Pokemon Brilliant Diamond and Shining Pearl Noctowl is a Normal and Type Owl Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Noctowl can be found with Insomnia, Keen Eye and Tinted Lens as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Calm Nature, based on 452 combined Base Stats.
Noctowl Stats and Abilities
Based on Noctowl Base IVs we consider this pokemon C-Tier choice. Noctowl Highest IV Stat is Special Defense 96 and the Lowest being Attack 50.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 100 | 310 | 404 |
| F | Attack | 50 | 94 | 218 |
| F | Defense | 50 | 94 | 218 |
| C | Special Attack | 86 | 159 | 298 |
| D | Special Defense | 96 | 177 | 320 |
| E | Speed | 70 | 130 | 262 |
| C | Total | 452 |
| Noctowl | Detail |
|---|---|
| Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Medium Fast |
| Catch Rate | 90 (11.8% with PokéBall, full HP) |
| Egg Groups | Flying |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Tinted Lens Hidden Ability | Powers up “not very effective” moves. |
How To Evolve Noctowl in BDSP
Hoothoot requires (Level 20) to evolve into Noctowl.
Evolution ChartWhere To Find Noctowl in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Noctowl
Lv. 53-54
| |
|
20 - 5% |
Noctowl
Lv. 35
| |
|
20 - 5% |
Noctowl
Lv. 33
| |
|
20 - 5% |
Noctowl
Lv. 39
| |
|
20 - 5% |
Noctowl
Lv. 34-36
| |
|
20 - 5% |
Noctowl
Lv. 34-36
| |
|
20 - 5% |
Noctowl
Lv. 35
| |
|
20 - 5% |
Hoothoot
Lv. 14
| |
|
20 - 5% |
Noctowl
Lv. 28
| |
|
20 - 5% |
Hoothoot
Lv. 24
| |
|
20 - 5% |
Noctowl
Lv. 25
| |
|
20 - 5% |
Hoothoot
Lv. 24
| |
|
20 - 5% |
Noctowl
Lv. 26
| |
|
Strength |
Hoothoot
Lv. 16-63
| |
|
Strength |
Hoothoot
Lv. 16-63
| |
|
Strength |
Hoothoot
Lv. 16-63
| |
|
Strength |
Hoothoot
Lv. 16-63
| |
|
Strength |
Hoothoot
Lv. 16-63
| |
|
Strength |
Hoothoot
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Noctowl Weakness
Noctowl is a Normal and Type pokemon. This will cause Noctowl to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Noctowl Weak Against?
What pokemon is Noctowl Strong Against?
Type Weakness ChartBest Moves Noctowl in BDSP
Best Moveset for Noctowl Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 |
Sky Attack
| | Physical | 210 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. |
| 53 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| 43 |
Moonblast
| | Special | 95 | 100 | 15 | May lower opponent's Special Attack. |
| 28 |
Take Down
| | Physical | 135 | 85 | 20 | User receives recoil damage. |
Best Moveset for Noctowl TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 225 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 225 | 90 | 5 | User must recharge next turn. |
| TM85 |
Dream Eater
| | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
| TM94 |
Fly
| | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Noctowl Level Up Moves
List of Moves Noctowl can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Sky Attack
|
Power:
210 Acc: 90
PP: 5
Charges on first turn, attacks on second. May cause flinching.
|
| 1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Tackle
|
Power:
60 Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Power increases each turn.
|
| 9 |
Confusion
|
Power: 50
Acc: 100
PP: 25
May confuse opponent.
|
| 12 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| 15 |
Psycho Shift
|
Power: —
Acc: 90
PP: 10
Gives the opponent the user's status condition, if it hits.
|
| 18 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
May cause flinching.
|
| 23 |
Extrasensory
|
Power: 80
Acc: 100
PP: 20
May cause flinching.
|
| 28 |
Take Down
|
Power:
135 Acc: 85
PP: 20
User receives recoil damage.
|
| 33 |
Uproar
|
Power:
135 Acc: 100
PP: 10
User attacks for 3 turns and prevents sleep.
|
| 38 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| 43 |
Moonblast
|
Power: 95
Acc: 100
PP: 15
May lower opponent's Special Attack.
|
| 48 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
| 53 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
Noctowl TM Moves
List of Moves Noctowl can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Flies up on first turn, attacks on second turn.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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