Pokemon Brilliant Diamond and Shining Pearl Houndoom is a Dark and Fire Type Dark Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Houndoom can be found with Early Bird, Flash Fire and Unnerve as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Houndoom Stats and Abilities
Based on Houndoom Base IVs we consider this pokemon B-Tier choice. Houndoom Highest IV Stat is Special Attack 110 and the Lowest being Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 90 | 166 | 306 |
F | Defense | 50 | 94 | 218 |
B | Special Attack | 110 | 202 | 350 |
E | Special Defense | 80 | 148 | 284 |
D | Speed | 95 | 175 | 317 |
B | Total | 500 |
Houndoom | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Early Bird Ability 1 | The Pokémon awakens quickly from sleep. |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Houndoom in BDSP
Houndour requires (Level 24) to evolve into Houndoom.

Where To Find Houndoom in BDSP
Houndoom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Houndoom
Lv. 20-22
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Houndoom
Lv. 24
| |
![]() Start |
![]() Houndoom
Lv. 16-63
| |
![]() Start |
![]() Houndoom
Lv. 16-63
| |
![]() Start |
![]() Houndoom
Lv. 16-63
| |
![]() Start |
![]() Houndoom
Lv. 16-63
| |
![]() Start |
![]() Houndoom
Lv. 16-63
| |
![]() Start |
![]() Houndoom
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Houndoom Weakness
Houndoom is a Dark and Fire Type pokemon. This will cause Houndoom to take More Damage from Fighting, Ground, Rock, Water Type Moves, and Less Damage from Ghost, Dark, Steel, Fire, Grass, Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Houndoom Weak Against?

Best Moves Houndoom in BDSP
Best Moveset for Houndoom Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
65 |
Inferno
| ![]() | Special | 150 | 50 | 5 | Burns opponent. |
45 |
Foul Play
| ![]() | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. |
50 |
Flamethrower
| ![]() | Special | 135 | 100 | 15 | May burn opponent. |
56 |
Crunch
| ![]() | Physical | 120 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Houndoom TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Houndoom Level Up Moves
List of Moves Houndoom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
65 |
Inferno
|
Power:
150 Acc: 50
PP: 5
![]() Burns opponent.
|
60 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
![]() May burn opponent.
|
4 |
Howl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack.
|
8 |
Smog
|
Power: 30
Acc: 70
PP: 20
![]() May poison opponent.
|
13 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
16 |
Bite
|
Power:
90 Acc: 100
PP: 25
![]() May cause flinching.
|
20 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
26 |
Beat Up
|
Power: —
Acc: 100
PP: 30
![]() Each Pokémon in your party attacks.
|
30 |
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
35 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
41 |
Flame Charge
|
Power:
75 Acc: 100
PP: 20
![]() Raises user's Speed.
|
45 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
![]() Uses the opponent's Attack stat.
|
50 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
56 |
Crunch
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Houndoom TM Moves
List of Moves Houndoom can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
![]() May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
![]() Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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