit by a dark, ghost, or bug move.

Snubbull is the base form in a two-stage line leading to Granbull. Check the evolution method below. No compatible partners for breeding via two egg groups. Eggs are average hatch time. The evolved forms gain up to 150 total stats over Snubbull.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Snubbull
Fairy
HP
60
90+30
ATK
80
120+40
DEF
50
75+25
SP.ATK
40
60+20
SP.DEF
40
60+20
SPE
30
45+15
BST
300C-Tier
450C-Tier+150
ROLE
Trick Room
Wallbreaker
TYPE
Physical
Physical
Breeding
Very Easy

Breed Snubbull easily from the Fairy and Ground egg groups. Pass egg moves like Close Combat, Crunch, Double-Edge and 9 more to offspring.

Egg Groups
FairyGround
Gender
25.0%75.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
12moves

Best Build

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

Coverage runs deep. Snubbull can hit 11 types beyond STAB, including Fire and Ice. The offense anchors on Play Rough and Dazzling Gleam while TMs handle everything else.

Level-Up Moves

Lv 1
Charm
10020Fairy
Lv 1
Fire Fang
659515Fire
Lv 1
Ice Fang
659515Ice
Lv 1
Scary Face
10010Normal
Lv 1
Tackle
4010035Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Thunder Fang
659515Electric
Lv 7
Bite
6010025Dark
Lv 13
Lick
3010030Ghost
Lv 19
Headbutt
7010015Normal
Lv 25
Roar-6
20Normal
Lv 31
Taunt
10020Dark
Lv 37
Play Rough
909010Fairy
Lv 43
Payback
5010010Dark
Lv 49
Crunch
8010015Dark

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM08
Bulk Up
20Fighting
TM83
Bulldoze
6010020Ground
TM21
Dazzling Gleam
8010010Fairy
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM35
Flamethrower
9010015Fire
TM56
Fling
10010Dark
TM01
Focus Punch-3
15010020Fighting
TM50
Overheat
130905Fire
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM05
Roar-6
20Normal
TM98
Rock Smash
4010015Fighting
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM82
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM78
Snarl
559515Dark
TM22
Solar Beam
12010010Grass
TM96
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM03
Water Pulse
6010020Water
TM10
Work Up
30Normal

Egg Moves

Src
Egg
Close Combat
1201005Fighting
Egg
Crunch
8010015Dark
Egg
Double-Edge
12010015Normal
Egg
Fake Tears
10020Dark
Egg
Fire Fang
659515Fire
Egg
Heal Bell
5Normal
Egg
Ice Fang
659515Ice
Egg
Metronome
10Normal
Egg
Mimic
10Normal
Egg
Present
9015Normal
Egg
Snore
5010015Normal
Egg
Thunder Fang
659515Electric

Tutor Moves

Snubbull can't learn any Tutor moves

Snubbull's scattered across 6 spots in mid-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations

Snubbull appears in 6 walking locations at Lv. 16-63 across Brilliant Diamond and Shining Pearl. Not all encounters show up in every version, so check which ones match your game.

Route 209
Brilliant DiamondGrassLv.1640%MidRouteSwarm active
EFFORTLESS
Route 209
Shining PearlGrassLv.1640%MidRouteSwarm active
EFFORTLESS
Dazzling Cave
Brilliant DiamondGrassLv.58-63PostCavePost-game
Dazzling Cave
Shining PearlGrassLv.58-63PostCavePost-game
Stargleam Cavern
Shining PearlGrassLv.58-63PostCavePost-game
Stargleam Cavern
Brilliant DiamondGrassLv.58-63PostCavePost-game
  • At 300 BST, Snubbull is firmly in pre-evolution territory. Evolve it into Granbull before bringing it to any serious fight.

  • Watch for Crobat (Poison) and Scizor (Steel) when using Snubbull. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 30 Speed, Snubbull won't outrun any of these threats so switching to a resist is usually the safer play.

  • Snubbull evolves into Granbull at level 23. Snubbull is the base form of this evolutionary line.

  • Snubbull gets Intimidate, Run Away, and Rattled. But Intimidate is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Snubbull is a physical attacker with base 80 Attack. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 30 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.

  • Snubbull appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Snubbull appears in 16 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.