Pokemon Brilliant Diamond and Shining Pearl Noctowl is a Normal and Type Owl Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Noctowl can be found with Insomnia, Keen Eye and Tinted Lens as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Calm Nature, based on 452 combined Base Stats.
Noctowl Stats and Abilities
Based on Noctowl Base IVs we consider this pokemon C-Tier choice. Noctowl Highest IV Stat is Special Defense 96 and the Lowest being Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 100 | 310 | 404 |
F | Attack | 50 | 94 | 218 |
F | Defense | 50 | 94 | 218 |
C | Special Attack | 86 | 159 | 298 |
D | Special Defense | 96 | 177 | 320 |
E | Speed | 70 | 130 | 262 |
C | Total | 452 |
Noctowl | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Tinted Lens Hidden Ability | Powers up “not very effective” moves. |
How To Evolve Noctowl in BDSP
Hoothoot requires (Level 20) to evolve into Noctowl.
Where To Find Noctowl in BDSP
Noctowl has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Noctowl
Lv. 53-54
| |
20 - 5% |
Noctowl
Lv. 35
| |
20 - 5% |
Noctowl
Lv. 33
| |
20 - 5% |
Noctowl
Lv. 39
| |
20 - 5% |
Noctowl
Lv. 34-36
| |
20 - 5% |
Noctowl
Lv. 34-36
| |
20 - 5% |
Noctowl
Lv. 35
| |
20 - 5% |
Hoothoot
Lv. 14
| |
20 - 5% |
Noctowl
Lv. 28
| |
20 - 5% |
Hoothoot
Lv. 24
| |
Advertisement | ||
20 - 5% |
Noctowl
Lv. 25
| |
20 - 5% |
Hoothoot
Lv. 24
| |
20 - 5% |
Noctowl
Lv. 26
| |
Strength |
Hoothoot
Lv. 16-63
| |
Strength |
Hoothoot
Lv. 16-63
| |
Strength |
Hoothoot
Lv. 16-63
| |
Strength |
Hoothoot
Lv. 16-63
| |
Strength |
Hoothoot
Lv. 16-63
| |
Strength |
Hoothoot
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Noctowl Weakness
Noctowl is a Normal and Type pokemon. This will cause Noctowl to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Rock
Electric
Ice
|
0.5x Less Damage |
Bug
Grass
|
0.25x Less Damage | |
Immune to Damage |
Ghost
Ground
|
What pokemon is Noctowl Weak Against?
What pokemon is Noctowl Strong Against?
Best Moves Noctowl in BDSP
Best Moveset for Noctowl Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Sky Attack
| Physical | 210 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. | |
53 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
43 |
Moonblast
| Special | 95 | 100 | 15 | May lower opponent's Special Attack. | |
28 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. |
Best Moveset for Noctowl TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM94 |
Fly
| Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Noctowl Level Up Moves
List of Moves Noctowl can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sky Attack
|
Power:
210 Acc: 90
PP: 5
Physical
Charges on first turn, attacks on second. May cause flinching.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
Physical
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Special
Power increases each turn.
|
9 |
Confusion
|
Power: 50
Acc: 100
PP: 25
Special
May confuse opponent.
|
12 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
15 |
Psycho Shift
|
Power: —
Acc: 90
PP: 10
Status
Gives the opponent the user's status condition, if it hits.
|
18 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
Special
May cause flinching.
|
23 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
Special
May cause flinching.
|
28 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
33 |
Uproar
|
Power:
135 Acc: 100
PP: 10
Special
User attacks for 3 turns and prevents sleep.
|
38 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
43 |
Moonblast
|
Power: 95
Acc: 100
PP: 15
Special
May lower opponent's Special Attack.
|
48 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
53 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
Noctowl TM Moves
List of Moves Noctowl can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
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