Pokemon Brilliant Diamond and Shining Pearl Sneasel is a Dark and Ice Type Sharp Claw Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Sneasel can be found with Inner Focus, Keen Eye and Pickpocket as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 430 combined Base Stats.
Sneasel Stats and Abilities
Based on Sneasel Base IVs we consider this pokemon D-Tier choice. Sneasel Highest IV Stat is Speed 115 and the Lowest being Special Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
C | Attack | 95 | 175 | 317 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 35 | 67 | 185 |
E | Special Defense | 75 | 139 | 273 |
C | Speed | 115 | 211 | 361 |
D | Total | 430 |
Sneasel | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Quick Claw |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Inner Focus Ability 1 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Keen Eye Ability 2 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Pickpocket Hidden Ability | Steals an item when hit by another Pokémon. |
How To Evolve Sneasel in BDSP
Sneasel requires (hold Razor Claw, Nighttime) to evolve into Weavile.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Sneasel
| hold
Razor Claw , Nighttime → |
Weavile
|
Where To Find Sneasel in BDSP
Sneasel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Sneasel
Lv. 50-52
| |
5 - 1% |
Sneasel
Lv. 34-35
| |
5 - 1% |
Sneasel
Lv. 32-33
| |
5 - 1% |
Sneasel
Lv. 35-36
| |
5 - 1% |
Sneasel
Lv. 34-35
| |
7th Badge |
Sneasel
Lv. 16-63
| |
7th Badge |
Sneasel
Lv. 16-63
| |
7th Badge |
Sneasel
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Sneasel Weakness
Sneasel is a Dark and Ice Type pokemon. This will cause Sneasel to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves, and Less Damage from Ghost, Dark, Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Fighting
|
2.0x More Damage |
Bug
Fairy
Rock
Steel
Fire
|
0.5x Less Damage |
Ghost
Dark
Ice
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Sneasel Weak Against?
What pokemon is Sneasel Strong Against?
Best Moves Sneasel in BDSP
Best Moveset for Sneasel Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
60 |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
24 |
Icy Wind
| Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
18 |
Metal Claw
| Physical | 50 | 95 | 35 | May raise user's Attack. | |
12 |
Quick Attack
| Physical | 40 | 100 | 30 | User attacks first. |
Best Moveset for Sneasel TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM14 |
Blizzard
| Special | 165 | 70 | 5 | May freeze opponent. | |
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. |
Sneasel Level Up Moves
List of Moves Sneasel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
6 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
12 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
18 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
Physical
May raise user's Attack.
|
24 |
Icy Wind
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Speed.
|
30 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
36 |
Hone Claws
|
Power: —
Acc: —
PP: 15
Status
Raises user's Attack and Accuracy.
|
42 |
Beat Up
|
Power: —
Acc: 100
PP: 30
Physical
Each Pokémon in your party attacks.
|
48 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
54 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
60 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
Sneasel TM Moves
List of Moves Sneasel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Sneasel Egg Moves
List of Egg Moves Sneasel can learn.
Egg Move | Desc |
---|---|
Counter
|
Power: —
Acc: 100
PP: 20
Physical
When hit by a Physical Attack, user strikes back with 2x power.
|
Spite
|
Power: —
Acc: 100
PP: 10
Status
The opponent's last move loses 2-5 PP.
|
Bite
|
Power:
90 Acc: 100
PP: 25
Physical
May cause flinching.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
Double Hit
|
Power: 35
Acc: 90
PP: 10
Physical
Hits twice in one turn.
|
Ice Shard
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
|
Feint
|
Power: 30
Acc: 100
PP: 10
Physical
Only hits if opponent uses Protect or Detect in the same turn.
|
Icicle Crash
|
Power:
127.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
Crush Claw
|
Power: 75
Acc: 95
PP: 10
Physical
May lower opponent's Defense.
|
Ice Punch
|
Power:
112.5 Acc: 100
PP: 15
Physical
May freeze opponent.
|
Throat Chop
|
Power:
120 Acc: 100
PP: 15
Physical
Prevents use of sound moves for two turns.
|
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