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    Pokemon Diamond and Pearl Murkrow

    Murkrow
    Locations
    Pokedex
    Evolutions
    Best Pokemon
    Murkrow
    DARK
    FLYING
    Darkness Pokémon

    Pokemon Brilliant Diamond and Shining Pearl Murkrow is a Dark and Flying Type Darkness Pokémon, with a 3.9% Chance To Catch with a regular PokeBall. Murkrow has a Medium Slow growth rate with a 1 Speed EV Yield, and Total of 405 combine Stats.

    StatHPAttackDefenseSp.AtkSp.DefSpeedTotal
    Base608542854291405
    Min2301578015780168
    Max324295201295201309
    Abilities1. Insomnia 2. Super Luck Prankster (hidden ability)
    EV Yield1 Speed
    Growth RateMedium Slow
    Catch Rate30 (3.9% with PokéBall, full HP)
    Egg GroupsFlying
    Egg Cycles20 (4,884–5,140 steps)
    • Evolutions
    • Locations
    • Moves
    Quickly navigate this Murkrow Guide using the links above.

    How To Evolve Murkrow in Pokemon Diamond and Pearl

    Murkrow requires use Dusk Stone to evolve into Honchkrow in Pokemon D/P.

    Base→First Evo→Final Evo
    Murkrow
    DARK
    FLYING
    use Dusk Stone Honchkrow
    DARK
    FLYING
    • Evolution Chart
      subject

    Pokemon Diamond and Pearl Murkrow Weakness

    Murkrow is a Dark and Flying Type pokemon. This will cause it to take More Damage from Fairy, Rock, Electric, Ice Type Moves and will take Less Damage from Ghost, Dark, Grass, Psychic, Ground type moves.

    DamageTypes
    4.0x
    Damage
    2.0x
    Damage
    Fairy
    Rock
    Electric
    Ice
    0.5x
    Damage
    Ghost
    Dark
    Grass
    0.25x
    Damage
    Immune to Damage
    Psychic
    Ground

    What pokemon is Murkrow Weak Against?

    PokemonType 1Type 2CP
    Togekiss FAIRY FLYING545
    Electivire ELECTRIC540
    Magnezone ELECTRIC STEEL535
    Rhyperior GROUND ROCK535
    Mamoswine ICE GROUND530

    What pokemon is Murkrow Strong Against?

    PokemonType 1Type 2CP
    Garchomp DRAGON GROUND600
    Uxie PSYCHIC580
    Mesprit PSYCHIC580
    Azelf PSYCHIC580
    Tangrowth GRASS535
    • Type Weakness Chart
      subject

    Where To Find Murkrow in Pokemon Diamond and Pearl

    Murkrow spawn locations, include Eterna Forest where level 10-11 Murkrow is found in Pokemon Diamond and Pearl.

    D
    = Pokemon Brilliant Diamond Exclusive
    P
    = Pokemon Shining Pearl Exclusive
    PokemonLocations
    Level: 10-11
    Walking
    Eterna Forest
    Level: 17
    Walking
    Lost Tower
    Level: 18
    Walking
    Lost Tower
    Level: 19
    Walking
    Lost Tower
    Level: 20
    Walking
    Lost Tower
    Level: 21
    Walking
    Lost Tower
    • Locations List
      subject
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    Murkrow Moves in Pokemon Diamond and Pearl

    List of Moves Murkrow can learn by reaching higher levels in Pokemon Diamond and Pearl.

    Level Up Moves
    LvlMoveDesc
    65
    Quash
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Makes the target act last this turn.
    61
    Torment
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Opponent cannot use the same move in a row.
    55
    Sucker Punch
    DARK
    Class: Physical
    Power: 70
    Acc: 100
    PP: 5

    User attacks first, but only works if opponent is readying an attack.
    50
    Tailwind
    FLYING
    Class: Status
    Power: —
    Acc: —
    PP: 30

    Doubles Speed for 4 turns.
    45
    Foul Play
    DARK
    Class: Physical
    Power: 95
    Acc: 100
    PP: 15

    Uses the opponent's Attack stat.
    41
    Mean Look
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Opponent cannot flee or switch.
    35
    Feint Attack
    DARK
    Class: Physical
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    31
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    25
    Assurance
    DARK
    Class: Physical
    Power: 60
    Acc: 100
    PP: 10

    Power doubles if opponent already took damage in the same turn.
    21
    Night Shade
    GHOST
    Class: Special
    Power: —
    Acc: 100
    PP: 15

    Inflicts damage equal to user's level.
    15
    Wing Attack
    FLYING
    Class: Physical
    Power: 60
    Acc: 100
    PP: 35

    11
    Haze
    ICE
    Class: Status
    Power: —
    Acc: —
    PP: 30

    Resets all stat changes.
    5
    Pursuit
    DARK
    Class: Physical
    Power: 40
    Acc: 100
    PP: 20

    Double power if the opponent is switching out.
    1
    Peck
    FLYING
    Class: Physical
    Power: 35
    Acc: 100
    PP: 35

    1
    Astonish
    GHOST
    Class: Physical
    Power: 30
    Acc: 100
    PP: 15

    May cause flinching.
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    List of Moves Murkrow can learn using (TMs) Technical Machine Items.

