Pokemon Brilliant Diamond and Shining Pearl Murkrow is a Dark and Type Darkness Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Murkrow can be found with Insomnia, Super Luck and Prankster as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 405 combined Base Stats.
Murkrow Stats and Abilities
Based on Murkrow Base IVs we consider this pokemon D-Tier choice. Murkrow Highest IV Stat is Speed 91 and the Lowest being Defense 42.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
D | Attack | 85 | 157 | 295 |
F | Defense | 42 | 80 | 201 |
D | Special Attack | 85 | 157 | 295 |
F | Special Defense | 42 | 80 | 201 |
D | Speed | 91 | 168 | 309 |
D | Total | 405 |
Murkrow | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Sour
|
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Super Luck Ability 2 | Super Luck raises the ability-bearer's critical-hit ratio by one stage (for most moves this increases from a 1/16 chance to 1/8). |
Prankster Hidden Ability | Prankster increases the priority of status moves by +1. |
How To Evolve Murkrow in BDSP
Murkrow requires (use Dusk Stone) to evolve into Honchkrow.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Murkrow
| use
Dusk Stone → |
Honchkrow
|
Where To Find Murkrow in BDSP
Murkrow has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Murkrow
Lv. 17
| |
20 - 5% |
Murkrow
Lv. 10-11
| |
Start |
Murkrow
Lv. 16-63
| |
Start |
Murkrow
Lv. 16-63
| |
Start |
Murkrow
Lv. 16-63
| |
Start |
Murkrow
Lv. 16-63
| |
Start |
Murkrow
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Murkrow Weakness
Murkrow is a Dark and Type pokemon. This will cause Murkrow to take More Damage from Fairy, Rock, Electric, Ice Type Moves, and Less Damage from Ghost, Dark, Grass, Psychic, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fairy
Rock
Electric
Ice
|
0.5x Less Damage |
Ghost
Dark
Grass
|
0.25x Less Damage | |
Immune to Damage |
Psychic
Ground
|
What pokemon is Murkrow Weak Against?
What pokemon is Murkrow Strong Against?
Best Moves Murkrow in BDSP
Best Moveset for Murkrow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
45 |
Foul Play
| Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
55 |
Sucker Punch
| Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
35 |
Air Cutter
| Special | 90 | 95 | 25 | High critical hit ratio. | |
25 |
Assurance
| Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Murkrow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM94 |
Fly
| Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM29 |
Psychic
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TM79 |
Dark Pulse
| Special | 120 | 100 | 15 | May cause flinching. |
Murkrow Level Up Moves
List of Moves Murkrow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
Physical
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
5 |
Gust
|
Power:
60 Acc: 100
PP: 35
Special
Hits Pokémon using Fly/Bounce with double power.
|
11 |
Haze
|
Power: —
Acc: —
PP: 30
Status
Resets all stat changes.
|
15 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
Physical
|
21 |
Night Shade
|
Power: —
Acc: 100
PP: 15
Special
Inflicts damage equal to user's level.
|
25 |
Assurance
|
Power:
90 Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
31 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
35 |
Air Cutter
|
Power:
90 Acc: 95
PP: 25
Special
High critical hit ratio.
|
41 |
Mean Look
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
45 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
Physical
Uses the opponent's Attack stat.
|
50 |
Tailwind
|
Power: —
Acc: —
PP: 30
Status
Doubles Speed for 4 turns.
|
55 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
61 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
65 |
Quash
|
Power: —
Acc: 100
PP: 15
Status
Makes the target act last this turn.
|
Murkrow TM Moves
List of Moves Murkrow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
Murkrow Egg Moves
List of Egg Moves Murkrow can learn.
Egg Move | Desc |
---|---|
Whirlwind
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
Drill Peck
|
Power:
120 Acc: 100
PP: 20
Physical
|
Wing Attack
|
Power:
90 Acc: 100
PP: 35
Physical
|
Sky Attack
|
Power:
210 Acc: 90
PP: 5
Physical
Charges on first turn, attacks on second. May cause flinching.
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
Feather Dance
|
Power: —
Acc: 100
PP: 15
Status
Sharply lowers opponent's Attack.
|
Perish Song
|
Power: —
Acc: —
PP: 5
Status
Any Pokémon in play when this attack is used faints in 3 turns.
|
Psycho Shift
|
Power: —
Acc: 90
PP: 10
Status
Gives the opponent the user's status condition, if it hits.
|
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
Brave Bird
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Assurance
|
Power:
90 Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
Flatter
|
Power: —
Acc: 100
PP: 15
Status
Confuses opponent, but raises its Special Attack by two stages.
|
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