    Technical Machine (TMs) Moves
    TMMoveDesc
    100
    Confide
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Lowers opponent's Special Attack.
    97
    Dark Pulse
    DARK
    Class: Special
    Power: 80
    Acc: 100
    PP: 15

    May cause flinching.
    95
    Snarl
    DARK
    Class: Special
    Power: 55
    Acc: 95
    PP: 15

    Lowers opponent's Special Attack.
    90
    Substitute
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Uses HP to creates a decoy that takes hits.
    88
    Sleep Talk
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User performs one of its own moves while sleeping.
    87
    Swagger
    NORMAL
    Class: Status
    Power: —
    Acc: 85
    PP: 15

    Opponent becomes confused, but its Attack is sharply raised.
    85
    Dream Eater
    PSYCHIC
    Class: Special
    Power: 100
    Acc: 100
    PP: 15

    User recovers half the HP inflicted on a sleeping opponent.
    77
    Psych Up
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Copies the opponent's stat changes.
    76
    Fly
    FLYING
    Class: Physical
    Power: 90
    Acc: 95
    PP: 15

    Flies up on first turn, attacks on second turn.
    73
    Thunder Wave
    ELECTRIC
    Class: Status
    Power: —
    Acc: 90
    PP: 20

    Paralyzes opponent.
    66
    Payback
    DARK
    Class: Physical
    Power: 50
    Acc: 100
    PP: 10

    Power doubles if the user was attacked first.
    63
    Embargo
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Opponent cannot use items.
    60
    Quash
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Makes the target act last this turn.
    51
    Steel Wing
    STEEL
    Class: Physical
    Power: 70
    Acc: 90
    PP: 25

    May raise user's Defense.
    48
    Round
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Power increases if teammates use it in the same turn.
    46
    Thief
    DARK
    Class: Physical
    Power: 60
    Acc: 100
    PP: 25

    Also steals opponent's held item.
    45
    Attract
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    If opponent is the opposite gender, it's less likely to attack.
    44
    Rest
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User sleeps for 2 turns, but user is fully healed.
    42
    Facade
    NORMAL
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    Power doubles if user is burned, poisoned, or paralyzed.
    41
    Torment
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    Opponent cannot use the same move in a row.
    40
    Aerial Ace
    FLYING
    Class: Physical
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    32
    Double Team
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 15

    Raises user's Evasiveness.
    30
    Shadow Ball
    GHOST
    Class: Special
    Power: 80
    Acc: 100
    PP: 15

    May lower opponent's Special Defense.
    29
    Psychic
    PSYCHIC
    Class: Special
    Power: 90
    Acc: 100
    PP: 10

    May lower opponent's Special Defense.
    27
    Return
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power increases with higher Friendship.
    21
    Frustration
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power decreases with higher Friendship.
    19
    Roost
    FLYING
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User recovers half of its max HP and loses the Flying type temporarily.
    18
    Rain Dance
    WATER
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it rain for 5 turns.
    17
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
    12
    Taunt
    DARK
    Class: Status
    Power: —
    Acc: 100
    PP: 20

    Opponent can only use moves that attack.
    11
    Sunny Day
    FIRE
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it sunny for 5 turns.
    10
    Hidden Power
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Type and power depends on user's IVs.
    6
    Toxic
    POISON
    Class: Status
    Power: —
    Acc: 90
    PP: 10

    Badly poisons opponent.
    4
    Calm Mind
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Raises user's Special Attack and Special Defense.
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    Click/Tap to view other Type Guides below.

    BUG
    DARK
    DRAGON
    ELECTRIC
    FAIRY
    FIGHTING
    FIRE
    FLYING
    GHOST
    GRASS
    GROUND
    ICE
    NORMAL
    POISON
    PSYCHIC
    ROCK
    STEEL
    WATER

    Click/Tap DARK Pokemon similar to Murkrow.

    DARK
    Honchkrow
    Sneasel
    Weavile
    Umbreon
    Houndour
    Houndoom
    Absol

    Click/Tap FLYING Pokemon similar to Murkrow.

    FLYING
    Starly
    Staravia
    Staraptor
    Gyarados
    Zubat
    Golbat
    Crobat
    Mothim
    Beautifly
    Combee
    Vespiquen
    Drifloon
    Drifblim
    Honchkrow
    Chatot
    Hoothoot
    Noctowl
    Wingull
    Pelipper
    Mantyke
    Mantine
    Fan Rotom
    Gligar
    Gliscor
    Swablu
    Altaria
    Togetic
    Togekiss
    Yanma
    Yanmega
    Tropius

    Last updated 1 week ago on April 13, 2021 by RankedBoost

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